Buff blessed potion of monster detection
This commit is contained in:
@@ -1257,6 +1257,7 @@ adjust wand of make invisible and potion of invisibility effects
|
||||
barbed devils have an attack that sticks you to them
|
||||
balrogs prefer bullwhip if hero is wielding a weapon
|
||||
ice devils have an additional attack, a slowing touch
|
||||
buff blessed potion of monster detection
|
||||
|
||||
|
||||
Fixes to 3.7.0-x General Problems Exposed Via git Repository
|
||||
|
||||
@@ -901,8 +901,10 @@ peffect_monster_detection(struct obj *otmp)
|
||||
/* after a while, repeated uses become less effective */
|
||||
if ((HDetect_monsters & TIMEOUT) >= 300L)
|
||||
i = 1;
|
||||
else
|
||||
else if (otmp->oclass == SPBOOK_CLASS)
|
||||
i = rn1(40, 21);
|
||||
else /* potion */
|
||||
i = rn2(100) + 100;
|
||||
incr_itimeout(&HDetect_monsters, i);
|
||||
for (x = 1; x < COLNO; x++) {
|
||||
for (y = 0; y < ROWNO; y++) {
|
||||
|
||||
Reference in New Issue
Block a user