github pull request #1107 - flipping coins
Pull request from NullCGT: applying gold from inventory will flip one coin and report "heads" or "tails". If impaired, that coin will be dropped, otherwise it will remain part of the stack in inventory. Can be done via 'a $' or with context-senstive item action via 'i $ a'. I've used 'git merge --squash' and 'git commit -C <commit#>' to flatten four commits into one and it seems to have accomplished what I wanted, including retaining the log message from <commit#>. I also changed |You flip a gold piece. The gold pieces slips between your fingers. to |You flip a gold piece. It slips between your fingers. when impaired and applying one from a stack. Closes #1107
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@@ -2271,6 +2271,8 @@ answering '?<return>' at the "genocide what?" prompt (for either monster class
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monsters have already been genocided and then re-prompts
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throwing the silver bell (or other invocation item, or the Amulet) to the
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quest leader will identify it instead of being treated as an attack
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applying gold pieces will flip one and report "heads" or "tails"; with a stack
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of more than one, normally the flipped coin will rejoin the stack
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Platform- and/or Interface-Specific New Features
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10
src/apply.c
10
src/apply.c
@@ -4327,13 +4327,13 @@ flip_coin(struct obj *obj)
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struct obj *otmp = obj;
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boolean lose_coin = FALSE;
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You("flip %s.", an(cxname_singular(obj)));
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You("flip %s.", an(singular(obj, xname)));
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if (Underwater) {
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pline_The("%s floats away.", xname(obj));
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pline("It tumbles away.");
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lose_coin = TRUE;
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} else if (Glib || Fumbling || (ACURR(A_DEX) < 10 && !rn2(ACURR(A_DEX)))) {
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pline_The("%s slips between your %s.", xname(obj),
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fingers_or_gloves(FALSE));
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} else if (Glib || Fumbling
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|| (ACURR(A_DEX) < 10 && !rn2(ACURR(A_DEX)))) {
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pline("It slips between your %s.", fingers_or_gloves(FALSE));
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lose_coin = TRUE;
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}
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