Alter the starting position of the monk and priest quest
nemeses to neutralize the possibility of attacking them by
zapping directly to the left as soon as you arrive on the final
level. And give the samurai a little variety too by varying
the arrival location, although that is just cosmetic.
The change to allow digits in maps causes the comments that were
incorrectly placed inside MAP/ENDMAP blocks to be seen as valid
map lines. They were quietly skipped before by the old scanner.
Move them out.
-dlc