../win/curses/cursmain.c: In function 'curses_init_nhwindows':
../win/curses/cursmain.c:157:17: warning: unused variable 'pdc_font' [-Wunused-variable]
157 | static char pdc_font[BUFSZ] = "";
| ^~~~~~~~
../win/curses/cursmain.c: At top level:
../win/curses/cursmain.c:157:17: warning: 'pdc_font' defined but not used [-Wunused-variable]
More tty-specific hangup handling. There's still doubt about the
origiinal testing, but not about testing after "post bitrot repair",
if there was any. That wasn't useful because the new code was
accidentally suppressed by testing a misspelled macro. when deciding
whether to include it.
The SIGHUP handling for the TTY windowport added in 594cb5f was wrapped
in '#ifdef HANGUP_HANDLING', but the actual define is 'HANGUPHANDLING'
without the underscore.
Instead of allocating space for ((n + 1) * size) (to make room for all
entries plus terminator), it allocated space for (n * size + 1).
init_extended_commands_popup would therefore write past the end of the
memory allocated for command_list and command_indx when trying to store
their respective terminator entries. This meant the X11 windowport
would crash when accessing the extended command menu, if NetHack had
been compiled with -fsanitize=address.
I also did some minor cleanup/refactoring to eliminate variables and
lines that were made redundant or useless by 9d64d13, which changed the
way the function worked and removed the need for things like tracking
indices in the source and destination arrays with separate variables.
A change to the curses interface from three years ago to make sure
that round-off didn't make the horizontal and vertical clipped map
indicators appear to not be clipped was using ROWNO for both instead
of COLNO for the horizontal one. For modest clipping the mistake
was unnoticeable; I don't know whether that remained true for more
extreme clipping.
[Not fixed: the curses scrollbar stuff ignores the fact that map
column 0 is unused.]
warning: for tile 250 (numbered 250) of objects.txt,
found 'huge chunk of meat' while expecting 'enormous meatball'
../win/share/objects.txt: 460 tiles
* When saving: curses_exit_nhwindows calls curses_uncurse_terminal,
which calls endwin. curses_exit_nhwindows then calls raw_print,
which calls more Curses functions after endwin has been called.
Fix this by having curses_raw_print use puts if window_inited
is false.
* When dying, quitting, etc.: really_done opens the "Goodbye" window,
which refreshes the other windows when it closes. But the status
window (and possibly the map and message windows) are gone by that
point. The window pointers are properly NULLed, but the NULL is then
passed to touchwin. Fix this by checking window pointers for NULL.
The definition of enc_stat[] got changed by a pull request nearly a
year ago ('const char *enc_stat[]' -> 'const char *const enc_stat[]')
but the separate declarations for it weren't changed to match.
Make the same change for hu_stat[]. Not sure why the pull request
didn't include it since the old declaration and the usage are same.
The curses one is in code that isn't used.
The pull request included some changes that were neither accidental nor
unintentional, so only a subset of the changes from pull request #869
submitted by klorpa were manually applied.
behaviour -> behavior
speach -> speech
knowlege -> knowledge
incrments -> increments
stethscope -> stethoscope
staiway -> stairway
arifact -> artifact
extracing -> extracting
The uses of "iff" were left alone.
Close#869
Some static analyzers flagged the last-resort values as
out of bounds (which they were).
There's a small number of other complaint-suppression items in here too,
but nothing drastic.
My /usr/include/curses.h has various A_attribute macros but A_ITALIC
isn't one of them. Compiling cursmisc.c failed because one of the
uses of that wasn't guarded by #ifdef A_ITALIC. Instead of adding the
ommitted #if, substitute A_UNDERLINE for A_ITALIC when that's missing.
The select attribute menu when adding a menu color or a status hilite
now shows an entry for italic that's underlined (as expected) but the
underline entry itself does not display any sort of attribute. I
didn't pursue that.
delivered across level change checkpointing
Reported by entrez. Simplest test case: give level 1 a short
annotatation, level teleport to level 2, and level teleport back to
level 1. The message window will show
|You materialize on another level. You remember this level as <note>.
but ^P message history will show
|You materialize on another level.
| You remember this level as <note>.
Spaces inserted to separate two messages that fit together on the
top line become part of the second message when saving a checkpoint
during level change flushes the top line into message history.
Change insurance checkpointing to record the full message history
without flushing the current top line so that toggling 'checkpoint'
doesn't affect what shows up on the screen or in message recall.
When moat and lava use the same screen symbol and color is Off, lava
is rendered in inverse video. It used to be similar for floor and
ice, but that got broken last year. Fix inverse ice, and now that
fountain and sink might be same symbol (recent IBMgraphics change),
render sinks in inverse if they match fountains and color is Off.
I started to give sink its own mapglyph flag but then got lazy and
used the same value as ice. That can be amended if some interface
wants to use some more elaborate distinction than inverse video.
Redo the fix for using doset(#optionsfull) to toggle perm_invent
under curses. Move it to curses code and let the core be unaware
of it. It does the perm_invent update twice when creating the
window for that.
Enabling perm_invent with 'O' ('m O' these days) with curses used to
work but stopped at some point. Analysis by entrez has attributed
the change to the g.program_state.in_docrt flag in docrt(). When
curses creates the perm_invent window for update_inventory(), it
calls docrt() to have nethack redraw the screen.
docrt() -> update_inventory() -> curses_update_inventory() -> ...
-> curs_reset_windows() -> doredraw() -> docrt() [early return]
resulted in room for the persistent inventory window but it was
blank.
This also replaces a couple of doredraw() calls with direct calls to
docrt() (one in code that isn't used). doredraw() implements a user
command; docrt() does the actual redrawing.
invent.c: In function 'getobj':
invent.c:1579:29: warning: 'cnt' may be used uninitialized [-Wmaybe-uninitialized]
1579 | if (cnt < 1 || otmp->quan <= cnt)
| ~~~~~~~~^~~~~~~~~~~~~~~~~~~~
invent.c:1529:10: note: 'cnt' was declared here
1529 | long cnt;
| ^~~
../win/X11/winstat.c: In function 'update_fancy_status_field':
../win/X11/winstat.c:1920:28: warning: declaration of 'active' shadows a global declaration [-Wshadow]
1920 | static boolean active = FALSE;
| ^~~~~~
In file included from ../include/hack.h:196,
from ../win/X11/winstat.c:36:
../include/wintype.h:180:5: note: shadowed declaration is here
180 | active = 0x001,
| ^~~~~~
This replaces the old pushq/saveq arrays (which were used to save
the keys pressed by the user for repeating a previous command)
with a new command queue. This means there's no hard-coded limit
to the saved keys, and it can repeat extended commands which are
not bound to any key.
The 'wizmgender' option is flagged as 'wizonly' in optlist.h but that
doesn't prevent it from being set in NETHACKOPTIONS or .nethackrc.
Apply the fix from entrez to only honor it when running in wizard
mode.
The wizard-mode option to highlight female monsters stopped having any
in-game effect after cb0c21e. Formerly it caused female monsters to be
highlighted with a red background (red color + inverse); this commit
uses inverse video only without overriding their color. Ensuring the
color override works consistently with the ENHANCED_SYMBOLS 24-bit color
doesn't seem worth it for what is a very niche debugging option, and I
think inverse video should probably suffice.
It also used to be a TTY-only option, but this enables it in curses as
well.
Change the inner workings of the experimental TTY_PERM_INVENT.
Switch to delivering the content to tty for the experimental perm_invent
via the existing window port interface (start_menu(), add_menu(), end_menu).
This also adds a new window port interface call ctrl_nhwindow() for
delivering information to the window port, and/or obtaining specific
information from the window port. The information and requests can
be extended as required. To be documented later once the changes settle
down.
Due to the intrusive nature of these changes and the possibility of
some bugs in the new code, I'm going to leave TTY_PERM_INVENT commented
out in the repository for a day or two. Anyone wishing to test it out
can do so by uncommenting TTY_PERM_INVENT in config.h.
One of the drivers of this change was that screen coordinates require a
type that can hold values greater than 127. Parameters to the window
port routines require a large type in order to be able to have values
a fair bit larger than COLNO and ROWNO passed to them, particularly for
their use to the right of the map window.
This splits the uses of xchar into 3 different situations, and adjusts
their type and size:
xchar
|
-----------------------
| | |
coordxy xint16 xint8
coordxy: Actual x or y coordinates for various things (moved to 16-bits).
xint16: Same data size as coordxy, but for non-coordinate use (16-bits).
xint8: There are only a few use cases initially, where it was very
plain to see that the variable could remain as 8-bits, rather
than be bumped to 16-bits. There are probably more such cases
that could be changed after additional review.
Note: This first changed all xchar variables to coordxy. Some were
reviewed and got changed to xint16 or xint8 when it became apparent that
their usage was not for coordinates.
This increments EDITLEVEL in patchlevel.h
Add a non-string identifier to window_procs for use in runtime
identification of the current window port being used.
Use a macro WPID to add the identification at the top of the
various existing window_procs declarations. It expands to the
existing text string, as well as the newly added field wp_id
with a wp_ identifier.
For example, WPID(tty) expands to: "tty", wp_tty
The generated wp_tty must be present in the wp_ids enum at
the top of include/winprocs.h.
The WINDOWPORT(x) macro has been updated to expand to a simple
value comparison (port.wp_id == wp_x), instead of a
string comparison.
(user-side decisions really, but as it stands right now
user-side decisions/options are made and processed by the core)
add a parameter to add_menu so color can be passed
For the tty perm_invent boundary box initialiation, instead of doing
one of many assignments that do glyph lookup, do one of many symbol
assignments and one glyph lookup. No change in observable behavior.
Also, use the main dungeon's walls for box rendering instead of
selecting ones for whatever branch the hero happens to be in at the
time perm_invent gets enabled.
> Start with default symbol set and with perm_invent Off.
> Use 'O' to change perm_invent to On. The inventory with
> boundary box lines will briefly appear, then immediately be
> redrawn without those lines.
This starts the tty perm_invent just in time later in the
startup rather than initializing it with the other
game windows.
This also splits the duties:
The core will inquire from the window port about how many
inventory slots it can fill.
The core will handle figuring out the inventory text and
inventory letters, and will do the traversing of internal
data structures like obj chains, and passing customization
options on to the window port.
The window port will look after placing each inventory slot's
text at an appropriate location on the screen.
This, in theory, makes the core-portion available for
window ports other than tty to use, though none currently do.
The decision of what goes in an inventory slot is all left up
to the core with the update_invent_slot interface.
Documentation updates will come later, not at this time.
For a long while, I've noticed that if the first page of corner menu is
quite long, and the second page is much shorter, the content obliterated
by the first page is left missing until the menu is fully dismissed.
This attempts to fix that missing content up.
===========================================================================
BEFORE THIS PATCH - menu Page 1
===========================================================================
Amulets
J - a circular amulet
------------ Weapons
|..........| ------- a - a +0 two-handed sword (weapon in hands)
|..........| |...... b - a +0 axe (alternate weapon; not wielded)
#...........| #....... w - 7 orcish arrows
#|{..........#######|...... G - a battle-axe
#------------ |...... P - 7 ya
### ------- Armor
## c - an uncursed +0 ring mail (being worn)
# E - a splint mail
# Comestibles
------# d - an uncursed food ration
|.....# f - 6 food rations
|....| h - 2 sprigs of wolfsbane
|....| i - a cream pie
|....-### k - 3 tripe rations
|.<..| ###### ############## Scrolls
|.d@..######################## r - a scroll labeled ETAOIN SHRDLU
------ #### u - a scroll labeled PHOL ENDE WODAN
#### z - a scroll labeled XIXAXA XOXAXA XUXAXA
Spellbooks
Wizard the Plunderer St: o - a tan spellbook
Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:7 q - a wrinkled spellbook
v - a thin spellbook
---------------------------------- x - a plain spellbook
|a - +0 two-handed sword (weapon i y - a tan spellbook
|b - +0 axe (alternate weapon; not H - an indigo spellbook
|c - uncursed +0 ring mail (being W - a light blue spellbook
|d - uncursed food ration X - a velvet spellbook
|e - uncursed oil lamp Potions
|f - 6 food rations g - a brilliant blue potion
|g - brilliant blue potion j - a fizzy potion
|h - 2 sprigs of wolfsbane m - an effervescent potion
|i - cream pie B - 2 golden potions
|j - fizzy potion D - a dark green potion
|k - 3 tripe rations I - a bubbly potion
|l - moonstone ring Rings
|m - effervescent potion l - a moonstone ring
|n - tiger eye ring n - a tiger eye ring
|o - tan spellbook Y - a topaz ring
|p - tinning kit Wands
|q - wrinkled spellbook s - a crystal wand
|r - scroll labeled ETAOIN SHRDLU Tools
|s - crystal wand e - an uncursed oil lamp
|t - oil lamp p - a tinning kit
|u - scroll labeled PHOL ENDE WODA t - an oil lamp
|v - thin spellbook A - a stethoscope
|w - 7 orcish arrows C - a bugle
|x - plain spellbook F - an oil lamp
|y - tan spellbook Gems/Stones
|z - scroll labeled XIXAXA XOXAXA L - 4 blue gems
---------------------------------- (1 of 2)
===========================================================================
BEFORE THIS PATCH - menu Page 2
While the second page is displayed, there are gaping missing portions of
the map, status lines, and now the tty perm_invent window.
===========================================================================
V - a white gem
(2 of 2)
------------
|..........| -------
|..........| |......
#...........| #.......
#|{..........#######|......
#------------ |......
### -------
##
#
#
------#
|.....#
|....|
|....|
|....-###
|.<..| ###### ##############
|.d@..########################
------ ####
####
Wizard the Plunderer St:
Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:7
----------------------------------
|a - +0 two-handed sword (weapon i
|b - +0 axe (alternate weapon; not
|c - uncursed +0 ring mail (being
|d - uncursed food ration
|e - uncursed oil lamp
|f - 6 food rations
|g - brilliant blue potion
|h - 2 sprigs of wolfsbane
|i - cream pie
|j - fizzy potion
|k - 3 tripe rations
|l - moonstone ring
|m - effervescent potion
|n - tiger eye ring
|o - tan spellbook
|p - tinning kit
|q - wrinkled spellbook
|r - scroll labeled ETAOIN SHRDLU
|s - crystal wand
|t - oil lamp
|u - scroll labeled PHOL ENDE WODA
|v - thin spellbook
|w - 7 orcish arrows
|x - plain spellbook
|y - tan spellbook
|z - scroll labeled XIXAXA XOXAXA
----------------------------------
===========================================================================
AFTER THIS PATCH - menu Page 2
The obliterated content of the map, status lines, and tty perm_invent
are refreshed prior to displaying menu Page 2.
===========================================================================
V - a white gem
(2 of 2)
------------ ----------------
|..........| --------------- #...............|
|..........| |.............| #|..............|
#...........| #..............| #|........^.....|
#|{..........#######|.........{...| #-+--------------
#------------ |.............| ###############
### -------------.- # #
## # # #####
# ## ----------# --------.-
# # #+........|# |........|
------# # ###|.........# |........|
|.....# # # # |...>....| ####.........|
|....| ----.--######..........#### |........|
|....| |.....|# ---------- |........|
|....-### |.....|# # |........|
|.<..| ###### ###############+......# ----------
|.d@..#########################|.....|#
------ #### -------#
#############
Wizard the Plunderer St:18/01 Dx:16 Co:18 In:8 Wi:8 Ch:6 Chaotic
Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:7 Xp:1 Stressed
------------------------------------------------------------------------------
|a - +0 two-handed sword (weapon in hands|A - stethoscope |
|b - +0 axe (alternate weapon; not wielde|B - 2 golden potions |
|c - uncursed +0 ring mail (being worn) |C - bugle |
|d - uncursed food ration |D - dark green potion |
|e - uncursed oil lamp |E - splint mail |
|f - 6 food rations |F - oil lamp |
|g - brilliant blue potion |G - battle-axe |
|h - 2 sprigs of wolfsbane |H - indigo spellbook |
|i - cream pie |I - bubbly potion |
|j - fizzy potion |J - circular amulet |
|k - 3 tripe rations |L - 4 blue gems |
|l - moonstone ring |P - 7 ya |
|m - effervescent potion |V - white gem |
|n - tiger eye ring |W - light blue spellbook |
|o - tan spellbook |X - velvet spellbook |
|p - tinning kit |Y - topaz ring |
|q - wrinkled spellbook | |
|r - scroll labeled ETAOIN SHRDLU | |
|s - crystal wand | |
|t - oil lamp | |
|u - scroll labeled PHOL ENDE WODAN | |
|v - thin spellbook | |
|w - 7 orcish arrows | |
|x - plain spellbook | |
|y - tan spellbook | |
|z - scroll labeled XIXAXA XOXAXA XUXAXA | |
------------------------------------------------------------------------------
Introducing 'maxslot' at the last second invalidated a ton of prior
testing. This should fix all the modes of tty perm_invent, including
the missing bottom boundary for TTYINV=4 (show in-use items only, an
approximation of Qt's "paper doll" and of the '*' command).
The boundary box characters are set using cmap_to_glyph(S_<wall_type>)
which in theory makes them change depending on which branch of the
dungeon the hero is in. That isn't noticeable since they aren't drawn
as tiles, but it doesn't seem right.
Add a new window-port interface function
perminvent_info *
update_invent_slot(winid window, int slot, perminvent_info *);
That should be nice and flexible and allow exchanges of useful
information between the core and the window port. Information
to be exchange can be easily modified in include/wintype.h as
things evolve.
Information useful to the core can be exchanged from the
window-port in struct to_core.
Information useful from the core to the window-port can be
passed in struct from_core.
I'm not going to update any docs until much later after things
are fully working and settled.
This also doesn't fix or have anything to do with existing
TTY_PERM_INVENT issues.
This checks for 'TTYINV' in the environment and if found, it uses that
as a number describing a bit mask for how to show the perm_invent.
0 = current behavior, a-zA-Z in two columns (I've started referring
to those as panels because "column" is already used a lot);
1 = "show gold" => $a-zA-Z# in two columns; requires 1 more line;
2 = "sparse" => list all letters a-z in the left panel and A-Z in
the right whether there is an item in the slot or not, so that
open slots will be obvious;
3 = 1|2, "sparse" with $a-zA-Z$ instead of just letters;
4 = "in use" => full lines instead of side-by-side panels, listing
only items with non-zero obj->owornmask; currently requires 17
lines instead of 28 (or 29 for show-gold): room for top border,
15 lines of worn/wielded items, and bottom border; normal usage
would be capped at 3 weapon slots, 7 armor slots, and 4 accessory
slots, but it is possible to have more items in use (simplest
case is to pick up the iron ball while punished).
The #4 case isn't displaying its bottom border correctly and I haven't
figured out why.
If this turns out to be useful, perm_invent can become a compound or
some new option for perminv mode could be added.
Modify the error message delivery when too-small so that it works for
both NETHACKOPTIONS or .nethackrc and for 'O'. "Early failure" isn't
very early; using pline() instead of raw_print() ends up writing to
the base window but also works normally when used for failed attempt
to set perm_invent with 'O'.
Fix the off by one error in height which required an extra line that
ended up going unused.
Fix an off by one error in the middle divider. Forcing the same item
from the left column to the right column, I was seeing
"f - an uncursed +0 pair of leather glove" ["s (being worn)" truncated]
"F - an uncursed +0 pair of leather gl"
After the fix I get
"f - an uncursed +0 pair of leather glov"
"F - an uncursed +0 pair of leather glo"
(When terminal width is even, the left side is one character wider
than the right.)
Split the invent window creation code out of tty_create_nhwwindow() to
new routine tty_create_invent(). I came across
if (r == 0 || (newwin->maxrow - 1)
in the process (note lack of 'r ==' in the second part). I'm not sure
what the initialization code is intended to accomplish but missing
that init for the bottom (boundary box) row didn't seem to be causing
any problem.
This forces the required size to be big enough to handle statuslines:3
regardless of what the setting for that is at the time the perm_invent
window is created. When the value is 2, there will be a blank line
between status and the boundary box of perm_invent. When it is 3, the
third line will use that line and the only separator will be the top
boundary box line. Toggling back and forth with 'O' works as expected.