The recent change to mkclass() was letting genocided monsters be
created when role-specific monsters were chosen for quest levels.
makemon(Null) -> rndmonst() -> qt_montype() -> mkclass() -> mk_gen_ok()
was accepting members of the quest-specified class even when they
should have been rejected. I'm still not sure why the revised bit
manipulation didn't work as intended; the re-revised code does.
G_IGNORE was a bug waiting to happen since it gets passed to
mkclass() as a mons[].geno flag but is used to control the use of
mvitals[].mvflags values. It's still being misused but at least
it doesn't conflict with any of the other flags now.
Fixes#352
If a special level explicitly requests eg. a statue with a genocided
monster class, allow generating it.
Rationale is that those objects were generated before the monsters
became extinct. Also fixes a lua error.
MS_MOO was placed among the humanoid sounds, resulting in a minotaur
being able to articulate "I'm hungry". Move it to the animal sounds,
which causes almost all the sounds to be renumbered.
Give MS_MOO to rothes.
Change mumak from MS_ROAR to new sound MS_TRUMPET and mastodon from
silent to that.
I changed MS_ORC from a synonym for MS_GRUNT into a distinct type
which also just grunts. Grunt is in the animal group of sounds and
orc is now in the 'other' group (neither animal nor understandable
humanoid). [There are a bunch of other humanoid monsters (gnomes and
ogres, for example) that still use MS_GRUNT. They aren't animals so
that's not right.]
Have pets who beg for food but happen to have 'other' sounds between
animal and humanoid be described as looking hungry instead of being
skipped.
Hat tipped to a peaceful humanoid will behave as non-peaceful if
Conflict is active (without giving the monster a resistance check).
Despite mons[].msound getting new values, save files should be ok.
I did my best to exempt some of the bigger aligned blocks from the reformatting
using the /* clang-format off */ and /* clang-format on */ tags. Probably some
that shouldn't have been formatted were anyway; if you encounter them, please
fix.
The clang-format tags were left in on the basis that it's much easier to prune
those out later than to put them back in, and it means that, modulo my custom
version of clang-format, I should be able to run clang-format on the source tree
again without changing anything, now that Pat has fixed the VA_DECL issues.
This is a foundation patch for patches to follow.
- use a full short index for mon->cham field.
- The current system of providing CHAM_XXX values
was limited to the 3 bits allocated in the bitfield and invalidated
save/bones if the field was expanded.
- The current system didn't provide an easy backwards change
if multiple monster types wanted to use the bit, there was a one
to one mapping: For instance, if you wanted a CHAM_VAMPIRE,
and you wanted vampires, vampire lords, and Vlad to use it, you
would have to have CHAM_VAMPIRE, CHAM_VAMPIRE_LORD,
and CHAM_VLAD defined to achieve that with the one-to-one backward
mapping.
- This new way just uses the mon[] index in the mon->cham field and
eliminates the need for CHAM_XXX (CHAM_ORDINARY is still used).
- no longer requires the cham_to_pm mappings
For now, the code is conditional on BARGETHROUGH
being defined, while it gets tested further. While behavior is
different with and without BARGETHROUGH defined, savefiles
are the same either way.
After this patch is applied, only the riders have the M3_DISPLACES
bit set, but the Wizard and Vlad probably should too. Any others?