scalpel and corrosion
make scalpel type METAL (for stainless steel), also increase cost to reflect it's higher quality
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@@ -409,6 +409,7 @@ landmines set off by pushed boulders have same effects as stepping on them
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secret corridor detected out of vision range is still displayed (prevents bug
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where wand of secret door detection found nothing but still identified)
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getobj can now see user-specified count when using inventory to make selection
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scalpel is stainless steel (i.e. METAL) not regular steel (IRON)
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Platform- and/or Interface-Specific Fixes
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@@ -131,7 +131,7 @@ WEAPON("silver dagger", (char *)0,
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WEAPON("athame", (char *)0,
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1, 1, 0, 0, 10, 4, 4, 3, 2, S, P_DAGGER, IRON, HI_METAL),
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WEAPON("scalpel", (char *)0,
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1, 1, 0, 0, 5, 4, 3, 3, 2, S, P_KNIFE, IRON, HI_METAL),
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1, 1, 0, 0, 5, 5, 3, 3, 2, S, P_KNIFE, METAL, HI_METAL),
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WEAPON("knife", (char *)0,
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1, 1, 0, 20, 5, 4, 3, 2, 0, P|S, P_KNIFE, IRON, HI_METAL),
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WEAPON("stiletto", (char *)0,
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