another follow-up: another bit is needed
breaks savefiles and bones.
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@@ -142,7 +142,7 @@ struct obj {
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Bitfield(bypass, 1); /* mark this as an object to be skipped by bhito() */
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Bitfield(pickup_prev, 1); /* was picked up previously */
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Bitfield(ghostly, 1); /* it just got placed into a bones file */
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Bitfield(how_lost, 2); /* stolen by mon or thrown, dropped by hero */
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Bitfield(how_lost, 3); /* stolen by mon or thrown, dropped by hero, etc */
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Bitfield(named_how, 1); /* source of name per TODO in resetobjs() */
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#if 0
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@@ -150,9 +150,9 @@ struct obj {
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Bitfield(eknown, 1); /* effect known for wands zapped or rings worn when
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* not seen yet after being picked up while blind
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* [maybe for remaining stack of used potion too] */
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/* 6 free bits */
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/* 5 free bits */
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#else
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/* 7 free bits */
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/* 6 free bits */
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#endif
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int corpsenm; /* type of corpse is mons[corpsenm] */
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@@ -17,7 +17,7 @@
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* Incrementing EDITLEVEL can be used to force invalidation of old bones
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* and save files.
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*/
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#define EDITLEVEL 114
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#define EDITLEVEL 115
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/*
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* Development status possibilities.
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