Lay groundwork for generating a log event when finding an artifact
on the floor or carried by a monster. This part should not produce
any change in behavior.
Move g.artidisco[] and g.artiexist[] out of the instance_globals
struct back to local within artifact.c. They are both initialized
at the start of a game (and only used in that file) so don't need
to be part of any bulk reinitialization if restart-instead-of-exit
ever gets implemented.
Convert artiexist[] from an array of booleans to an array of structs
containing a pair of bitfields. artiexist[].exists is a direct
replacement for the boolean; artiexist[].found is new but not put to
any significant use yet. If will be used to suppress the future
found-an-artifact event for cases where a more specific event (like
crowning or divine gift as #offer reward) is already produced.
Remove g.via_naming altogether and add an extra argument to oname()
calls to replace it.
Add an extra argument to artifact_exists() calls.
Report stated a -Wformat-nonliteral at line 612,
and a -Wformat-security at line 614
I was only seeing the latter, so I added the former to the
flags in sys/unix/hints/include/compiler.370. Some compiler
versions have that warning on by default internally and others
don't. If the format string isn't a string literal, there's no
inteference with printf argument checking because that only
operates on string literals.
If you want to declare a pointer which the address pointed to is constant,
you should declare it as like `static const char *const var = "...";`.
This commit supplies missing `const` and prevents some programming
error in the future.
Some warnings were mentioned
Add a prototype ahead of the function
Use a non-const copy of SERVER_ADMIN_MSG
quick-tested by:
- uncommenting the following in include/unixconf.h
/* #define SERVER_ADMIN_MSG "adminmsg" */
- building NetHack
- creating a test message:
echo "server_admin: system is going down at 2 pm" >~/nh/install/games/lib/nethackdir/adminmsg
- playtested and received the desired message
Use a linked list to store stair and ladder information, instead
of having fixed up/down stairs/ladders and a single "special" (branch)
stair.
Breaks saves and bones.
Adds information to migrating objects and monsters for the dungeon
and level where they are migrating from.
With 3.7+ aspirations of improving savefile interoperability between 32-bit
and 64-bit builds, as well as between platforms, it is better to not have
the underlying struct/array content be conditional.
This splits off some of the MAIL code into MAIL_STRUCTURES code. In theory,
since MAIL_STRUCTURES is unconditionally included, the macro could
just go away and leave that code unconditional, but this commit doesn't
go that far.
Fixes#216
A github pull request changed one of the fake mail messages so that
our web site's URL is added at compile time instead of being hard-
coded. However, it wouldn't compile with a pre-ANSI compiler since
it relied on concatenating adjacent string literals. This is more
complex but achieves the same result, and also makes the existing
run-time subsitution be a bit clearer.
Testing was a hassle but eventually successful.
Dropping an existing fragile item while levitating will usually
break it. Getting a new wished-for fragile item and dropping it
because of fumbling or overfull inventory never would.
Some callers of hold_another_object() held on to its return value,
others discarded that. That return value was unsafe if the item
was dropped and fell down a hole (or broke [after this change]).
Return Null if we can't be sure of the value, and make sure all
callers are prepared to deal with Null.
Sometimes we free the monster data, but the monster is not on the
map - usually this happens if the map is full of monsters and a new one
is migrated on the level.
Make m_detach check the monster x coordinate, so it knows not to touch the map
if the monster isn't on it.
Add code to run a fuzz tester, simulating (more-or-less) random
keyboard mashing. There's no option to turn it on, you need to
set iflags.debug_fuzzer on via a debugger or something along
those lines.
Web contact report of a github pull request. A previous fix from
same user dealt with potential crash caused by freeing mailbox data
when the mailbox came from getenv("MAIL"). getenv() doesn't return
a value obtained by malloc so freeing it was bad. The fix was to
allocate memory to hold a copy of getenv("MAIL") so that free() was
valid. Unfortunately it didn't allocate enough space to hold the
terminating '\0' so potentially corrupted malloc/free bookkeeping
data. And the alloc+copy was being performed every time the mailbox
was checked, resulting in leaked memory from the previous check (if
MAIL came from player's environment). Fortunately the recheck only
takes place after new mail is actually detected and reported to the
player so the leak was probably small for most folks.
This compiles for the set of conditionals that apply to me (after
taking out -DNOMAIL that the hints put in my Makefile) but I can't
test that it actually works since mail is never delivered to this
machine.
If the recently added release routine ever gets called twice for
some reason, don't free already freed memory, or worse, was freed
here and then allocated for something else which is still in use.
ck_server_admin_msg() is only available for '#if (UNIX && MAIL)' but
moveloop() tried to call it unconditionally. Call if from the UNIX
edition of ckmailstatus() instead.
It's occasionally important for public servers to notify
all the players. Sending a mail is not reliable, as not everyone
wants to break conduct, or have mail on.
This adds a compile-time defined filename, which NetHack
will monitor. The contents of the file are in the same
format as SIMPLE_MAIL: "sender:message" on one line.
Make a fix suggested during beta testing: you can read scrolls while
blind if you know the label, and you can write a scroll with a magic
marker while blind, but the result was flagged as description unknown
so you couldn't read the newly written scroll until regaining sight
or obtaining object identification. So change writing a previously
discovered scroll while blind to set dknown since a successful write
always yields the type of scroll requested. Getting lucky while
attempting to write an undiscovered scroll--which has to be done by
scroll's type name (for instance "food detection") rather than by its
label ("YUM YUM")--still leaves the description flagged as unknown
since hero hasn't seen the what sort of label the new scroll has.
Along the way I got side-tracked by the possibilty of writing a scroll
of mail. It's allowed and yielded the same result as finding such a
scroll in bones, or wishing for one: when read, it was junk mail from
Larn. Make one written via marker give different feedback since it
comes from creation of a stamped scroll without any stamps available.
Also, suppress an "argument not used" warning for readmail().
Replace instances of strings split across lines which rely on C89/C90
implicit concatenation of string literals to splice them together
with single strings that are outdented relative to the code that uses
them. It's uglier but it won't break compile for pre-ANSI compilers.
This covers many files in src/ that only have one or two such split
strings. There are several more files which have three or more. Those
will eventually be '(2 of 2)'.
Noticed along the way: the fake mail message/subject
Report bugs to devteam@nethack.org.
wasn't using its format string of "Report bugs to %s.", so would have
just shown our email address. Doesn't anybody enable fake mail anymore?
I modified that format to enclose the address within angle brackets and
made a similar change for the 'contact' choice of the '?' command.
I'll push a formatting guide at some point. There may still be
outstanding changes, but please feel free to resolve those as you arrive
a them.
To the best of my knowledge, there is no changes to the actual code
content, but the formatter does have the occasional bug. If you run into
an issue, please fix it!