Replace instances of strings split across lines which rely on C89/C90
implicit concatenation of string literals to splice them together
with single strings that are outdented relative to the code that uses
them. It's uglier but it won't break compile for pre-ANSI compilers.
This covers many files in src/ that only have one or two such split
strings. There are several more files which have three or more. Those
will eventually be '(2 of 2)'.
Noticed along the way: the fake mail message/subject
Report bugs to devteam@nethack.org.
wasn't using its format string of "Report bugs to %s.", so would have
just shown our email address. Doesn't anybody enable fake mail anymore?
I modified that format to enclose the address within angle brackets and
made a similar change for the 'contact' choice of the '?' command.
Betatesters noticed the death message could overflow the text tombstone,
because the helpless reason was also shown there.
So don't show the helpless at all in the tombstone. The helpless is
still put in the record, logfile, and as a separate while-field in xlogfile.
I'll push a formatting guide at some point. There may still be
outstanding changes, but please feel free to resolve those as you arrive
a them.
To the best of my knowledge, there is no changes to the actual code
content, but the formatter does have the occasional bug. If you run into
an issue, please fix it!
For those pro players who really want to try their hand
at that zen samurai, without needing to reroll thousands
of times to start with blindfold. Nudist starts without
any armor, and keeps tabs whether you wore any during
the game, for even more bragging rights.
Also makes the Book of the Dead readable even while
blind, for obvious reasons.
Part II of the bones tracking patch. Change umpteen different outrip()
routines to handle its new time_t argument, and use formatkiller() instead
of directly accessing killer.{format,name} and killed_by_prefix[]. The
latter is now static within formatkiller().
The many sys/* and win/* changes are untested....
[See cvs log for include/rm.h or doc/window.doc for more complete description.]
Attach hero info, death reason, and date+time to a level that's being saved
as bones. Read such data back when loading a bones file, then treat it as
part of that level for the rest of the game. Dying on a loaded bones file
will chain the new hero+death+date to previous one(s) if new bones get saved.
outrip() now takes an extra argument of type time_t, and interface-specific
implementations of this routine need to be updated to handle that.
Move the toptenwin option from flags to iflags to keep it out of
save files, thus preventing odd behavior from win32 (nethackW.exe) when
restoring and finishing games started and saved with tty (nethack.exe).
[See cvs log entry for flag.h for more complete explanation.]
<Someone> reported that being killed by a monster with a long name
can result in nethack going into an infinte loop printing spaces. Handle
this by detecting attempts to wrap the topten output on a word that is too
long and just inserting breaks in the middle of the word in this case.
Add sys/unix/sysconf, a sample sysconf file.
Move defines from topten.c to config.h so they can be seen globally.
Add persmax, pers_is_uid, entrymax, and pointsmin to struct sysopt, use
in topten.c, populate in files.c
Warning cleanup in files.c.
BUGFIX: don't crash in unixmain.c if WIZARDS left unspecified.
hints/macosx10.5: don't hardcode "keni"; install sample sysconf; install
sample ~/nethackrc
makedefs: add "system configuration" to compiled-with options list.
BUGFIX: if a game doesn't meet the criteria for making the record file it's
shown to the user as having zero points because t1->points is set to zero
to indicate that it doesn't get written back; display u.urexp instead.
There was an issue reported where save files between different
versions of a manufacturer's compiler were incompatible because the time_t
ubirthday field was changed from 32 bits to 64 bits.
32 bit time_t implementations will break at 19:14:07 on January 18, 2038.
64 bit time_t implementations will break at 23:59:59 on December 31, 3000.
This removes the dependency on the size of time_t from the save file.
The ubirthday field is no longer embedded in struct you.
This also adds two general purpose routines to hacklib.c, one to convert a time
value to a 14 character char representation and the other to convert that
back to time_t. Those are used by the save/restore routines.
This is a savefile breaking change, so editlevel in patchlevel.h was
incremented.
Reduce the amount of stack space needed for the new local variables in
readentry() by about half, from 3.5K to a bit over 1.75K. Also, reorganize
writeentry(), mostly hiding NO_SCAN_BRACK handling from the actual output.
Guard against buffer overflows when reading in score entries, in case
`record' has become corrupted or been maliciously modified. This addresses
the part of "#Q101: Security bug in nethack 3.4.3" that we have control
over. A Gentoo bug tracking discussion pointed out to us by <email deleted>, describes how that particular Linux
distribution makes users be members of the games group, allowing them to
modify files in nethack's playground directory when it has been set up in
the usual ``setgid games'' manner, thus making score processing in that
environment be vulnerable to buffer overrun exploits.
Provide a common routine that always does the right
thing with respect to timers and weight when altering
obj->corpsenm, and use it throughout the code.
Introduce a new set of functions to manage delayed killers in the trunk, used
in addressing the various reports of delayed killer confusion. Since existing
delayed killers are related to player properties, the delayed killers are
keyed by uprop indexes. I did this to avoid adding yet another set of
similar identifiers.
- the new delayed_killer() is used for stoning, sliming, sickness, and
delayed self-genocide while polymorphed. Some other timed events don't
use it (and didn't use the old delayed_killer variable) because they
use a fixed message when the timeout occurs.
- A new data structure, struct kinfo, is used to track both delayed and
immediate killers. This encapsulates all the info involved with
identifying a killer. The structure contains a buffer, which subsumes the
old killer_buf and several other buffers that didn't/couldn't use killer_buf.
- the killer list is saved and restored as part of the game state.
- the special case of usick_cause was removed and a delayed killer list
entry is now used in its place
- common code dealing with (un)sliming is moved to a new make_slimed function
- attempted to update all make dependencies for new end.c -> lev.h
dependency, sorry if I messed any up
Incorporate various killer message grammar fixes suggested by <Someone>.
Mostly these deal with using the proper killer_format and prefix ("the" or
no "the") for unique and type_is_pname monsters, or death to to eating
their corpses.
One case is handled by a general fix to name_to_mon to allow it to deal
with "Croesus' corpse".
The pre-3.4.1 topten behavior for "starved to death" messages is also restored.
Write "died of starvation" on the tombstone, not just "starvation".
Suggested by <Someone> a couple weeks ago, although his suggested
prefix was different and didn't work as well for the "exhaustion" case.
When printing invalid player names in -s mode, it was possible to overflow
the output buffer due to a missing buffer size check. On shared Unix-like
systems with executable stacks, this could be used as a security exploit,
eg to obtain a shell running as user or group games.
While I was at it, removed a dead block of "#if 0" code
<Someone> wrote:
> Linux, Redhat 7.1 nethack 3.4.0
>
>Please see attached patch file.
>
>I'm attempting to move more stuff into the "read-only" area, in
>preparation for a port to another OS.
<Someone> reported that the Ludios level is shown on death. It's not
shown on the tombstone, but it was displayed in the topten list.
Now it's not shown in the topten list either.
The NOCWD_ASSUMPTIONS conditional code allows readonly
parts of NetHack to be separated from areas that require write-access.
This allows the recent panic log needed a prefix.