takes your corpse
use corpse_xname to generate corpse names as a result of yname() and also as used in the steal code. Now messages read "your XXX corpse".
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@@ -208,7 +208,7 @@ register struct obj *sobj;
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if (sobj) {
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if (youmonst.data == &mons[PM_GOLD_GOLEM])
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You_feel("like a million %s!", currency(2L));
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else if (sobj && hidden_gold() ||
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else if (hidden_gold() ||
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#ifndef GOLDOBJ
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u.ugold)
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#else
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