Commit Graph

142 Commits

Author SHA1 Message Date
Pasi Kallinen
183bf0fbf2 Fix unused variable thinko 2015-06-11 19:34:49 +03:00
PatR
a70599b0cd Sting again
When formatting uwep, verify that warning comes from wielded weapon
before appending "(glowing <color>)".
2015-05-31 00:44:40 -07:00
PatR
0171345aad more Sting,&c
Add "(glowing light blue)" to the formatted object description when
Sting or Orcrist is glowing due to presence of orcs or "(glowing red)"
if Grimtooth is glowing due to elves.  Use "(glowing)" if blind;
assumes that some aspect of the glow (perhaps warmth or vibration) can
be noticed via touch.

Make enlightenment's "you are warned about <monster class> because of
<artifact>" catch up with Orcrist and Grimtooth.  It was attributing
Orcrist's warning against orcs to Sting, and Grimtooth's warning was
against "something" rather than elves.

The glow color is now a new field in artilist[], so the biggest part
of this patch is adding an extra value to each artifact's definition.
2015-05-30 22:41:30 -07:00
Pasi Kallinen
2944dc6935 Show cost of merchandise when walking over it
This is another feature the betatesters seemed to miss a lot.
2015-05-27 21:45:00 +03:00
Pasi Kallinen
773eecc472 Rename omit_buc option to implicit_uncursed
... so the name is less cryptic.
2015-05-27 20:43:22 +03:00
PatR
eeb69bfe09 omit_buc tweak
gcc complained about mixing && with || without parantheses.  After
scratching my head a bit, I think this change yields the intended
result.

'omit_buc' is a bad option name.  It's cryptic and it doesn't even
describe the function.  At a minimum it ought to be changed to
'omit_uncursed' to accurately describe what it does.
'implicit_uncursed' or 'explicit_uncursed' (with opposite boolean
value) would be even more precise but probably not any clearer.
2015-05-27 03:35:28 -07:00
Pasi Kallinen
5fabcdf692 Add omit_buc -option
The option defaults to on, which is the old-style behaviour.
Turning the option off will never omit the "uncursed" -status
from inventory lines. This is pretty much required if users
want to use menucolors based on the BUC state.
2015-05-27 12:46:35 +03:00
Sean Hunt
2174d26c47 More wishing nits. 2015-05-26 09:06:41 +09:00
Sean Hunt
58052f88ad Count only stacks when listing container contents.
By popular demand of the beta testers.
2015-05-26 09:04:04 +09:00
PatR
dfd9586ab4 wishing bit - royal jelly 2015-05-25 14:54:48 -07:00
nhmall
137bc4a493 minor comment typo spotted
Changes to be committed:
	modified:   src/objnam.c
2015-05-24 08:17:32 -04:00
Sean Hunt
97d6fade74 Reformat all C files.
I'll push a formatting guide at some point. There may still be
outstanding changes, but please feel free to resolve those as you arrive
a them.

To the best of my knowledge, there is no changes to the actual code
content, but the formatter does have the occasional bug. If you run into
an issue, please fix it!
2015-05-09 13:43:16 -04:00
karnov
2a907f894e Version number increment 2015-05-06 22:04:27 -04:00
PatR
7ba63a868a fix "bad fruit #0"
When minimal_xname() set up a dummy object containing as few details
as possible, it wasn't setting up the fruit id field, so xname()
couldn't figure out what type of fruit it had and issued a warning.

I haven't managed a test case that uses minimal_xname so testing of
the fix is less than comprehensive.  [Pasi got it through dopay, but
that only resorts to minimal_xname if the formatted name is really
long and would otherwise cause the shopkeeper's prompt to overflow.
Long fruit name combined with long individual object name wasn't
long enough to trigger that.  Maybe uncursed, greased, rustproof
the like, or possibly just a longer shopkeeper name than I had?]
2015-04-18 20:18:43 -07:00
Pasi Kallinen
323b7bba2c Allow wishing for polearm or hammer
which gives a random weapon with the matching skill,
so a random polearm, or a war hammer, respectively.
2015-04-18 17:25:56 +03:00
nhmall
11560933cc Merge branch 'master' into nhmall-booktribute
Conflicts:
	doc/fixes35.0
	include/extern.h
	src/mkobj.c
	src/mon.c
	src/objnam.c
	win/share/objects.txt
2015-04-12 10:02:17 -04:00
Derek S. Ray
32619fa8cc Merge branch 'master' into derek-farming
Reverse merge before final reintegration.

* master: (40 commits)
  Fix magic mapped dark room symbols
  Disclose extinct species alongside genocided ones
  ...

Conflicts:
	doc/fixes35.0
	src/do.c
	src/files.c
	src/invent.c
	src/objnam.c
	sys/share/pcmain.c
2015-04-10 16:56:30 -04:00
nhmall
7e098c0c4e Merge branch 'master' into nhmall-booktribute 2015-04-10 12:15:14 -04:00
Pasi Kallinen
92a7962399 Add sortloot -patch
Adds the "sortloot" compound option, with possible values
of "none", "loot", or "full".  It controls the sorting of
item pickup lists for inventory and looting.
2015-04-09 18:23:54 +03:00
Derek S. Ray
b3e2772f7b several fixes for farming changes
* don't let player wish for multiple globs
* use newsym() to clean up merged globs on floor
* food effects should match original corpse effects
* tidy up remaining crash when merging in place
2015-04-05 18:04:22 -04:00
nhmall
a8261cd10a correct something spotted in email diff 2015-04-04 21:38:43 -04:00
nhmall
b383cc6a2c update book tribute
Changes to be committed:
	modified:   doc/fixes35.0
	modified:   include/extern.h
	modified:   src/do_name.c
	modified:   src/objnam.c

This pretty much completes the code portion of the book tribute.
- The book will appear in the rare books shop.
- When you read the book, a random passage is drawn for a
  tribute file (suggested by Mike).
- The book cannot be renamed because it already has a
  name (observed/suggested by Sean).

The data file (dat/tribute) has a few test passages, but needs to be
filled out. Sean and Mike Stephenson have indicated that
possibly they may be able to help contribute to that. Ideally,
there should be at least one passage from each of the books.
2015-04-04 21:20:34 -04:00
Derek S. Ray
0b4383e32e clean up handling, roll everything into merged()
it should be possible to wish for globs now; also hero's
inventory, containers, ground, monster inventories will all
honor the globbiness.

basically, any way you bring two globs together (adjacent on floor,
same inventory, same bag) should cause them to merge, combining
weight and nutrition as appropriate.

20 seems low-ish on nutrition for a pudding (kelp fronds are 30!)
at first glance but this is easy enough to fix later; don't really
want players to be able to stock up on food _this_ way and accidentally
obsolete all the other food-generation methods.
2015-04-03 13:03:55 -04:00
nhmall
c43e8f9d31 Merge branch 'master' into nhmall-booktribute
Conflicts:
	include/context.h
2015-04-02 19:19:50 -04:00
Derek S. Ray
ca60cac105 Merge branch 'master' into derek-farming
* master: (41 commits)
  Add more explicit helpless reasons
  add data.base suggestion for whistle
  Use existing function to count containers
  ...

Conflicts:
	src/do.c
	src/hack.c
	src/invent.c
	src/mon.c
	src/objnam.c
2015-03-29 17:32:12 -04:00
Pasi Kallinen
2e2d020a59 Show t-shirt text at end of game inventory disclose
Restricting the text display only to the end of game disclose,
so it doesn't clutter the inventory during gameplay and so that
the readability of t-shirts is not given away.
2015-03-27 16:08:06 +02:00
PatR
ed85d3f158 objnam formatting for bag of tricks
Bag of tricks that had been used at least once was being described
as "empty" regardless of charge count, because it always fails the
Has_contents() test.  After half this patch fixed that, it started
being flagged as "empty" as soon as the last charge was used rather
than after attempting to use it again after that, since 'cknown' was
being set whenever it was used.  Only set that flag when applying
the bag has been observed to fail.
2015-03-27 00:21:40 -07:00
Derek S. Ray
335c7fc003 Merge branch 'master' into derek-farming
* master: (49 commits)
  Fix 'fetch' syntax, include sparkly 'git log' trick
  Show object symbols in menu headings
  Fix a memory leak on termination.
  ...

Conflicts:
	include/obj.h
	src/do.c
	src/files.c
	src/hack.c
	src/invent.c
	src/mkobj.c
	src/mon.c
	src/objnam.c
2015-03-25 17:23:59 -04:00
Derek S. Ray
5ccae41702 add glob merging for obvious cases
flooreffects() covers most dropped/thrown/etc. cases, and the hooks in
invent and mon handle "deathdrops" along with picking up items.
still need to check putting into/removing from containers
2015-03-23 23:13:53 -04:00
nhmall
d792f7625d Merge branch 'master' into nhmall-booktribute
Conflicts:
	sys/winnt/Makefile.msc
2015-03-22 15:22:17 -04:00
PatR
91b13d939a wishing fix for "eyes"
No, not a blindness cure. :-}  Post-3.4.3 revisions to makesingular()
inadvertently made it impossible to successfully wish for "the Eyes
of the Overworld" because the string got changed into "the Eye of the
Overworld" which doesn't match anything.  So don't singularize "eyes".

(After this fix, wishing for "the Eyes of the Aethiopica" no longer
yields the Eye of same, but I think that's the correct behavior.)
2015-03-21 15:36:47 -07:00
nhmall
d01bec9fae rare books store tribute 2015-03-18 21:47:18 -04:00
Derek S. Ray
68b8931918 further ongoing changes
Swap out single object for four separate ones to support tiles
rename to 'glob' to avoid confusion with acid/quivering blobs
2015-03-15 21:46:26 -04:00
Sean Hunt
7e0d552b06 A lot more cleanup to rust and water. 2015-03-02 12:49:59 -05:00
Derek S. Ray
4dddb97301 remove and transfer INVISIBLE_OBJECTS to branch 2015-02-27 19:34:32 -05:00
Sean Hunt
ac108cd365 Make GOLDOBJ unconditional. 2015-02-27 19:33:40 -05:00
Sean Hunt
4f59f5c6fd Make WIZARD unconditional. 2015-02-27 19:33:22 -05:00
Sean Hunt
260f7ea860 Make TOURIST unconditional. 2015-02-27 19:33:12 -05:00
Sean Hunt
5ee71d2757 Make SINKS unconditional. 2015-02-27 19:33:06 -05:00
Sean Hunt
9e65758947 Make STEED unconditional. 2015-02-27 19:33:01 -05:00
keni
03140969ee Bulk recovery of file CVS headers and addition of NHDT- headers. 2015-02-26 09:19:03 -05:00
nethack.rankin
3337f05af8 shop feedback ("gold piecess") (trunk only)
From a bug report, dropping and selling a container that had some things owned
by the hero and some already owned by the shop, you could get "You sold
some items inside <a container> for N gold piecess."  Shop handing for
containers has been changed significantly since 3.4.3, but the typo
"pieces" that then optionally gets plural "s" appended was still there.

     While testing the trivial fix, I noticed suboptional feedback in the
prompt about selling.  For a container owned by the shop, it said "items"
even when there was just one hero owned item inside.  Fortunately this
potentinal can of worns only seemed to have one tiny weeny worm in it....

     The revised version of count_buc() that I've had laying around for
a while is also included.

     The fixes entry is for "piecess", not escaped/captured/exterminated
worms, and goes into fixes34.4 despite this patch being labeled "trunk
only".  Separate patch for trunk to follow.
2011-10-27 02:24:54 +00:00
nethack.rankin
c980cf55e0 wishing for "<foo> of <bar> abilities" (trunk only)
Wishing for "{gain,restore,sustain} abilities" works since
makesingular() changes it to "* ability", but a post-3.4.3 change to
makesingular() caused "potion(s) of {gain,restore} abilities" and
"ring of sustain abilities" to fail to match the name, then yield a
random potion or ring.  If there turn out to be many other similar
situations, makesingular()'s behavior for "foo(s) of bars" may need
to revert.  For now, handle "* of * abilities" as a special case.
2011-10-02 03:55:03 +00:00
nethack.rankin
0acaa9bc1b wishing tweak: detect X vs X detection (trunk only)
Allow wishing for a "potion of detect objects" to generate a
"potion of object detection", or for a "spellbook of monster detection"
to generate a "spellbook of detect monsters".

     To get a spellbook you'll need to explicitly specify "spellbook"
even when using a name that's unique to books:  asking for "detect food"
will yield a "scroll of food detection" rather than "spellbook of detect
food" because it finds potions and scrolls first.  [That's nothing new
for the case where a spellbook and potion or scroll have the same name,
only new behavior for "detect X" vs "X detection" matches.]

     Wishing for "detect food" used to yield a random food item rather
than a "spellbook of detect food".  That's fixed now, although as
mentioned above it will actually produce a "scroll of food detection".
2011-08-28 20:47:56 +00:00
nethack.rankin
cebd694c0c wizard mode wishing for traps (trunk only)
Change the way wishing for bear traps in wizard mode is handled so
that spelling of "bear trap" vs "beartrap" doesn't affect the result.
Land mine doesn't have a similar spelling variation, so it already had to
be handled differently (if you wanted an armed trap, you needed to append
something--anything--such that it didn't match the object name).  Now
they're consistent with each other.  By default, you'll get an object
regardless of whether you include a space inside the name, and you'll
need to specify a prefix ("trapped") or a suffix ("trap"--actually,
anything other than "object") to get an armed trap placed on the ground.

  "bear trap", "beartrap", "untrapped bear[ ]trap", "bear[ ]trap object"
will yield the disarmed object,

  "trapped bear[ ]trap", "bear[ ]trap trap", "bear[ ]trap<anything else>"
will yield an armed trap.

  "land mine" works the same way, treating the embedded space as optional
even though both object and trap include it.
2011-08-21 00:55:06 +00:00
nethack.rankin
9f7be9c4d9 minor readobjnam cleanup (trunk only)
Remove some clutter from the wish handling code, mostly by taking
advantage of the fact that the wizard flag is valid even for the !WIZARD
configuration.  No change to game play.
2010-03-01 03:27:33 +00:00
keni
a93d142a42 'in quiver' tid
Pat pointed out that I didn't read my own email.
2009-05-11 21:55:04 +00:00
keni
45e7a0cd6a expanded feedback for "in quiver" (trunk only)
Replace quiver with quiver/quiver pouch/at the ready as appropriate.
2009-05-10 16:33:57 +00:00
keni
4eabcee787 Add RCS version lines 2009-05-06 10:50:32 +00:00
nethack.rankin
706d2dc11f makesingular vs compound phrases (trunk only)
When testing singularizing of fruit names I noticed that "bunches of
grapes" became "bunche of grapes".  makesingular() had a comment about
not recognizing "es" and suggesting that recursion could solve it.  But
makeplural() already handled things like that without resorting to
recursion, and it also recognized more compounds than just "foo of bar"
and "*man-at-arms" (such as "pie a la mode" and "soup du jour").  This
moves the compound phrase recognition into a separate routine so that
both makesingular() and makeplural() will handle the same stuff, and it
modifies makesingular() to do as well as makeplural() when processing the
front half of compound phrases (the "foo" part in "foo of bar").

     Also, a minor plurization tweak:  algae was recognized as already
plural but larvae and several similar words weren't.
2008-08-24 22:39:22 +00:00