constrain monster migration in wizard tower
<Someone> noticed that when a monster escaped upladder in the wizard tower, it ended up outside the tower. This is due to the "wander" code in monster migration. Rather than add code to try to keep the monster from crossing the undiggable wall, just add REGIONs on the tower levels within the area, which then utilizes the existing in-a-room constraint behavior of monster migration. Of course, one can still fill a tower level with fodder, and then when another monster climbs the ladder, it will still end up outside the tower.
This commit is contained in:
@@ -30,6 +30,8 @@ TELEPORT_REGION:levregion(01,00,79,20),(0,0,27,12)
|
||||
# Make it a morgue for rm id in mkmaze.c
|
||||
# for the purpose of random sdoor placement
|
||||
REGION:(12,01,20,09),unlit,"morgue",unfilled
|
||||
# another region to constrain monster arrival
|
||||
REGION:(01,01,10,11),unlit,"ordinary",unfilled
|
||||
MAZEWALK:(28,05),east
|
||||
LADDER:(06,05),down
|
||||
# Non diggable walls
|
||||
@@ -111,6 +113,8 @@ STAIR:levregion(01,00,79,20),(0,0,28,12),up
|
||||
STAIR:levregion(01,00,79,20),(0,0,28,12),down
|
||||
BRANCH:levregion(01,00,79,20),(0,0,28,12)
|
||||
TELEPORT_REGION:levregion(01,00,79,20),(0,0,27,12)
|
||||
# entire tower in a region, constrains monster migration
|
||||
REGION:(01,01,26,11),unlit,"ordinary",unfilled
|
||||
REGION:(09,03,17,09),unlit,"zoo"
|
||||
DOOR:closed,(15,02)
|
||||
DOOR:closed,(11,10)
|
||||
|
||||
@@ -257,6 +257,7 @@ prevent obj_is_local panic during bones creation when splatter_burning_oil()
|
||||
from a thrown potion of oil kills the hero
|
||||
fix region timeout detection, caused strange display of stinking cloud
|
||||
while wearing the Eyes of the Overworld
|
||||
try to keep migrating monsters from escaping the wizard tower
|
||||
|
||||
|
||||
Platform- and/or Interface-Specific Fixes
|
||||
|
||||
Reference in New Issue
Block a user