Giants occasionally have a weapon
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@@ -1098,6 +1098,7 @@ if a grave is created with the corpse lying on top (bones), don't find a
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corpse or release a zombie or mummy when digging it up
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corpse or release a zombie or mummy when digging it up
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kicking a headstone might summon a ghoul
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kicking a headstone might summon a ghoul
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eating garlic makes nearby monsters flee
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eating garlic makes nearby monsters flee
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giants occasionally get a battle axe or a two-handed sword
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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@@ -173,6 +173,8 @@ m_initweap(register struct monst *mtmp)
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case S_GIANT:
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case S_GIANT:
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if (rn2(2))
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if (rn2(2))
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(void) mongets(mtmp, (mm != PM_ETTIN) ? BOULDER : CLUB);
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(void) mongets(mtmp, (mm != PM_ETTIN) ? BOULDER : CLUB);
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if ((mm != PM_ETTIN) && !rn2(5))
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(void) mongets(mtmp, rn2(2) ? TWO_HANDED_SWORD : BATTLE_AXE);
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break;
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break;
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case S_HUMAN:
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case S_HUMAN:
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if (is_mercenary(ptr)) {
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if (is_mercenary(ptr)) {
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