acid explosion messages from water_damage()
Restore the variant phrasing used when more than one stack of potions of acid explode while being inflicted with water damage. First message: "a potion explodes" or "some potions explode"; second and subsequent messages: "another potion explodes" or "more potions explode". This trivial feature stopped working when erosion handling was overhauled and old water_damage was split into current water_damage_chain+water_damage. Augment the message so that vague "potion" is only used when the object's dknown flag isn't set (ie, object hasn't been seen yet). Use "<color> potion" or "potion of acid" otherwise, depending upon whether such potions have been fully discovered.
This commit is contained in:
56
src/trap.c
56
src/trap.c
@@ -1,4 +1,4 @@
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/* NetHack 3.5 trap.c $NHDT-Date: 1426558928 2015/03/17 02:22:08 $ $NHDT-Branch: master $:$NHDT-Revision: 1.195 $ */
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/* NetHack 3.5 trap.c $NHDT-Date: 1426805491 2015/03/19 22:51:31 $ $NHDT-Branch: water_damage $:$NHDT-Revision: 1.198 $ */
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/* NetHack 3.5 trap.c $Date: 2013/03/14 01:58:21 $ $Revision: 1.179 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -3145,6 +3145,14 @@ struct obj *obj;
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erode_obj(obj, NULL, ERODE_CORRODE, EF_GREASE | EF_VERBOSE);
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}
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/* context for water_damage(), managed by water_damage_chain();
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when more than one stack of potions of acid explode while processing
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a chain of objects, use alternate phrasing after the first message */
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static struct h2o_ctx {
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int dkn_boom, unk_boom; /* track dknown, !dknown separately */
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boolean ctx_valid;
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} acid_ctx = { 0, 0, FALSE };
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/* Get an object wet and damage it appropriately.
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* "ostr", if present, is used instead of the object name in some
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* messages.
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@@ -3157,8 +3165,6 @@ struct obj *obj;
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const char *ostr;
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boolean force;
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{
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boolean exploded = FALSE;
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if (!obj) return ER_NOTHING;
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if (snuff_lit(obj))
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@@ -3203,18 +3209,36 @@ boolean force;
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return ER_DAMAGED;
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} else if (obj->oclass == POTION_CLASS) {
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if (obj->otyp == POT_ACID) {
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char *bufp, buf[BUFSZ];
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boolean one = (obj->quan == 1L);
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boolean update = carried(obj);
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char *bufp;
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boolean one = (obj->quan == 1L),
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update = carried(obj),
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exploded = FALSE;
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bufp = strcpy(buf, "potion");
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if (!one) bufp = makeplural(bufp);
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/* [should we damage player/monster?] */
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if (Blind && !carried(obj)) obj->dknown = 0;
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if (acid_ctx.ctx_valid)
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exploded = ((obj->dknown ? acid_ctx.dkn_boom
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: acid_ctx.unk_boom) > 0);
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/* First message is
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* "a [potion|<color> potion|potion of acid] explodes"
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* depending on obj->dknown (potion has been seen) and
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* objects[POT_ACID].oc_name_known (fully discovered),
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* or "some {plural version} explode" when relevant.
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* Second and subsequent messages for same chain and
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* matching dknown status are
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* "another [potion|<color> &c] explodes" or plural
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* variant.
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*/
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bufp = simpleonames(obj);
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pline("%s %s %s!", /* "A potion explodes!" */
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!exploded ? (one ? "A" : "Some") :
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(one ? "Another" : "More"),
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(one ? "Another" : "More"),
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bufp, vtense(bufp, "explode"));
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exploded = TRUE;
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if (acid_ctx.ctx_valid) {
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if (obj->dknown)
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acid_ctx.dkn_boom++;
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else
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acid_ctx.unk_boom++;
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}
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setnotworn(obj);
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delobj(obj);
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if (update)
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@@ -3246,10 +3270,20 @@ struct obj *obj;
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boolean here;
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{
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struct obj *otmp;
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/* initialize acid context: so far, neither seen (dknown) potions of
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acid nor unseen have exploded during this water damage sequence */
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acid_ctx.dkn_boom = acid_ctx.unk_boom = 0;
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acid_ctx.ctx_valid = TRUE;
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for (; obj; obj = otmp) {
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otmp = here ? obj->nexthere : obj->nobj;
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water_damage(obj, NULL, FALSE);
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}
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/* reset acid context */
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acid_ctx.dkn_boom = acid_ctx.unk_boom = 0;
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acid_ctx.ctx_valid = FALSE;
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}
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/*
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