Giants occasionally have a weapon
This commit is contained in:
@@ -1098,6 +1098,7 @@ if a grave is created with the corpse lying on top (bones), don't find a
|
||||
corpse or release a zombie or mummy when digging it up
|
||||
kicking a headstone might summon a ghoul
|
||||
eating garlic makes nearby monsters flee
|
||||
giants occasionally get a battle axe or a two-handed sword
|
||||
|
||||
|
||||
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
|
||||
|
||||
@@ -173,6 +173,8 @@ m_initweap(register struct monst *mtmp)
|
||||
case S_GIANT:
|
||||
if (rn2(2))
|
||||
(void) mongets(mtmp, (mm != PM_ETTIN) ? BOULDER : CLUB);
|
||||
if ((mm != PM_ETTIN) && !rn2(5))
|
||||
(void) mongets(mtmp, rn2(2) ? TWO_HANDED_SWORD : BATTLE_AXE);
|
||||
break;
|
||||
case S_HUMAN:
|
||||
if (is_mercenary(ptr)) {
|
||||
|
||||
Reference in New Issue
Block a user