Commit Graph

5057 Commits

Author SHA1 Message Date
nhmall
24f2e098c5 Xcode build fixes 2020-01-25 12:34:06 -05:00
nhmall
775519f851 more vsnprintf 2020-01-20 19:22:18 -05:00
nhmall
d61bfc98b4 more vsnprintf 2020-01-20 18:14:19 -05:00
nhmall
92deddd6a3 use vsnprintf instead of vsprintf in pline.c 2020-01-20 16:09:00 -05:00
PatR
f3def5c0b9 command line triggered buffer overruns
Prevent extremely long command line arguments from overflowing local
buffers in raw_printf or config_error_add.  The increased buffer
sizes they recently got to deal with long configuration file values
aren't sufficient to handle command line induced overflows.

choose_windows(core): copy and truncate the window_type argument in
case it gets passed to config_error_add().

process_options(unix): report bad values with "%.60s" so that vsprintf
will implicitly truncate when formatted by raw_printf().
2020-01-20 16:08:59 -05:00
Pasi Kallinen
f4ab235b81 Prevent accessing outside the mons array
Fix another out-of-bounds error
Monster trying to decide if a tin could cure stoning looking at
a special or empty tin would do acidic(&mons[-1])
2020-01-16 10:14:16 -05:00
nhmall
4b052f753e Merge branch 'NetHack-3.6-housekeeping-for-3.6.5' into NetHack-3.6 2020-01-14 21:58:55 -05:00
PatR
deccf6a796 fix sym_val() buffer overrun fix
Fix a mistake in commit 74de7d31e0.
Copy+paste error resulted in 'strval + 1' when 'strval' is required.
2020-01-14 14:34:03 -08:00
nhmall
a6c46bbd85 housekeeping items for 3.6.5 - first pass 2020-01-14 11:35:06 -05:00
PatR
cdc598e8bd fix pline.c potential buffer overruns
Fix 'Bugs 4, 5, and 6' which all use a similar fix but would have
conflicts over '#define BIGBUFSZ' if committed separately.

Format ("short explanation %s", string_argument), where the
explanation always has modest length but the string is potentially
up to 4*BUFSZ in length, into a 5*BUFSZ buffer.  Then truncate the
result to at most BUFSZ-1 characters so that it can be safely passed
to interface-specific putstr() or raw_print().

Applies to pline(), raw_printf(), and config_error_add().  Also done
for impossible() although there's no evidence that its buffer could
be overflowed in a controlled manner.
2020-01-14 02:52:34 -08:00
PatR
74de7d31e0 fix sym_val() buffer overrun
Fix 'Bug 3' where too long SYMBOL=string in run-time config file could
overflow a local buffer and clobber the stack.

Valid value is only one character long after processing an 'escaped'
encoded character which can be at most 6 characters (plus terminator):
backslash M backslash and up three digits.  If/when UTF8 gets added
the number of digits will increase.  Use a truncated copy of the input
(substantially bigger than 6+1); ignore any excess.
2020-01-14 02:05:14 -08:00
PatR
a842fda44c fix add_menu_coloring() buffer overrun
Fix 'Bug 2' where too long MENUCOLOR=string in run-time config file
could overflow a local buffer and clobber the stack.

Theoretically a menu coloring regular expression could require a
bigger buffer but I don't think we need to try to support that.
255 characters minus the amount needed to specify color and/or
attributes should be ample.
2020-01-13 19:26:53 -08:00
PatR
6d5c32f38a groundwork
Fix one warning and reformat some of the recently added code.
2020-01-13 19:09:57 -08:00
nhmall
d6183d065e windows intermediate file into .gitignore 2020-01-13 15:23:42 -05:00
nhmall
6397f0d895 remove unintended src file 2020-01-13 15:03:03 -05:00
nhmall
5b0f3ae7bf fix bug1
have string_for_opt() return the value string or empty_optstr to
provide some level of crash protection if some future added option
processing misbehaves. Callers of string_for_opt() and
string_for_env_opt() should always check for a match to empty_optstr.
2020-01-13 14:54:48 -05:00
nhmall
9815cceae6 Merge branch 'NetHack-3.6' of https://rodney.nethack.org:20040/git/NHsource into NetHack-3.6 2019-12-17 23:18:06 -05:00
nhmall
5f0d06fb80 update and simplify the windows portable_device_paths sysconf option
Requires a sysconf file in the windows executable directory in order to work
2019-12-17 23:16:44 -05:00
PatR
8349d95992 ceiling hiders vs '>'
Poly'd hero hiding on the ceiling was told "you can't go down here"
if using '>' at a spot that didn't have down stairs, trap door, hole,
or pit.  Let '>' bring a ceiling hider out of hiding; lurker above
resumes flying, piercer falls to floor or whatever is underneath it.
2019-12-17 19:08:26 -08:00
PatR
512f886ca6 wizard mode wishing for terrain
Fix some issues noticed when experimenting with ceiling hiders.
They're all blind (at least without the monks' Eyes) and some of
the behavior while blind seemed to be incorrect (though some that
I thought was wrong turned out to be ok; feel_newsym() won't update
the map if the hero can't reach the floor).  Fixing that made me
notice that some terrain side-effects (being underwater or stuck in
lava) weren't getting disabled when the underlying terrain wasn't
the corresponding type anymore.
2019-12-17 18:14:08 -08:00
PatR
f001de7954 parse_conf_file fix fix 2019-12-17 15:41:58 -08:00
nhmall
853a4608f0 Merge branch 'housekeeping-to-merge-at-3.6.4-release' into NetHack-3.6 2019-12-17 14:19:20 -05:00
PatR
f4a840a48f fix potential buffer overflow loading config file 2019-12-17 14:17:55 -05:00
nhmall
74a5339a5e housekeeping updates for 3.6.4
typos

README update
2019-12-17 14:11:52 -05:00
nhmall
2cff164c42 clinger messaging 2019-12-17 11:47:25 -05:00
nhmall
90e4ffc0a0 flying hero should be able to pass through a hole using '>' 2019-12-17 11:32:25 -05:00
nhmall
51b02a7584 correct revision of one file on the commit 2019-12-17 01:07:53 -05:00
nhmall
ac6e13fd7a allow run-from-removable-device configuration on Windows
Allow a way to configure NetHack to run entirely from a USB stick
or other removable device in a way that allows everything to
reside entirely on the USB stick, and nothing on the computer's
hard drive. That could be done in versions prior to 3.6.3.

Sample:

i: is a USB stick

i:\nhdist contains the NetHack Windows distribution and a sysconf
file dropped into that distribution with the following entry in it:
	portable_device_top = nethack

No device is included in the portable_device_top entry, the device
is always the device that the nethack exe resides on. If you try
to specify a device in the portable_device_top path, the device
portion will be ignored.

portable_device_top specifies the folder on the device that is writable
by NetHack and as such it cannot be the same folder that the executable
resides in.

i:\nhdist\nethack --showpaths
Variable playground locations:
    [hackdir   ]="i:\nethack\"
    [leveldir  ]="i:\nethack\"
    [savedir   ]="i:\nethack\"
    [bonesdir  ]="i:\nethack\"
    [datadir   ]="i:\nhdist\"
    [scoredir  ]="i:\nethack\"
    [lockdir   ]="i:\nethack\"
    [sysconfdir]="i:\nhdist\"
    [configdir ]="i:\nethack\"
    [troubledir]="i:\nethack\"
NetHack's system configuration file (in sysconfdir):
    "i:\nhdist\sysconf"
The loadable symbols file (in sysconfdir):
    "i:\nhdist\symbols"
Basic data files (in datadir) are collected inside:
    "i:\nhdist\nhdat363"
No end-of-game disclosure file (disabled).
Writable folder for portable device config (sysconf portable_device_top):
    "i:\nethack\"
Your personal configuration file (in configdir):
    "i:\nethack\.nethackrc"

Without that sysconf file in the NetHack distribution folder on the
USB stick with the 'portable_device_top = '  entry, the paths
return to the default locations for 3.6.3 on Windows:

i:\nhdist\nethack --showpaths
Variable playground locations:
    [hackdir   ]="C:\Users\JaneDoe\NetHack\3.6\"
    [leveldir  ]="C:\Users\JaneDoe\AppData\Local\NetHack\3.6\"
    [savedir   ]="C:\Users\JaneDoe\AppData\Local\NetHack\3.6\"
    [bonesdir  ]="C:\ProgramData\NetHack\3.6\"
    [datadir   ]="i:\nhdist\"
    [scoredir  ]="C:\ProgramData\NetHack\3.6\"
    [lockdir   ]="C:\ProgramData\NetHack\3.6\"
    [sysconfdir]="C:\ProgramData\NetHack\3.6\"
    [configdir ]="C:\Users\JaneDoe\NetHack\"
    [troubledir]="C:\Users\JaneDoe\NetHack\3.6\"
NetHack's system configuration file (in sysconfdir):
    "C:\ProgramData\NetHack\3.6\sysconf"
The loadable symbols file (in sysconfdir):
    "C:\ProgramData\NetHack\3.6\symbols"
Basic data files (in datadir) are collected inside:
    "i:\nhdist\nhdat363"
No end-of-game disclosure file (disabled).
Your personal configuration file (in configdir):
    "C:\Users\JaneDoe\NetHack\.nethackrc"
2019-12-17 00:41:55 -05:00
PatR
84bdff6976 kinda/sorta fix github issue #246
Cherry-pick 3.7.0's 565e020573.  Again,
conflict because the fixes entry goes into a different file.

When picking up from floor or removing from container fails because
there aren't any inventory slots available, pickup/take-out stops.
But the message
|Your knapsack can't accomodate any more items.
is inaccurate if there is gold beyond the stopping point.  Actually
continuing in order to pickup/take-out gold would require substantial
changes, but varying the message to be
|Your knapsack can't accomodate any more items (except gold).
when stopping is a one line fix.  The parenthesized remark is only
added if there is actually some gold after the current object and is
given regardless of whether autopickup happens to be targetting it.

Fixes #246
2019-12-13 16:15:37 -08:00
PatR
f8fbe4e989 allow teleport onto the vibrating square
Cherry-pick 3.7.0's 4a3d5f95d9
(github pull request #252).  Slightly tricky because the fix entry
nowgoes into a different file.  fixes37.0 will need fixing up.
2019-12-13 15:58:56 -08:00
PatR
62c271f21b polymorphed steed phrasing
When you ride your steed into a polymorph trap and it changes into a
creature that can still wear the saddle, the message is
|You have to adjust youself in the saddle on <foo>.
which sounds as if the game is telling the player that he or she needs
to do something.  Simplify it to
|You adjust yourself in the saddle on <foo>.
2019-12-13 14:01:28 -08:00
PatR
49fdd32d4f comment typo 2019-12-12 12:16:50 -08:00
PatR
8a57029503 spelling and typo fixes
Submitted for 3.7.0; all but one also apply to 3.6.3.

I rewrote the curses terminal-too-small message instead of just
fixing the spelling of "minumum".
2019-12-11 12:35:45 -08:00
nhmall
a7ac5ce7f3 article fix for polymorphing steed 2019-12-06 17:50:59 -05:00
PatR
afb4a67f0e PANICTRACE memory leak
Changing from BETA to RELEASED resulted in turning off PANICTRACE
and that exposed a minor memory leak.  Only applies to program exit
so doesn't impact play.
2019-12-06 12:59:18 -08:00
nhmall
5de24d2a0d follow-up bit 2019-12-01 19:11:12 -05:00
nhmall
d2d40289e6 update and/or clarify some version references 2019-12-01 19:07:28 -05:00
PatR
839597eb59 comment bit
'ick' comment was from there were multiple "You finish taking off..,"
strings that only varied by one word.  That was replaced last night.
2019-12-01 07:38:01 -08:00
PatR
8f06974414 fix #H9479 - worn dented pot can't be taken off
Taking off no-delay helmets, gloves, and boots were unintentionally
taking off suit instead and stayed worn themselves.  As far as I
saw, only helmet types "fedora" and "dented pot" were applicable;
all gloves and boots have a small multi-turn delay.  This was an
unintended side-effect of the first "slippery gloves" commit so
happened about three weeks ago.
2019-11-30 20:19:10 -08:00
nhmall
d2d2887cbc leave option setting as previous (it was not part of the change) 2019-11-30 15:51:58 -05:00
nhmall
42a13a1198 has_color() performance fixes
Performance profiling showed that multiple strcmpi() calls were
occurring each and every time a character was going to the map.

This update:
- honors the WC_COLOR capability
- It allows a window-port to control individual color availability should the window-port wish to do so.
- Makes checking on the individual colors for the active window-port is a straightforward table lookup at the CLR_ offset.

iflags.use_color remains a master on/off switch for use of color, regardless of the capability
compiled into the game (default TRUE).

The has_color() routine, which is now a shared routine in src/windows.c, could likely be made
into a simple macro to eliminate the function call, but this update does not go that far.

This hits a lot of port files due to the window-port interface change, mostly cookie-cutter.
2019-11-30 11:44:07 -05:00
PatR
49e4dfbc0f fix teetering typo
do.c:1005:54: warning: address of function 'uescaped_shaft' will always
      evaluate to 'true' [-Wpointer-bool-conversion]
        if (trap && (uteetering_at_seen_pit(trap) || uescaped_shaft)) {
                                                  ~~ ^~~~~~~~~~~~~~
2019-11-29 11:38:42 -08:00
nhmall
fd7d0f5d52 more things considered when you're on the brink 2019-11-29 11:14:55 -05:00
PatR
7ca572eb60 paranoid_confirmation:eating
Add 'eating' (synonym 'continue') to the list of things that can be
set via paranoid_confirmation to require "yes" instead of "y" when
the user is prompted about something, in this case "Continue eating?".

dat/opthelp was missing a few of the paranoid_confirmation choices.
2019-11-27 16:27:13 -08:00
PatR
0c98a30b8d fix part of #H9467 - clairvoyance vs sensed mons
When a monster is drawn on the map, remove any "remembered, unseen
monster" glyph being shown at the same spot.  Clairvoyance shows
all monsters in vicinty, then ones which can't be seen are replaced
with the 'I' glyph (which is on the object layer or the display,
not the monster layer show is subject to different update behavior).
But subsequent monster refresh didn't get rid of it when a sensed
monster was displayed over it.  (3.6.1 included a similar fix for
warned-of monsters.)

Also during clairvoyance, don't draw an 'I' at a spot that will
immediately be refreshed with a monster because 'I' clobbers any
remembered object at the same location.
2019-11-27 11:24:23 -08:00
PatR
3130676077 alignment of mimicked or polymorphed altars
A reddit thread about an unaligned altar in an aligned temple was
a tipoff that mimics posing as altars didn't have any particular
alignment.  The look-at code was misusing an operloaded field of the
underlying terrain.  Pick an alignment at random when taking on the
appearance of an altar, store it in the mimic's mon->mextra->mcorpsenm
field, and have look-at use that.

Also, dropping a ring of polymorph into a sink can transform it, and
one possible outcome is an altar.  In this case, the alignment is
part of the location's topology, but code setting that up was using
Align2amask(rn2(foo)).  That's a macro which evaluates its argument
more than once.  The first evaluation was effectively a no-op.  If
the second evaluation picked lawful then the result was lawful as
intended.  But if the second picked non-lawful and the third picked
lawful, the result would end up as none-of-the-above (a value of 3
when it needs to be a single-bit mask of 1, 2, or 4).
2019-11-25 15:01:40 -08:00
PatR
2288b94ae4 fix #H9462 - segfault with levitation boots
This is similar to the helm of opposite alignment case fixed some
time ago.  Deferring the setting of foo->known until an item is fully
worn (because it used to get set earlier but gave away information if
the wear operation was interrupted) didn't take into account that foo
might end up Null in various circumstances.  So Boots_on() needs to
validate uarmf before setting uarmf->known in case putting on boots
of levitation while on a sink caused them to come right back off.

I put similar validation into all foo_on() just in case (as far as
I'm aware, only Boots_on() and Helmet_on() actually need that).
2019-11-24 15:33:16 -08:00
PatR
fe2826c856 more #H9375 - Rider bargethrough
I think the previous expression would allow moving (via swapping
places) from a pool to solid rock or closed door which was not what
was intended (but moot since there aren't any pools on the Astral
level).  This revised expression does what is intended:  can only
swap to a pool location if already located in/over (the Riders fly?
they should probably be non-breathing) another pool.
2019-11-23 09:28:08 -08:00
PatR
ce46c97e6e fix #H9375 - unintended Rider corpse suppression
Don't let Riders swap places with something (fog or ooze, perhaps)
located at a closed door spot because if it gets killed there, there
won't be any corpse and it will stop auto-reviving.

Just avoid moving to spots where mondied() won't place a corpse
instead of worrying about whether a bargethrough creature (if there
ever are any besides the Riders) might be able to survive at the
destination (so ignore pass-walls, door-opening, swimming, &c).
2019-11-22 18:16:59 -08:00
PatR
d4df876a6f docall fix
Noticed while testing something:  hero drank a potion of see invisible
and nearby invisible monster could now be seen--in theory--but I was
asked what to call the potion while the updated map was buffered.  So
I didn't see the invisible monster until after naming the potion.

pline() flushes buffered map updates, but getlin() doesn't.  I didn't
change that, but I've made docall() do so since the updated map may
make a difference in what the player can tell about whatever is being
'called'.
2019-11-22 02:46:28 -08:00