Show detected pets with correct glyph

When detecting monsters with blessed potion of monster detection,
show pets with the correct glyph; highlights them if hilite_pet is on.
This commit is contained in:
Pasi Kallinen
2015-06-04 18:02:20 +03:00
parent 86b84568ea
commit f86bbca9b6

View File

@@ -431,7 +431,7 @@ register xchar worm_tail; /* mon is actually a worm tail */
/* [ALI] Only use detected glyphs when monster wouldn't be
* visible by any other means.
*/
if (sightflags == DETECTED) {
if (sightflags == DETECTED && !mon->mtame) {
if (worm_tail)
num = detected_monnum_to_glyph(what_mon(PM_LONG_WORM_TAIL));
else
@@ -768,10 +768,10 @@ register int x, y;
&& ((see_it =
(tp_sensemon(mon) || MATCH_WARN_OF_MON(mon)
|| (see_with_infrared(mon) && mon_visible(mon))))
|| Detect_monsters) && !is_worm_tail(mon)) {
|| Detect_monsters)) {
/* Monsters are printed every time. */
/* This also gets rid of any invisibility glyph */
display_monster(x, y, mon, see_it ? 0 : DETECTED, 0);
display_monster(x, y, mon, see_it ? 0 : DETECTED, is_worm_tail(mon) ? TRUE : FALSE);
} else if ((mon = m_at(x, y)) && mon_warning(mon)
&& !is_worm_tail(mon)) {
display_warning(mon);