scalpel and corrosion

make scalpel type METAL (for stainless steel), also increase cost to
reflect it's higher quality
This commit is contained in:
cohrs
2002-01-27 01:08:55 +00:00
parent 494b133ec2
commit df9092ccb5
2 changed files with 2 additions and 1 deletions

View File

@@ -409,6 +409,7 @@ landmines set off by pushed boulders have same effects as stepping on them
secret corridor detected out of vision range is still displayed (prevents bug
where wand of secret door detection found nothing but still identified)
getobj can now see user-specified count when using inventory to make selection
scalpel is stainless steel (i.e. METAL) not regular steel (IRON)
Platform- and/or Interface-Specific Fixes

View File

@@ -131,7 +131,7 @@ WEAPON("silver dagger", (char *)0,
WEAPON("athame", (char *)0,
1, 1, 0, 0, 10, 4, 4, 3, 2, S, P_DAGGER, IRON, HI_METAL),
WEAPON("scalpel", (char *)0,
1, 1, 0, 0, 5, 4, 3, 3, 2, S, P_KNIFE, IRON, HI_METAL),
1, 1, 0, 0, 5, 5, 3, 3, 2, S, P_KNIFE, METAL, HI_METAL),
WEAPON("knife", (char *)0,
1, 1, 0, 20, 5, 4, 3, 2, 0, P|S, P_KNIFE, IRON, HI_METAL),
WEAPON("stiletto", (char *)0,