Still more enums

This commit is contained in:
Pasi Kallinen
2018-03-31 11:43:38 +03:00
parent 9b7e146807
commit ebde14a6f9
7 changed files with 73 additions and 60 deletions

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@@ -25,10 +25,12 @@ struct container {
genericptr_t list;
};
#define CONS_OBJ 0
#define CONS_MON 1
#define CONS_HERO 2
#define CONS_TRAP 3
enum bubble_contains_types {
CONS_OBJ = 0,
CONS_MON,
CONS_HERO,
CONS_TRAP
};
struct bubble {
xchar x, y; /* coordinates of the upper left corner */

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@@ -16,12 +16,14 @@ STATIC_DCL int FDECL(adj_pit_checks, (coord *, char *));
STATIC_DCL void FDECL(pit_flow, (struct trap *, SCHAR_P));
/* Indices returned by dig_typ() */
#define DIGTYP_UNDIGGABLE 0
#define DIGTYP_ROCK 1
#define DIGTYP_STATUE 2
#define DIGTYP_BOULDER 3
#define DIGTYP_DOOR 4
#define DIGTYP_TREE 5
enum dig_types {
DIGTYP_UNDIGGABLE = 0,
DIGTYP_ROCK,
DIGTYP_STATUE,
DIGTYP_BOULDER,
DIGTYP_DOOR,
DIGTYP_TREE
};
STATIC_OVL boolean
rm_waslit()

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@@ -1572,23 +1572,28 @@ int status;
extern const int monstr[];
static const char *vanqorders[] = {
enum vanq_order_modes {
VANQ_MLVL_MNDX = 0,
VANQ_MSTR_MNDX,
VANQ_ALPHA_SEP,
VANQ_ALPHA_MIX,
VANQ_MCLS_HTOL,
VANQ_MCLS_LTOH,
VANQ_COUNT_H_L,
VANQ_COUNT_L_H,
NUM_VANQ_ORDER_MODES
};
static const char *vanqorders[NUM_VANQ_ORDER_MODES] = {
"traditional: by monster level, by internal monster index",
#define VANQ_MLVL_MNDX 0
"by monster toughness, by internal monster index",
#define VANQ_MSTR_MNDX 1
"alphabetically, first unique monsters, then others",
#define VANQ_ALPHA_SEP 2
"alphabetically, unique monsters and others intermixed",
#define VANQ_ALPHA_MIX 3
"by monster class, high to low level within class",
#define VANQ_MCLS_HTOL 4
"by monster class, low to high level within class",
#define VANQ_MCLS_LTOH 5
"by count, high to low, by internal index within tied count",
#define VANQ_COUNT_H_L 6
"by count, low to high, by internal index within tied count",
#define VANQ_COUNT_L_H 7
};
static int vanq_sortmode = VANQ_MLVL_MNDX;

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@@ -5,30 +5,34 @@
#include "hack.h"
/* monster mage spells */
#define MGC_PSI_BOLT 0
#define MGC_CURE_SELF 1
#define MGC_HASTE_SELF 2
#define MGC_STUN_YOU 3
#define MGC_DISAPPEAR 4
#define MGC_WEAKEN_YOU 5
#define MGC_DESTRY_ARMR 6
#define MGC_CURSE_ITEMS 7
#define MGC_AGGRAVATION 8
#define MGC_SUMMON_MONS 9
#define MGC_CLONE_WIZ 10
#define MGC_DEATH_TOUCH 11
enum mcast_mage_spells {
MGC_PSI_BOLT = 0,
MGC_CURE_SELF,
MGC_HASTE_SELF,
MGC_STUN_YOU,
MGC_DISAPPEAR,
MGC_WEAKEN_YOU,
MGC_DESTRY_ARMR,
MGC_CURSE_ITEMS,
MGC_AGGRAVATION,
MGC_SUMMON_MONS,
MGC_CLONE_WIZ,
MGC_DEATH_TOUCH
};
/* monster cleric spells */
#define CLC_OPEN_WOUNDS 0
#define CLC_CURE_SELF 1
#define CLC_CONFUSE_YOU 2
#define CLC_PARALYZE 3
#define CLC_BLIND_YOU 4
#define CLC_INSECTS 5
#define CLC_CURSE_ITEMS 6
#define CLC_LIGHTNING 7
#define CLC_FIRE_PILLAR 8
#define CLC_GEYSER 9
enum mcast_cleric_spells {
CLC_OPEN_WOUNDS = 0,
CLC_CURE_SELF,
CLC_CONFUSE_YOU,
CLC_PARALYZE,
CLC_BLIND_YOU,
CLC_INSECTS,
CLC_CURSE_ITEMS,
CLC_LIGHTNING,
CLC_FIRE_PILLAR,
CLC_GEYSER
};
STATIC_DCL void FDECL(cursetxt, (struct monst *, BOOLEAN_P));
STATIC_DCL int FDECL(choose_magic_spell, (int));

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@@ -1184,11 +1184,6 @@ fumaroles()
* other source files, but they are all so nicely encapsulated here.
*/
#define CONS_OBJ 0
#define CONS_MON 1
#define CONS_HERO 2
#define CONS_TRAP 3
static struct bubble *bbubbles, *ebubbles;
static struct trap *wportal;

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@@ -478,10 +478,10 @@ struct obj *instr;
pc_speaker(&itmp, "C");
#endif
#define PLAY_NORMAL 0
#define PLAY_STUNNED 1
#define PLAY_CONFUSED 2
#define PLAY_HALLU 4
#define PLAY_NORMAL 0x00
#define PLAY_STUNNED 0x01
#define PLAY_CONFUSED 0x02
#define PLAY_HALLU 0x04
mode = PLAY_NORMAL;
if (Stunned)
mode |= PLAY_STUNNED;

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@@ -1343,26 +1343,31 @@ losespells()
* are learned, they get inserted into sorted order rather than be
* appended to the end of the list?
*/
static const char *spl_sortchoices[] = {
enum spl_sort_types {
SORTBY_LETTER = 0,
SORTBY_ALPHA,
SORTBY_LVL_LO,
SORTBY_LVL_HI,
SORTBY_SKL_AL,
SORTBY_SKL_LO,
SORTBY_SKL_HI,
SORTBY_CURRENT,
SORTRETAINORDER,
NUM_SPELL_SORTBY
};
static const char *spl_sortchoices[NUM_SPELL_SORTBY] = {
"by casting letter",
#define SORTBY_LETTER 0
"alphabetically",
#define SORTBY_ALPHA 1
"by level, low to high",
#define SORTBY_LVL_LO 2
"by level, high to low",
#define SORTBY_LVL_HI 3
"by skill group, alphabetized within each group",
#define SORTBY_SKL_AL 4
"by skill group, low to high level within group",
#define SORTBY_SKL_LO 5
"by skill group, high to low level within group",
#define SORTBY_SKL_HI 6
"maintain current ordering",
#define SORTBY_CURRENT 7
/* a menu choice rather than a sort choice */
"reassign casting letters to retain current order",
#define SORTRETAINORDER 8
};
static int spl_sortmode = 0; /* index into spl_sortchoices[] */
static int *spl_orderindx = 0; /* array of spl_book[] indices */