Reported directly to devteam, the POSIX_TYPES subset (most? all
these days?) of Unix that defines USE_FCNTL was unlocking lock file
'perm' when done with it but wasn't explicitly closing it unless
the unlocking failed. Triggered a valgrind complaint and could have
posed a problem if restart gets implemented for this configuraiton.
Feedback when playing music while hallucinating misspelled
"butterflies".
Other bits in the same code (not part of #H9407):
All feedback messages while impaired gave "You produce <something>"
which was immediately followed by many of the instruments giving
their own "You produce <some other thing>." Change the verb for the
playing-while-impaired messages to avoid having two consecutive
"you produce" ones.
Also, multiple impairments (two or more of stunned, confused, and
hallucinating) always gave the generic "what you produce is far
from music" message. Have them sometimes ignore excess impairments
to give the message for one of those.
Game is playable, and should compile on linux and Windows.
Assumes you have a lua 5.3 library available.
Removes level compiler and associated files.
Replaces special level des-files with lua scripts.
Exposes some NetHack internals to lua:
- des-table with commands to create special levels
- nh-table with NetHack core commands
- nhc-table with some constants
- u-table with some player-specific data (u-struct)
- selection userdata
Adds some rudimentary tests.
Adds new extended command #wizloadlua to run a specific script,
and #wizloaddes to run a specific level-creation script.
nhlib.lua is loaded for every lua script.
Download and untar lua:
mkdir lib
cd lib
curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz
tar zxf lua-5.3.5.tar.gz
Then make nethack normally.
Wizard mode shows the number of points needed to reach the next level
(unless already maxxed out at 30) for ^X and end of game disclosure.
Do it in normal play for the latter too. (I think it would ok to do
that for ^X too but haven't gone that far.)
Even when it was wizard mode only, the phrasing for past tense had a
minor grammar bug, and it could make the line a little too long for
tty and curses (not sure about others) when level was high, resulting
in wrapped text. That looked bad for tty, which first tries removing
indentation (just 1 space in this case), making that line outdented
as well as wrapped. So change the phrasing slightly when experience
level is 'too high'. I had a version which formatted, measured, and
re-formatted if necessary but that was overkill; simple hardcoded
rephrasing suffices particularly when measuring was against assumed
display width (80) rather than actual width.
TRAVIS CI added Windows to their platform list in late 2018.
Update the .travis.yml file to include a pair of Windows in
machines in the testing suite, one built with visual studio
command line tools and the other with mingw gcc tools.
The visual studio build is currently using nmake with the
sys/winnt/Makefile.msc Makefile from our distribution,
That's the same process we've been using for building
our binaries, pretty much.
BRH may be able to modernize it over the next couple of
weeks to use the msbuild process instead.
I went with the HINTS environment variable on windows
for consistent self-documenting purposes, even though
the environment variable isn't used on windows.
included:
os: linux
Compiler: gcc C
HINTS=linux
os: linux
Compiler: clang C
HINTS=linux
os: linux
Compiler: gcc C
HINTS=linux-x11
os: linux
Compiler: gcc C
HINTS=linux-qt5
os: linux
Compiler: gcc C
HINTS=linux-minimal
os: windows
language: shell
HINTS=Windows-visual-studio
os: windows
HINTS=Windows-mingw
excluded:
os: osx
Compiler: clang
Xcode: xcode10.2 C
HINTS=macosx10.14
Turns the "fix" in commit 319dcf4746
handled removing the default answer for single-line-prompt plus
multi-line-answer but not for multi-line-prompt plus long-enough-
answer-to-reach-another-line. The logic wasn't quite right and I
misunderstood what is stored in linestarts[] so even correct logic
wouldn't have solved things.
Symbol set changes...
curses:
S_tree (use plus-or-minus sign instead of accidental horizontal line);
S_bars (switch from default '#' to not-equals sign);
DECgraphics:
S_altar (switch from default '_' to 'pi');
S_bars (switch from 'pi' to not-equals sign);
DECgraphics_2: get rid of this commented out set since its contents are
now folded into DECgraphics.
(The IBMgraphics one is just whitespace; delete a <space> that precedes
a <tab>.)
Flag existing occurrences of "You hear" as "Deaf-aware" so
that a grep for that string in the future doesn't need to
trigger further investigation of those.
Something I realized while following up a newsgroup post. If you
knew an item's bless/curse state and dipped it into water while
blind, the bknown flag stayed set and you learned the item's new
bless/curse state without seeing any "glows blue/black/&c" feedback.
Clear the flag unless you know that the potion being dipped into is
water (or is clear if not water has not been discovered) and also
know the water potion's own bless/curse state.