Game is playable, and should compile on linux and Windows.
Assumes you have a lua 5.3 library available.
Removes level compiler and associated files.
Replaces special level des-files with lua scripts.
Exposes some NetHack internals to lua:
- des-table with commands to create special levels
- nh-table with NetHack core commands
- nhc-table with some constants
- u-table with some player-specific data (u-struct)
- selection userdata
Adds some rudimentary tests.
Adds new extended command #wizloadlua to run a specific script,
and #wizloaddes to run a specific level-creation script.
nhlib.lua is loaded for every lua script.
Download and untar lua:
mkdir lib
cd lib
curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz
tar zxf lua-5.3.5.tar.gz
Then make nethack normally.
A few symbol-related modifications:
- fulfill a request from a blind player to allow them to
specify a unique/recognizable character for all pets and/or
the player in the config file for use when using a screen
reader (S_player_override, S_pet_override). Requires sysconf
setting ACCESSIBILITY to be set to have an effect, although
they can still be specified in the config file.
- Config file SYMBOLS entries were not working properly on
the rogue level. Allow ROGUESYMBOLS as well as SYMBOLS to be
specified in the config file independently.
- When values are moved into showsyms[], the overriding SYMBOLS
or ROGUESYMBOLS entry from the config file is used if there is
one; if there is no overriding value for a particular symbol,
the loaded symset value is used; if there is no symset entry
loaded for the symbol then a default symbol is used.
I had this in place at one point but must have accidentally undone it
before deciding that yesterday's patch was finished. Defer fetching
'pw' until it's needed.
Fixes#26
Report stated that the attempt to look up the player's username
(on Unix) failed (reason unknown) and nethack refused to allow the
player to execute the #explore command even though sysconf was set
to use character names (CHECK_PLNAME=1) instead of user names.
Setting EXPLORERS to "*" overcomes this glitch, but the fix moves
a bit of code around to honor CHECK_PLNAME before fetching username
so that that isn't necessary.
I ended up doing some formattng clean up (replace tabs with spaces,
whitespace cleanup in 'port_insert_pastebuf()'). The actual change
to fix#26 is only a few lines.
Change all the POSTINSTALL 'mkfontdir' to 'mkfontdir -x .lev' although
the mkfontdir version on my system didn't think $(HACKDIR)/*.lev were
font files when I built without dlb.
Also change the PREINSTALL 'cp -n win/X11/nethack.rc ~/.nethackrc' to
keep going if it fails. The linux hints use 'cp -n' for sysconf but
since it is doing so for the playground directory and 'make install'
starts out by clearing away everything in that directory, it shouldn't
fail. But some extra bullet proofing there may be warranted. Only
the initial cp is protected against clobbering an existing file; the
ownership+permission fixups that are applied to the copy of original
file still get applied to an existing one.
travis recently changed linux default dist from trusty to xenial, and bionic is next
include an additional travis linux build under bionic to eliminate surprises there
add a parameter to mkfontdir under linux to prevent it form going after .lev files
Make some progress on a couple of next minor release checklist
items, hopefully without introducing too many new bugs. This
is just the initial commit, and work continues.
Checklist items:
Savefiles compatible between Windows versions, whether 64-bit
or 32-bit in little-endian field format.
Selection of file formats:
historical (structlevel saves),
lendian (little-endian, fieldlevel saves),
and just for proof-of-concept, ascii fieldlevel saves
(the ascii is huge! 10x bigger than little-endian).
For the fieldlevel save, all complex data structures recursively
get broken down until until it is one of the simple types that
can't be broken down any further, and that gets when it gets
written to the output file.
New files needed for this build:
hand-coded:
include/sfprocs.h
src/sfbase.c - really a dispatcher to one of the
output/input format routines.
src/sflendian.c - little-endian output writer/reader.
src/sfascii.c - ascii text output writer/reader.
auto-coded (generated):
include/sfproto.h
src/sfdata.c
This is just one approach. I'm sure there are countless others
and they have different pros and cons.
For producing the auto-coded files a utility called
universal-ctags, that is actively maintained and evolving,
was used to do all the heavy-lifting of parsing the
NetHack C sources to tabulate the data fields, and store
them in an intermediate file called util/nethack.tags
(not required for building NetHack if you already have a
generated include/sfproto.h and src/sfdata.c)
util/readtags (also not required for building NetHack
itself) will decipher the nethack.tags file and produce
the functions that can deal with the NetHack struct data
fields.
You can obtain the source for universal-ctags by cloning it
from here:
https://github.com/universal-ctags/ctags.git
The combination universal-ctags + util/readtags has been
tried and tested under both Windows and Linux, so it is
not tied to a particular platform.
Note: util/readtags will work only with universal-ctags
output, so other ctags are unlikely to work as-is.
Universal-ctags can be build from source very easily
under Linux, or under Windows using visual studio.
Change the test for whether fonts.dir exists (added to the script
in 3.6.0, for automatically setting up possible use of the NH10 font
under X11) from 'test -e file' to 'test -f file' since the latter
seems to be more universally available. When present, fonts.dir is
plain text, so a test for "exists and is a regular file" rather than
one for general existance is appropriate.
../sys/unix/unixmain.c: In function ‘sys_random_seed’:
../sys/unix/unixmain.c:779:29: error: expected expression before ‘long’
fread(&seed, sizeof long, 1, fptr);
Compiler gave four diagnostics about 'seed' being used uninitialized
if 'no_seed' were false, but two of those were alternate suggestions
for how to suppress them.
move some system-specific seed-related stuff from hacklib.c to
a system-specific source file and #define SYS_RANDOM_SEED to
utilize it during build.
Windows changes for random seed generation using
crypto next gen (CNG) api routines.
Corresponding vms changes due to disentangling of VMS and
unix when the unix seed bits got moved (untested).
Since no one has come up with a better fix for has_colors() being
implicitly declared, add a hack for suppressing a compiler complaint
about has_colors() on linux and/or sco unix that use sufficiently old
<curses.h>.
Report was right after release of 3.6.0 but my fix at the time broke
compile when using more recent <curses.h>.