I tracked down the widest lines, which sometimes occur due to mis-indent
of block comments (see tradstdc.h for an example), and fixed those up.
For the files affected, I also converted tabs to spaces.
Changes to be committed:
modified: doc/window.doc
modified: include/qt_win.h
modified: include/trampoli.h
modified: include/winX.h
modified: include/wingem.h
modified: include/winprocs.h
modified: include/wintty.h
modified: src/display.c
modified: src/windows.c
modified: sys/amiga/winami.p
modified: sys/amiga/winfuncs.c
modified: sys/amiga/winproto.h
modified: sys/wince/mswproc.c
modified: sys/wince/winMS.h
modified: win/Qt/qt_win.cpp
modified: win/X11/winmap.c
modified: win/chain/wc_chainin.c
modified: win/chain/wc_chainout.c
modified: win/chain/wc_trace.c
modified: win/gem/wingem.c
modified: win/gem/wingem1.c
modified: win/gnome/gnbind.c
modified: win/tty/wintty.c
modified: win/win32/mswproc.c
modified: win/win32/winMS.h
print_glyph now takes a second parameter.
Tiles on tiled ports always looked odd on places like the plane of air
where the background color of the tile didn't match the general background
of the surrounding area.
3.6 made that even worse and more glaringly noticeable with the introduction
of darkened room tiles.
The code to actually send something useful through the new parameter
for window ports to take advantage if they want will follow.
I did my best to exempt some of the bigger aligned blocks from the reformatting
using the /* clang-format off */ and /* clang-format on */ tags. Probably some
that shouldn't have been formatted were anyway; if you encounter them, please
fix.
The clang-format tags were left in on the basis that it's much easier to prune
those out later than to put them back in, and it means that, modulo my custom
version of clang-format, I should be able to run clang-format on the source tree
again without changing anything, now that Pat has fixed the VA_DECL issues.
Part II of the bones tracking patch. Change umpteen different outrip()
routines to handle its new time_t argument, and use formatkiller() instead
of directly accessing killer.{format,name} and killed_by_prefix[]. The
latter is now static within formatkiller().
The many sys/* and win/* changes are untested....
- "Saved game" dialog (could be useful in other ports - plain C code used)
- "splash screen"
- compact mode cleanup for 240x320 displays
- messages-on-map overlay display
- allows online reading of Guidebook in HTML format (coming soon)