Commit Graph

8124 Commits

Author SHA1 Message Date
nhmall
56a33d43da Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2 2019-02-23 12:11:33 -05:00
keni
1825f51c4f Minor Guidebook.{tex,mn} wording and typos. UR macro. 2019-02-22 20:00:14 -05:00
PatR
98002b3166 vms/Makefile.src - curses
Add curses dependencies to VMS Makefile.  Not tested.
2019-02-22 14:56:42 -08:00
PatR
17a00b5032 unix/Makefile.src - wincurs.h
I don't know whether anyone uses 'make tags' any more, but it was
missing include/wincurs.h (and win/curses/*.h, but I'm ingoring those).
2019-02-22 14:55:29 -08:00
PatR
e0db41572a more bz 1604 - re-do vs autoquiver
Take another crack at describing yesterday's do-again fix.  Having
'autoquiver' enabled wasn't necessary to encounter the problem.
Also, 'in_doagain' is an int rather than a boolean.
2019-02-22 12:54:39 -08:00
nhmall
fb14c283c3 fix typo in comment 2019-02-22 09:00:53 -05:00
nhmall
1d66005ddd Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2 2019-02-22 08:43:11 -05:00
nhw_cron
c162850c7d This is cron-daily v1-Feb-22-2019. guidebook updated: doc/Guidebook.txt 2019-02-22 08:26:44 -05:00
nhw_cron
1fde15c609 This is cron-daily v1-Feb-22-2019. files updated: Files 2019-02-22 08:26:21 -05:00
PatR
2579a3dcbb fix #H8237 - corpse on an invalid trap
It's possible to get a rolling boulder trap which doesn't have any
boulder.  That isn't invalid, but if/when it happens on a shallow
level it shouldn't be covered by the corpse of a fake adventurer
since such a trap won't kill anyone.
2019-02-21 17:53:19 -08:00
keni
738dce6b00 set up for proper generation of Files file 2019-02-21 20:32:36 -05:00
PatR
9c4a6afe46 fix bz 1604 - re-do vs autoquiver
One-line fix is much shorter than attempting to describe the problem.
^A could misuse previous input if 'f'<direction> needed to fill the
quiver and there was nothing suitable, so that the sequence became
'f'<what to throw>.  If previous <direction> was an inventory letter
that was occupied, and the item it that slot wasn't already worn in
some other slot, it would be put in quiver slot.  Then player would
be asked for direction rather than immediately throwing it since the
what-to-throw prompt had just used up the last of the ^A queue.

Miscellaneous formatting included....
2019-02-21 13:28:18 -08:00
nhmall
ecaed7efbc Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2 2019-02-20 08:54:30 -05:00
PatR
8b08378bf7 DECgraphics vs eight_bit_tty
The fuzzer likes to set options randomly; the combination of
DECgraphics symbol set (on a display capable of rendering it) plus
eight_bit_tty produces a bizarre map display.  Make DECgraphics
override eight_bit_tty rather than the other way around.
2019-02-19 18:25:02 -08:00
nhmall
87783b1c48 Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2 2019-02-19 07:39:52 -05:00
PatR
01c400a200 OSX has /dev/random
We aren't defining BSD for OSX but we probably should be.  This doesn't
go that far, just changes a couple of __APPLE__ for MACOSX (set up in
config1.h) and defines DEV_RANDOM as "/dev/random".
2019-02-18 15:34:09 -08:00
PatR
b516b5fd9e more #H8215 - monster instrinsics 2019-02-18 15:24:02 -08:00
PatR
48ea357266 poly'd hero movement
Noticed while fixing the 'monster intrinsics from worn gear' bug(s):
set_uasmon() calls set_mon_data(&youmonst,...) which updates movement
when the monster polymorphs into something slower, then it did the
same thing to youmonst.movement itself, hitting the hero with a double
dose of reduction for any movement points not yet spent on current
turn.  Remove the set_uasmon() side of that, and change set_mon_data()
side to add a redundant non-zero test to prevent static analysis from
warning that it might be dividing by 0.
2019-02-18 13:24:58 -08:00
PatR
a6ff7210be fix #H8215 - monster intrinsics from worn gear
Fixes #177

The monst struct has 'mintrinsics' field which attempts to handle
both mon->data->mresists and extrinsics supplied by worn armor, but
polymorph/shape-change was clobbering the extrinsics side of things.
Potentially fixing that by changing newcham() to use set_mon_data(...,1)
instead of (...,0) solved that but exposed two other bugs.  Intrinsics
from the old form carried over to the new form along with extrinsics
from worn armor, and update_mon_intrinsics() for armor being destroyed
or dropped only worked as intended if the armor->owornmask was cleared
beforehand--some places were clearing it after, so extrinsics from worn
gear could persist even after that gear was gone.

So, fixing the set_mon_data() call in newcham() was a no go.  This
fixes update_mon_intrinsics() and adopts the suggested code from
github pull request #177 to have mon->mintrinsics only handle worn
gear instead of trying to overload innate intrinsics with that.  This
is a superset of that; the flag argument to set_mon_data() is gone
and mon->mintrinsics has been renamed mon->mextrinsics.  (The routine
update_mon_intrinsics() ought to be renamed too, but I didn't do that.)
2019-02-18 13:17:14 -08:00
nhmall
862939b6ee Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2 2019-02-18 11:53:19 -05:00
PatR
6b54456c45 extended #version windowing options
When makedefs generates dat/options for #version, enhance the
formatting of the 'supported windowing systems' section with more
thorough word fill and also emphasize the actual window system names
so that user can tell what value to give to OPTIONS=window_system:%s
when picking one of them.  Before and after

Supported windowing systems:
    traditional tty-based graphics,
    terminal-based graphics using curses libraries, and X11
    with a default of tty.

Supported windowing systems:
    "tty" (traditional text with optional line-drawing), "curses"
    (terminal-based graphics), and "X11", with a default of "tty".
2019-02-17 15:00:43 -08:00
PatR
4a9a92a2e8 VMS curses
Add untested support for building the curses interface instead of or
in addtion to tty.

While in there, update Makefile.src's isaac64.obj dependency.
2019-02-16 15:34:23 -08:00
nhmall
e916eb927f Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2 2019-02-16 14:22:09 -05:00
nhmall
d5d4aed4e1 NetHack Windows curses port build with Jan 2019 PDCurses update
Clear up some NetHack warnings with updated PDCurses by using
-DCHTYPE_32

..\win\curses\cursinvt.c(98): warning C4244: 'function': conversion from 'attr_t' to 'int', possible loss of data
..\win\curses\cursinvt.c(101): warning C4244: 'function': conversion from 'attr_t' to 'int', possible loss of data
..\win\curses\cursinvt.c(105): warning C4244: 'function': conversion from 'attr_t' to 'int', possible loss of data
2019-02-16 14:15:35 -05:00
nhmall
daebe4f03d Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2 2019-02-15 19:01:52 -05:00
PatR
fc2f2c51a4 VMS system.h bit
Avoid some duplicate declarations for VMS.  The one for lseek()
has become an issue--not fixed here--and this narrows it down to
one place.
2019-02-15 14:10:09 -08:00
nhmall
0aa7df23be Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2 2019-02-15 15:24:45 -05:00
PatR
109a9707ae array lint
Suppress a diagnostic from the VMS compiler that the '&' in '&array'
has no effect.
2019-02-13 16:11:23 -08:00
nhmall
dbd7e9ffc3 Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2 2019-02-13 14:57:47 -05:00
PatR
a41d63d146 fix #H8183 - leather jacket doesn't show AC
Leather jacket doesn't take multiple turns to wear, so wearing it
wasn't calling Armor_on() and recently moved 'uarm->known = 1' didn't
get executed.  Not reported yet but had the same issue:  fedora and
dented pot wouldn't call Helmet_on().
2019-02-12 15:40:05 -08:00
PatR
1a8a774719 Guidebook tweak - options parsing 2019-02-11 16:30:46 -08:00
PatR
4bb5560961 more #H8167 - late messages
Do late message suppression in a different fashion.  Also, there are
more messages than shk taking hero's possessions and guard taking
hero's gold that need to be suppressed if regular message delivery
is no longer possible:  "do not pass Go", "you arise from the grave
as a foo", "the corridor disappears", "you are encased in the rock".
Those last two are from vault handling but take place in a convoluted
manner:  paygd -> mongone -> grddead -> clear_fcorr.
2019-02-11 13:39:34 -08:00
nhmall
684fee0f64 typo 2019-02-11 14:35:25 -05:00
nhmall
4150d0b443 use the NetHack macro NHSTDC in makedefs 2019-02-11 12:28:57 -05:00
nhmall
fb5e6a7bb3 arrange platform/interface fixes alphabetically by platform in fixes36.2 2019-02-11 12:23:00 -05:00
nhmall
4e14516e2d Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2 2019-02-11 12:03:49 -05:00
PatR
f3e7f49714 fix #H8167 - shopkeeper message after ending game
Closing nethack's window sets 'program_state.stopprint' to inhibit
disclosure interaction, but shopkeeper claiming hero's stuff or vault
guard claiming hero's gold didn't honor that and just issued normal
pline messages.  For win32, they got delivered in a popup even though
nethack's window had gone away.

Make those two end-of-game situations honor 'program_state.stopprint'.
[Fix not tested on win32...]
2019-02-10 17:45:26 -08:00
nhmall
6675055920 Guidebook date update 2019-02-10 19:02:06 -05:00
nhmall
44b6808580 Guidebook consistency improvement 2019-02-10 18:48:50 -05:00
nhmall
d711f1a167 Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2 2019-02-10 18:21:43 -05:00
PatR
da1212077d isaac64 on vms
Not tested yet...
2019-02-10 13:54:16 -08:00
PatR
f067a3e9ff compiling isaac64.c
Revise isaac64.c so that it can be compiled unconditionally and
yield nothing if USE_ISAAC64 isn't defined.  Necessary for building
via vmsbuild.com.
2019-02-10 13:41:45 -08:00
nhmall
7f5ce35dae Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2 2019-02-10 00:05:44 -05:00
PatR
16dc5870cb comment typo 2019-02-09 16:27:51 -08:00
PatR
128d1628a9 fix #H8124 - interrupted donning gives player info
about the armor.  Wearing armor sets obj->known, making its enchantment
be shown when it gets formatted, because the AC value on the status line
lets the player deduce what that is.  It was being set at the beginning
of the wear operation.  If the armor got stolen before it became fully
worn, the enchantment was still shown.  Defer that until the end of the
operation.  An attentive player can still deduce the enchantment if the
item is stolen (because its protection starts immediately) but the hero
won't learn that enchantment unless the donning completes.

This might be suboptimal but it isn't qualitatively different from
watching a pet walk/not-walk over items whose bless/curse state isn't
known or dropping unidentified items in a shop to check their price.
The player can deduce something that the hero doesn't know yet.
2019-02-09 16:07:18 -08:00
PatR
2d62513b1b minor nitpicks
A couple of trivial things I noticed while looking at status cleanup.
2019-02-09 15:33:16 -08:00
PatR
d80fd8a014 curses status cleanup
Stop the last of the memory leaks occuring during basic usage.
2019-02-09 15:30:53 -08:00
nhmall
8da50471fe Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2 2019-02-08 19:58:36 -05:00
PatR
d4d7901eff more curses memory
Message history now cleaned up at game end.  Status window cleanup is
not taking place because the core is suppressing it #if STATUS_HILITES.
2019-02-08 16:51:33 -08:00
nhmall
50325f705f Merge branch 'NetHack-3.6.2-beta01' into NetHack-3.6.2 2019-02-08 19:03:20 -05:00