Giants occasionally have a weapon

This commit is contained in:
Pasi Kallinen
2023-01-24 20:54:39 +02:00
parent 84b9af9151
commit ed7e344f00
2 changed files with 3 additions and 0 deletions

View File

@@ -1098,6 +1098,7 @@ if a grave is created with the corpse lying on top (bones), don't find a
corpse or release a zombie or mummy when digging it up
kicking a headstone might summon a ghoul
eating garlic makes nearby monsters flee
giants occasionally get a battle axe or a two-handed sword
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository

View File

@@ -173,6 +173,8 @@ m_initweap(register struct monst *mtmp)
case S_GIANT:
if (rn2(2))
(void) mongets(mtmp, (mm != PM_ETTIN) ? BOULDER : CLUB);
if ((mm != PM_ETTIN) && !rn2(5))
(void) mongets(mtmp, rn2(2) ? TWO_HANDED_SWORD : BATTLE_AXE);
break;
case S_HUMAN:
if (is_mercenary(ptr)) {