fix #H7079 - melting ice destroys lowered dbridge
melt_ice() attempted to handle this but checked for raised drawbridge instead of lowered one.
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@@ -541,6 +541,7 @@ at the prompt for entering a level annotation, responding with <return>
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erroneously removed old annotation; use <space><return> to do that
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reorder the #droptype menu and add some separator lines
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moving from a pit to an adjacent pit with uncleared debris shouldn't be a fall
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open drawbridge spanning ice would vanish if the ice melted
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Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 zap.c $NHDT-Date: 1520705645 2018/03/10 18:14:05 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.271 $ */
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/* NetHack 3.6 zap.c $NHDT-Date: 1524469189 2018/04/23 07:39:49 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.274 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -4180,7 +4180,7 @@ const char *msg;
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if (!msg)
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msg = "The ice crackles and melts.";
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if (lev->typ == DRAWBRIDGE_UP) {
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if (lev->typ == DRAWBRIDGE_DOWN) {
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lev->drawbridgemask &= ~DB_ICE; /* revert to DB_MOAT */
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} else { /* lev->typ == ICE */
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#ifdef STUPID
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