Commit Graph

438 Commits

Author SHA1 Message Date
nhmall
2770223d10 interface groundwork for core-side color decisions
(user-side decisions really, but as it stands right now
user-side decisions/options are made and processed by the core)

add a parameter to add_menu so color can be passed
2022-06-25 13:21:51 -04:00
nhmall
736e9f14f8 groundwork for an interface change
Add a new window-port interface function
     perminvent_info *
     update_invent_slot(winid window, int slot, perminvent_info *);

That should be nice and flexible and allow exchanges of useful
information between the core and the window port. Information
to be exchange can be easily modified in include/wintype.h as
things evolve.

Information useful to the core can be exchanged from the
window-port in struct to_core.

Information useful from the core to the window-port can be
passed in struct from_core.

I'm not going to update any docs until much later after things
are fully working and settled.

This also doesn't fix or have anything to do with existing
TTY_PERM_INVENT issues.
2022-06-23 14:01:35 -04:00
PatR
b4a415848d curses locale.h fix 2022-06-03 13:12:27 -07:00
Patric Mueller
ced5c2a92f Curses: fix clipped map crash due to uninitialized memory 2022-05-23 00:03:15 +02:00
Pasi Kallinen
c6a3ae5c6c Curses: Obey timed_delay option 2022-05-19 18:40:15 +03:00
nhmall
cb0c21e91d ENHANCED_SYMBOLS
A new feature, enabled by default to maximize testing, but one which can
be disabled by commenting it out in config.h

With this, some additional information is added to the glyphmap entries
in a new optional substructure called u with these fields:
    ucolor          RGB color for use with truecolor terminals/platforms.
                    A ucolor value of zero means "not set." The actual
                    rgb value of 0 has the 0x1000000 bit set.
    u256coloridx    256 color index value for use with 256 color
                    terminals, the closest color match to ucolor.
    utf8str         Custom representation via utf-8 string (can be null).

There is a new symset included in the symbols file, called enhanced1.

Some initial code has been added to parse individual
OPTIONS=glyph:glyphid/R-G-B entries in the config file.

The glyphid can, in theory, either be an individual glyph (G_* glyphid)
for a single glyph, or it can be an existing symbol S_ value
(monster, object, or cmap symbol) to store the custom representation for
all the glyphs that match that symbol.

Examples:
   OPTIONS=glyph:G_fountain/U+03A8/0-150-255

(Your platform/terminal font needs to be able to include/display the
character, of course.)

The NetHack core code does parsing and storing the customized
entries, and adding them to the glyphmap data structure.

Any window port can utilize the additional information in the glyphinfo
that is passed to them, once code is added to do so.

Also, consolidate some symbol-related code into symbols.c, and remove it from
files.c and options.c
2022-05-07 10:25:13 -04:00
PatR
a9a9d19038 item-action 'I' - use #adjust to split a stack
More context-sensitive inventory support.  While examining inventory,
if you pick an item other than gold and it has a quantity of more
than 1, "I - Adjust inventory by splitting this stack" will be one
of the menu choices.

Breaking doorganize() into two parts was much easier than expected,
but the new internal command added to be an alternate for the first
part had more niggling details than anticipated.

Message history only shows the first digit with "Split off how many?"
if the player enters more than that.
2022-04-20 13:38:09 -07:00
PatR
31affa0722 ^A/#repeat vs extended commands
Fix '#repeat' for tty; both it and ^A can repeat an extended command.

Fix both for curses; they can repeat an extended command instead of
just repeating the initial '#' to start getting an extended command.

X11 (tested), Qt (tested), and probably Windows GUI (not tested)
behave the same as before:  ^A (or #repeat) after an extended command
just repeats the # to run the dialog to get an extended command.

I hope this introduces fewer bugs than it fixes but I don't think I'd
bet on that....
2022-04-16 01:52:12 -07:00
PatR
0cd98c402d menuinvertmode on curses
Change curses' use of menuitem_invert_test() to match the recently
changed tty behavior:  when menuinvertmode is 1 the test excludes
special menu items that are flagged 'skip-invert' while handling
select-all and select-page as well as invert-all and invert-page,
and when that option is 2 then it also operates on deselect-all and
deselect-page.
2022-03-19 12:49:43 -07:00
PatR
2bef05bb77 livelog level entry events
Fix up the level descriptions used when logging an "entered new level"
event.  Most of the change is for adding an extra argument to calls
to describe_level().  The curses portion is in a big chunk of old code
suppressed by #if 0.

I didn't notice that the level entry events are classified as LL_DEBUG
until all the work was done.  This promotes the entry events for the
four Plane of <Element> levels from debug events to major ones instead.
It doesn't do that for the Astral Plane because the entered-the-Astral-
Plane achievement already produces a major event for that.  Most other
key level entry events are in a similar situation--or will become that
way once another set of achievements eventually gets added--so there
aren't any other event classification promotions.
2022-03-01 13:53:57 -08:00
PatR
27dd93df17 more curses get_count
A couple of formatting bits I made when investigating cursor
positioning misbehavior for curses menu counts.  No change in
behavior here.
2022-02-11 12:12:35 -08:00
PatR
14b70dd824 curses menu count entry
In a curses menu, if you type a digit to start a count, the cursor
jumps to the spot on the screen where the hero is.  Strange and very
noticeable if that spot is covered by the menu, although I didn't
notice it when working on digits as group accelerators (changes for
that didn't trigger this).

Despite the cursor_on_u location, it isn't related to the recent
flush_screen/cursor_on_u changes either.  In 3.6.x, curses used it's
own count entry code.  Early on with to-be-3.7 it was changed to use
the core's get_count(), so uses a different routine to get next input
character.  And the curses edition of that routine deliberately
positions the cursor at the hero's location on the assumption that
it only gets called when the map window is active.
2022-02-11 12:10:20 -08:00
PatR
86cfbb7325 curses: support digits as menu group accelerators
Have curses catch up with tty, X11, and Qt:  if a menu of objects has
any heavy iron balls, their entries can be toggled on or off by using
'0' as a group accelerator.  That's been supported by tty and X11 for
ages and by Qt since yesterday.  This also supports having any digit
as a group accelerator so that the 'O' hack to pick number_pad mode by
typing the digit that matches the value description works (except for
menu entry for mode -1; '5' happens to work for that one but doesn't
match its description).
2022-02-11 10:04:03 -08:00
nhmall
3db819478f update OS terminology used in some text references 2022-02-04 11:26:14 -05:00
nhmall
ae11c6e25d some warnings with clang version 13.0.0-9
---------------------
win/curses/cursstat.c:

../win/curses/cursstat.c:301:9: warning: variable 'height' set but not used [-Wunused-but-set-variable]
        height, width, w, xtra, clen, x, y, t, ex, ey,
        ^
1 warning generated.

---------------------
win/Qt/qt_menu.cpp:

../win/Qt/qt_menu.cpp:1123:9: warning: variable 'h' set but not used [-Wunused-but-set-variable]
    int h=0;
        ^
1 warning generated.

---------------------
/win/Qt/qt_yndlg.cpp:

../win/Qt/qt_yndlg.cpp:170:6: warning: variable 'x' set but not used [-Wunused-but-set-variable]
        int x=margin, y=extra+margin;
            ^
../win/Qt/qt_yndlg.cpp:170:16: warning: variable 'y' set but not used [-Wunused-but-set-variable]
        int x=margin, y=extra+margin;
                      ^
2 warnings generated.

Commenting out the x and y references, then leads to the following additional warnings,
so comment those out too:

../win/Qt/qt_yndlg.cpp:167:12: warning: unused variable 'margin' [-Wunused-variable]
        const int margin=8;
                  ^
../win/Qt/qt_yndlg.cpp:168:12: warning: unused variable 'gutter' [-Wunused-variable]
        const int gutter=8;
                  ^
../win/Qt/qt_yndlg.cpp:169:12: warning: unused variable 'extra' [-Wunused-variable]
        const int extra=fontMetrics().height(); // Extra for group
                  ^
3 warnings generated.

---------------------
2022-01-31 15:11:05 -05:00
nhmall
fd792509da build doc updates and windows Makefile updates 2022-01-29 17:29:51 -05:00
nhkeni
1647125f89 rationalize extensions in doc directory
rename text files to have .txt extension, etc
    update references to changed filenames
2022-01-29 16:28:06 -05:00
Pasi Kallinen
d92d5f2268 Fix possibly uninitialized error 2022-01-22 21:53:15 +02:00
Pasi Kallinen
9d64d135b8 Curses: fix extended command input
The extended command input prompt was behaving in an unintended way:
Typing #a<enter> executed #adjust. Spaces in the entry prevented matching
any command. No error message was given when no command was matched.

Fix all of those, so it behaves more like the tty.

Clean up the tty, curses, and X11 windowport code, so they don't use
the extcmdlist array directly, but query with extcmds_match
and extcmds_getentry.
2022-01-22 14:32:53 +02:00
PatR
f72ad04266 hero_seq followup
Make sure g.hero_seq has a sane value during restore before moveloop()
has a chance to update it.

Have curses use g.hero_seq for messages delivered via putmsghistory().
2021-12-26 14:40:03 -08:00
PatR
80a61c6e67 curses message management
Switch from 'moves' to 'hero_seq' for tracking whether consecutive
messages were issued on the same move and for whether current move
is still same one after played has responded to --More-- with ESC.
2021-12-26 00:43:24 -08:00
PatR
69906f0edb curses: urgent messages
This is comparable to the recent fix for tty.  When messages aren't
currently being suppressed by use of ESC at --More-- (">>" for
curses), if an urgent message itself triggers --More--, don't start
suppressing messages if player dismisses it with ESC.
2021-12-22 12:23:50 -08:00
PatR
29cadc0452 curses: fix "---" separators in ^P output
This one has me baffled, first how/when it happened and then why no
one reported it.  The line
 current_mesg->turn = g.moves;
vanished from mesg_add_line() at some point.  It is visible in diff
context of commit 99ed00012e from March,
2019 but I can't find any commit since that time which removed it.

[I've been using
 git log --no-min-parents --no-max-parents --patch win/curses/cursmesg.c
and then searching within the pager.  Maybe that's flaky, but if so,
things wouldn't be any less strange.]

The missing line resulted in mesg->turn being uninitialized, so when
^P compared consecutive messages to decide whether they were issued on
the same turn, arbitrary junk made them all seem to be from different
turns so "---" got inserted before every message.  I suppose that if
someone uses a malloc that zeroes the memory it hands out, mesg->turn
field would always be 0 and ^P would behave as if all messages were
from the same turn, so not show any "---" separators.  Then players
might not be aware that "---" between groups of messages was intended.

[The messages ought to be grouped by move rather than by turn, but
that's something the core would have to provide.]
2021-12-22 11:33:35 -08:00
PatR
c5544a8011 'urgent' messages for curses
Have curses catch up with tty.  Some particular messages override
message suppression after --More-ESC (tty) or >>ESC (curses).
2021-12-18 11:07:23 -08:00
nhmall
1f6c1d0f42 expand the glyphs
The walls for the mines, gehennom, knox, and sokoban had been
changed at the "tile"-level, with no awareness of the core game,
or non-tile interfaces.
- Expand the glyphs to include a set of walls for the main level
as well as each of those mentioned above.

Altars had been adjusted at the map_glyphinfo() level to substitute
some color variations on-the-fly for unaligned, chaotic, neutral,
lawful altars, and shrines. The tile interface had no awareness of
the feature.
- Expand the glyphs to include each of the altar variations that
had been implemented in the display code for tty-only. This required
the addition of four placeholder tiles in other.txt. Someone with
artistic skill will hopefully alter the additional tiles to better
reflect their intended purpose.

Explosions had unique tiles in the tile window port, and the display
code for tty tinkered with the colors, but the game had very little
awareness of the different types of explosions.
- Expand the glyphs to include each of the explosion types: dark,
noxious, muddy, wet, magical, fiery and frosty.

Pile-markers to represent a pile had been introduced at the
display-level, without little to no awareness by the core game.
- Expand the glyphs to include piletops, including objects,
bodys, and statues.

Recently male and female variations of tiles and monsters had been
had been introduced, but the mechanics had been mostly done at the
display-level through a marker flag. The window port interface then
had to increment the tile mapped to the glyph to get the female version
of the tile.
- Expand the glyphs to include the male and female versions of the
monsters, and their corresponding pet versions, ridden, detected
versions and statues of them.

Direct references to GLYPH_BODY_OFF and GLYPH_STATUE_OFF
in object_from_map() in pager.c were getting incomplete results.
- Add macros glyph_to_body_corpsenm(glyph) and
glyph_to_statue_corpsenm(glyph) macros for obtaining the corpsenm
value after passing the glyph_is_body() or glyph_is_statue() test.

Other relevant notes:

- The tile ordering in the win/share/*.txt tile files has been altered,
other.txt in particular.

- tilemap.c has had a lot of alterations to accommodate the expanded
glyphs. Output that is useful for troubleshooting will end up in
tilemappings.lst if OBTAIN_TILEMAP is defined during build.
It lists all of the glyphs and which tile it gets mapped to, and also
lists each tile and some of the references to it by various glyphs.

- An array glyphmap[MAXGLYPH] is now used. It has an entry for each
glyph, ordered by glyph, and once reset_glyphs(glyph) has been run, it
contains the mapped symindex, default color, glyphflags, and tile
index.
If USE_TILES is defined during build, the tile.c produced from the
tilemap utility populates the tileidx field of each array element with
a glyph-to-tile mapping for the glyph. Later on, when reset_glyphmap()
is run, the other fields of each element will get populated.

- The glyph-to-tile mapping is an added field available to a window
port via the glyphinfo struct passed in the documented interface. The
old glyph2tile[] array is gone. The various active window ports that
had been using glyph2tile[] have been updated to use the new interface
mechanism. Disclaimer: There may be some bug fixing or tidying
required in the window port code.

- reset_glyphmap() is called after config file options parsing
has finished, because some config file settings can impact the results
produced by reset_glyphmap().

- Everything that passes the glyph_is_cmap(glyph) test must
return a valid cmap value from glyph_to_cmap(glyph).

- An 'extern glyph_info glyphmap[MAX_GLYPH];' is inserted into the
top of only the files which need awareness of it, not inserted into
display.h. Presently, the only files that actually need to directly
reference the glyphmap[] array are display.c, o_init.c (for shuffling
the tiles), and the generated tile.c (if USE_TILES is defined).

- Added an MG_MALE glyphflag to complement the MG_FEMALE glyphflag.

- Provide an array for wall colorizations. reset_glyphmap() will draw
the colors from this array: int array wallcolors[sokoban_walls + 1];
The indices of the wallcolors array are main_walls (0), mines_walls
(1), gehennom_walls (2), knox_walls (3), and sokoban_walls (4).
In future, a config file option for adjusting the wall colors and/or
an 'O' option menu to do the same could be added. Right now, the
initializaton of the wallcolors[] array entries in display.c leaves the
walls at CLR_GRAY, matching the defsym color.

- Most of the display-level kludges for some of the on-the-fly
interface features have been removed from map_glyphinfo() as they
aren't needed any longer. These glyph expansions adhere more closely to
the original glyph mechanics of the game.

- Because the glyphs are re-ordered and expanded, an update to
editlevel will be required upon merge of these changes.
2021-09-18 19:51:04 -04:00
nhmall
1c869ca12f curses port 2021-08-22 21:04:19 -04:00
nhmall
9bb96322a8 compile NetHack-3.7 without makedefs-generated .h files
This evolves and hopefully eases the game-build requirements by
removing game-compile dependencies on any header files generated
by the makedefs utility, including:

date.h dependency and its inclusion is removed and comparable functionality
is produced at runtime via new file src/date.c.

pm.h dependency and its inclusion is removed and comparable functionality is
produced by moving the monster definitions from monst.c into new header
file called monsters.h and altering them slightly. The former pm.h header
file #define PM_ values are now replaced with appropriate emitted enum
entries during the compiler preprocessing.

onames.h dependency and	its inclusion is removed and comparable functionality
is produced by moving the object definitions from objects.c into new header
file called objects.h and altering them slightly. The former onames.h header
file #define values are now replaced with appropriate emitted enum entries
during the compiler preprocessing.

artilist.h has been slightly altered, and the former onames.h artifact-related
header file #define ART_ values are now replaced with appropriate emitted enum
entries during the compiler preprocessing.

makedefs can still produce date.h (makedefs -v), pm.h (makedefs -p), and
onames.h (makedefs -o) for reference purposes. They won't be used during
the compiler.

The other uses for makedefs remain. They are used to prepare external
file content that the game utilizes, not prerequisite code for the
compile:
    makedefs -d    (database)
    makedefs -r    (rumors)
    makedefs -h    (oracles)
    makedefs -s    (epitaphs, engravings, bogusmons)

date.c

Pull the code for date/time stamping from mdlib.c into date.c.
Set date.o to be dependent on source files, header files, and .o files
so that date.o is rebuilt from date.c when any of those changes, thus
ensuring an accurate date/time stamp. It also includes git sha
functionality formerly done by makedefs writing #define directives
into include/date.h. For unix it passes the git info on
the compile line for date.c (via sys/unix/hints/linux.2020, macOS.2020)

nethack --dumpenums (optional, but on by default)

Allow developer to obtain some internal enum values from NetHack
without having to resort to an external utility such as
makedefs.

Uncomment #define NODUMPENUMS in config.h to disable this.

The updates to sys/windows/Makefile.gcc have not been tested yet.
2021-08-21 07:59:18 -04:00
PatR
14b2330fd6 curses color cleanup
The color handling changes for curses left a set of variables
unused, so get rid of them.
2021-06-06 15:23:39 -07:00
PatR
41eecdf6b3 curses menu: support backspace/delete for counts
Have curses call the core get_count() routine instead rolling its
own so that backspace and delete are supported.  That part was
trivial to accomplish.  Unfortunately it brought the disappearing
menu phenomenon back so it became more complicated overall.
2021-06-06 05:54:53 -07:00
PatR
0280006d76 fix #K3357 - curses menu disappears
This fixes the disappearing menu, but not curses menu count entry
failing to honor backspace/delete.  Entering two or more digits
to get a "Count:12" message, followed by non-digit which removes
that, resulted in the menu for apply/loot in-out container operation
vanishing while it was still waiting for a choice.  (Typing a choice
blindly did work.)

The code intended to handle this.  I don't understand why refresh()
wasn't working.  Reordering stuff didn't help until I changed that
from refresh() to wrefresh(win).

The original Count:123 display was limited to 25 characters and
menus to half the main window, so they didn't overlap.  I made the
count display wider--because it is now also used for 'autodescribe'
feedback when moving the cursor around the map--so made something
that originally was impossible become possible.  One line of the
menu does get erased while "Count:" is displayed, but then gets put
back by the wrefresh().
2021-06-05 16:11:50 -07:00
Patric Mueller
5c15ca1002 curses: remove unnecessary special handling for dark gray
On terminals with at least 16 colors there should be no need for special
handling dark gray.

The curses code uses COLORS < 16, COLORS <= 16, COLORS > 16, or COLORS >= 16
at several places although I'm not sure if they are correct or which could
possibly be off-by-one errors.

But realistically in this case, we only need to distinguish between 8 color
terminals and terminals supporting more than 8 colors as this will mean the
terminal supports at least 256 colors.
2021-06-05 14:38:41 +02:00
Patric Mueller
6e7f1bc1f0 curses: don't change the terminal's default colors
The curses port changed some of the basic 8 terminal colors and all 8 bright
colors on terminals supporting changing colors.
2021-06-05 14:38:13 +02:00
nhmall
0a10bd632d change references from winnt to windows
rename sys/winnt to sys/windows
move vs (visual studio) folder out of win/win32 and into sys/windows
rename include/ntconf.h to include/windconf.h
rename winnt.c to windsys.c
place visual studio projects into individual subfolders.

This will hopefully resolve GitHub issue #484 as well.
2021-06-03 23:26:00 -04:00
PatR
22b320f441 fix github issue #499 - perm_invent menu_headings
Implementation of '|'/#perminv command for scrolling perm_invent
deliberately disabled menu_headings (video attribute for object
class separator lines) on the persistent inventory window under
curses.  I don't recall why (possibly because it isn't actually
a menu) but there's no compelling need to do that, so reinstate
heading attributes.

Fixes #499
2021-05-03 13:50:48 -07:00
Patric Mueller
921b7b955f Missed adjustment for the increased prefix length of the perm_invent window 2021-04-01 23:07:18 +02:00
Patric Mueller
2805a135a3 Indent items in perm_invent window
Add a space in front of items in the perm_invent window as in the inventory
window.
2021-04-01 21:57:10 +02:00
Patric Mueller
495aaf33f6 Fix menu headings using default text color
Rendering menu headings used the NetHack internal NO_COLOR macro which mapped
to dark gray instead of the default text color.

Fixes #480
2021-04-01 21:49:56 +02:00
PatR
d28952507a \#perminv comments
Fix a couple of comment typos and an instance of ambiguous wording.
2021-03-15 08:54:10 -07:00
PatR
f008319c5d curses perm_invent comment
Stripping article ("a ", "an ", "the ") off inventory items to
squeeze a little more info into truncated persistent inventory
was initially case insensitve.  That was removed because it isn't
needed but the comment still reflected it.
2021-03-15 01:05:19 -07:00
PatR
946df19ea2 \#perminv, 2 of 2: implementation
Add new '|' command, aka #perminv, which allows the player to
send menu scrolling keystrokes to the persistent inventory window.

Implemented for X11, where its usefulness is limited, and for
curses, where it is more needed and also more fully functional.
The interface can either prompt for one keystroke, act upon it,
and return to normal play, or it can loop for multiple keystrokes
until player types <return> or <escape>.  X11 does the former if
the 'slow' application resource is False so that prompting uses
popups, and the latter when 'slow' is True where prompting is in
a fixed spot and doesn't end up causing the persistent inventory
window to be stacked behind the map window.  curses always does
the loop-until-done approach.  It also accepts up and down arrow
keys to scroll one line at a time.

Also adds two new menu scrolling commands, menu_shift_right (key
'}' by default) and menu_shift_left ('{') if wincap2 flags contain
WC2_MENU_SHIFT.  Shifting allows different substrings of too-long
lines to be seen.

For X11, neither works because their handling requires a horizontal
scrollbar and for some reason that escapes me our menus don't have
one of those.  If they did, shifts could work for all menus but a
shifted window would hide the selection letters.  So shifting would
be most usefully done as:  pan right, read more of any long lines,
immediately pan back to the left.

For curses, they only apply to the persistent inventory window.
Shift right redraws it with class headers and inventory letters
shown normally but the item descriptions omit their leftmost
portion, showing more text towards the end.  Shift left reverses
that and does nothing if the beginning is already in view.  Forward
and backward scrolling while shifted leave the shift in place.
2021-03-13 18:18:53 -08:00
PatR
dd49431296 \#perminv, 1 of 2: groundwork
Give the window-port side of *_update_inventory() an argument.
Calls in the core still omit that; invent.c's update_inventory()
is the only place that cares.
2021-03-13 18:17:00 -08:00
PatR
015380fecf remove several obsolete C() and M() macros
The ones moved from cmd.c to global.h suffice.
2021-03-10 13:50:44 -08:00
PatR
cc855d6973 signal induced panictrace under curses
When panictrace feedback occurs due to catching a signal rather
than controlled panic, the backtrace is useless when running the
curses interface unless the terminal gets reset first.  Let's
just hope that the signal triggering a panictrace doesn't occur
while resetting the terminal.
2021-03-09 07:45:58 -08:00
PatR
33ee596d68 curses comment
Add a TODO item for curses status display that will probably
never get done.  Could apply to tty too.
2021-02-09 15:50:03 -08:00
PatR
71bb01c328 curses persistent inventory window tweak
Under curses interface, provide a way to get a little more space
for perm_invent without turning off windowborders entirely.

Possible 'windowborders' values:
 0 = no borders, max screen space available for useful info
 1 = full borders, two lines and two columns wasted for each window
 2 = contingent borders, show if screen is big enough, else hide
New:
 3 = as 1 except no borders for perm_invent window
 4 = as 2 except never borders for perm_invent window

3 and 4 let the map, message, and status windows have borders while
providing two extra lines and two extra columns on each line for
persistent inventory.  It's not much but better than nothing when
borders are enabled.
2021-02-08 16:34:29 -08:00
PatR
74213666bf curses: honor menu_next_page/&c option settings
tty and X11 honor the menu_xxx options.  Qt currently doesn't
support menu manipulation by keyboard.  curses does support that
but was only handling the default menu keys.
2021-02-05 01:04:48 -08:00
nhmall
5b1d668c44 enable -Wformat-nonliteral for linux and equivalent for windows compilers
Whitelist all the verified existing triggers:
makedefs.c: In function ‘name_file’
attrib.c: one compiler balks at a ? b : c for fmtstring
cmd.c: In function ‘extcmd_via_menu’
cmd.c: In function ‘wiz_levltyp_legend’
do.c: In function ‘goto_level’
do_name.c: In function ‘coord_desc’
dungeon.c: In function ‘overview_stats’
eat.c:  one compiler balks at a ? b : c for fmtstring
end.c:  one compiler balks at a ? b : c for fmtstring
engrave.c: In function ‘engr_stats’
hack:c one compiler balks at a ? b : c for fmtstring
hacklib.c: one compiler balks at a ? b : c for fmtstring
insight.c: one compiler balks at a ? b : c for fmtstring
invent.c: In function ‘let_to_name’
light.c: In function ‘light_stats’
mhitm.c: In function ‘missmm’
options.c: In function ‘handler_symset’
options.c: In function ‘basic_menu_colors’
options.c: In function ‘optfn_o_autopickup_exceptions’
options.c: In function ‘optfn_o_menu_colors’
options.c: In function ‘optfn_o_message_types’
options.c: In function ‘optfn_o_status_cond’
options.c: In function ‘optfn_o_status_hilites’
options.c: In function ‘doset’
options.c: In function ‘doset_add_menu’
options.c: In function ‘show_menu_controls’
options.c: In function ‘handle_add_list_remove’
pager.c: In function ‘do_supplemental_info’
pager.c: In function ‘dohelp’
region.c: In function ‘region_stats’
rumors.c: sscanf usage
sounds.c: In function ‘domonnoise’
spell.c: In function ‘dospellmenu’
timeout.c: In function ‘timer_stats’
topten.c: In function ‘outentry’, fscanf, sscanf, fprintf usage
windows.c: In function ‘genl_status_update’
zap.c: one compiler balks at a ? b : c for fmtstring
win/curses/cursstat.c: In function ‘curses_status_update’
win/tty/wintty.c: In function ‘tty_status_update’
win/win32/mswproc.c: In function ‘mswin_status_update’
2021-02-02 19:03:12 -05:00
nhmall
262f0d11b5 a couple of curses warnings on one compiler 2021-01-29 23:14:16 -05:00
nhmall
9d93e1e52a follow-up bits 2021-01-27 21:04:51 -05:00
nhmall
f963c5aca7 switch source tree from k&r to c99 2021-01-26 21:06:16 -05:00