Commit Graph

114 Commits

Author SHA1 Message Date
nhkeni
1647125f89 rationalize extensions in doc directory
rename text files to have .txt extension, etc
    update references to changed filenames
2022-01-29 16:28:06 -05:00
PatR
993477b48f X11 topten display
Make the same change as was done for Qt three or so weeks ago:  force
the 'toptenwin' option on in X11_init_nhwdinows() so that scores (or
wizard mode "your score is ignored") are shown in a popup text window
instead of being sent to stdout.
2022-01-27 16:11:22 -08:00
PatR
415cfd808c X11 fixes
Fix the warnings issued when compiling win/X11/.  The error handler
one is presumeably due to a change in /usr/include/X11/Intrinsic.h
between different releases of X11 and is inconsequential.  The
indentation ones represented real bugs.  The X11 convention of using
'foo(); argcount++;' requires braces when preceded by 'if' or 'else'.
I don't know why the convention doesn't use comma instead of semi-colon
between the function that adds an entry to an argument list and the
accumulating count of the number of those arguments.

A few years ago I added code to zero out various argument lists prior
to their use, which shouldn't have been necessary.  The wrong argument
count being used when the 'if (whatever)' check fails could possibly
have been the reason that pre-zeroing solved mystery problems.  I don't
remember enough details to attempt to go back and retest with this fix
in place.
2022-01-09 13:27:23 -08:00
nhmall
227ef401df change NetHack's MACOSX references to MACOS 2021-07-24 17:52:47 -04:00
PatR
b3d21fd337 X11 perm_invent positioning
Change the '|'/#perminv final positioning for X11 to be the same
as for curses:  finishing with <escape> leaves the current view,
with <return> resets to unscrolled.

Actually getting ESC and RET to the right place wasn't trivial;
down the rabbit hole and out the other side.  Using yn_function()
to get the #perminv keystrokes is less than ideal.  (curses also
started that way but switched to raw character input for this.)
2021-03-16 09:13:55 -07:00
PatR
946df19ea2 \#perminv, 2 of 2: implementation
Add new '|' command, aka #perminv, which allows the player to
send menu scrolling keystrokes to the persistent inventory window.

Implemented for X11, where its usefulness is limited, and for
curses, where it is more needed and also more fully functional.
The interface can either prompt for one keystroke, act upon it,
and return to normal play, or it can loop for multiple keystrokes
until player types <return> or <escape>.  X11 does the former if
the 'slow' application resource is False so that prompting uses
popups, and the latter when 'slow' is True where prompting is in
a fixed spot and doesn't end up causing the persistent inventory
window to be stacked behind the map window.  curses always does
the loop-until-done approach.  It also accepts up and down arrow
keys to scroll one line at a time.

Also adds two new menu scrolling commands, menu_shift_right (key
'}' by default) and menu_shift_left ('{') if wincap2 flags contain
WC2_MENU_SHIFT.  Shifting allows different substrings of too-long
lines to be seen.

For X11, neither works because their handling requires a horizontal
scrollbar and for some reason that escapes me our menus don't have
one of those.  If they did, shifts could work for all menus but a
shifted window would hide the selection letters.  So shifting would
be most usefully done as:  pan right, read more of any long lines,
immediately pan back to the left.

For curses, they only apply to the persistent inventory window.
Shift right redraws it with class headers and inventory letters
shown normally but the item descriptions omit their leftmost
portion, showing more text towards the end.  Shift left reverses
that and does nothing if the beginning is already in view.  Forward
and backward scrolling while shifted leave the shift in place.
2021-03-13 18:18:53 -08:00
PatR
dd49431296 \#perminv, 1 of 2: groundwork
Give the window-port side of *_update_inventory() an argument.
Calls in the core still omit that; invent.c's update_inventory()
is the only place that cares.
2021-03-13 18:17:00 -08:00
PatR
160344feaa scrollbar handling by X11
Looking up scrollbars did not work as intended.  The code wanted an
ancestor widget that had both horizontal and vertical scrollbars,
but menus either have none or just vertical.  The lookup code found
some top level widget and returned bad data.
2021-03-12 18:06:43 -08:00
PatR
ed349cd5fe X11 yn_function() again
Widget widths should have type 'Dimension' rather than plain 'int'.

Perform a couple of things once during popup widget creation rather
than every time it gets popped up.
2021-02-22 01:10:14 -08:00
PatR
8195334d65 X11 popup yn_function resizing
When X11_yn_function() re-uses a popup widget to issue a prompt
and get the player's response, make it resize properly.  I'm not
sure why the old hack for that apparently worked for some folks
and not for me, or why this does work for me.  At least it does.

Also, make the minimum popup width be 25 characters so that
really short prompts don't result in tiny popups.  Since the
popup appears at whatever spot the pointer happens to be sitting,
it isn't always immediately noticeable when the player is using
the keyboard rather than the pointer.
2021-02-21 17:30:09 -08:00
PatR
316a9a1809 X11 getline refinement
X11_getlin() echoing its prompt and response to message window
truncates combined value to maximum allowed pline (rather than
having pline truncate it).  But it was truncating the response
as if the prompt was maximum allowed length instead of its actual
length, so possibly hiding some of the user's text unnecessarily.
2021-02-20 16:25:12 -08:00
PatR
a32002eb88 X11 getline: log prompt and response
After player has responded to a getline prompt, echo the prompt
and the line of text response to the message window.  Uses pline()
so also gets put into core's message history for dumplog.
2021-02-19 15:38:31 -08:00
PatR
31b0847bd7 X11's yn_function() echoing its response
X11_yn_function() issues a pline() to put the prompt and player's
response into the message window.  Change it to use visctrl() to
make sure that the response character is ledgible when something
like the '&' command allows an arbitrary answer.

This patch adds a leading space and two extra trailing spaces
to the prompt when it's being issued via popup, but that hasn't
affected the issue mentioned next....

The popup prompting when the 'slow' resource is False doesn't
always resize properly.  I saw both too wide and too narrow
[What do you want to throw? [abc] ]b
[       In what direction?        ]
and
[Really quit? [yn] (n) ]y
[Dump core? [ynq] (q) ]n   (size seemed right, but hard to tell)
[Do you want your posses]  (might have shown one more letter;
                            resize doodad in window's bottom right
                            corner on OSX oscures the rightmost
                            column--which is ordinarily a space)
The truncated one did accept responses.  If I answered 'n' then
the next question was truncated too, but for 'y' (plus ensuing
feedback) it would be sized correctly for the question after that.

To be clear:  the popup width issue was present before this change
and is still present after it.  The code already has a hack that's
intended to deal with this but it doesn't do the job for me.
2021-02-15 19:09:00 -08:00
PatR
8fff588ab3 X11 persistent inventory again: initial display
If 'perm_invent' is preset in player's options, have X11 show the
persistent inventory window from the start instead of waiting for
an 'i' command.  moveloop() prolog needed a tweak do deal with it
cleanly.

Require WC_PERM_INVENT in order to honor the perm_invent option.
X11 and curses already set that, tty and curses don't support it,
so only Windows GUI needed to be updated for it.
2021-02-14 00:57:34 -08:00
PatR
36179da82f X11 perm_invent: handle 'O' toggling off perm_invent
When persistent inventory window is up, remove it if 'perm_invent'
option gets set to False.  This has a side-effect of fixing the
end-of-game prompting problem it caused.
2021-02-13 19:17:20 -08:00
PatR
be9a2c2907 X11: persistent inventory issues and hack for OSX
This hack prevents the perm_invent window for X11 on OSX from
creeping every time it gets updated.  It is far from perfect and
at the very least ought be handled via user settable X resources
rather than hardcoded values, but it's as much effort as I'm likely
to spend.

Add a new file containing a list of issues that ought to be fixed.
The initial entries are things I noticed while experimenting with
perm_invent; there is lots of older stuff that could/should be
there too.  I'm not sure whether the first one is OSX-specific; the
others aren't.
2021-02-12 15:07:51 -08:00
PatR
73ad32abc9 recent X11 bit: X11_bail() doesn't return 2021-02-10 18:52:22 -08:00
PatR
67d94d2930 partial fix for #K3262 - X11 perm_invent panic
Prevent the "X Error (bad Atom)" situation that causes an
"X Error" panic.

The issue isn't fixed.  This fails to implement the intended
functionality of having the X server remember the persistent
inventory window's location across games (until the next time
that the X server restarts).  Worse, on OSX the window creeps
each time it is updated (visually it seems to be moving down by
the height of the window's title bar).

That's not as bad as having it move to the pointer's location as
it did in 3.6.1, but prior to the commit which introduced this
code that had been fixed and it stayed put during the current
game, so more work is definitely needed.
2021-02-06 16:04:44 -08:00
Dean Luick
cf3ad240ac Fix X11 warnings 2021-01-28 21:12:06 -06:00
nhmall
f963c5aca7 switch source tree from k&r to c99 2021-01-26 21:06:16 -05:00
PatR
891b8e3913 X11 selectsaved followup 2021-01-19 17:15:51 -08:00
PatR
d1e4623a0e X11: selectsaved
Implement the 'selectsaved' option for X11.  Requires that
SELECTSAVED be defined at compile time.

Behaves the same as for tty and curses except that if you
choose 'quit', the intended "until next time..." message doesn't
get delivered anywhere.
2021-01-19 16:59:36 -08:00
nhmall
c9673b3d9e more window port interface adjustments
further adjustments to the window port interface to pass a pointer
to a glyph_info struct which describes not just the glyph number
itself, but also the ttychar, the color, the glyphflags, and the
symset index.

This affects two existing window port calls that get passed glyphs
and does the parameter consistently for both of them using the
glyph_info struct pointer:
	print_glyph()
	add_menu().

The recently added glyphmod parameter is now unnecessary and has been
removed.
2021-01-05 10:09:37 -05:00
nhmall
ac9ba38449 file header bump from "NetHack 3.6" to "NetHack 3.7" 2020-08-03 22:07:36 -04:00
PatR
d984b0b87c X11 - ice on black&white text map
Add support for black&white ice (3.7.0 feature) similar to already
supported black&white lava:  show in inverse video if it uses the
same character as floor (in the ice case; as water in the lava case).

Inverse for monster detection, black&white lava, and now black&white
ice was being done unconditionally but has been changed so that the
user can disable it by toggling the 'use_inverse' run-time option.

[Bug noticed in the process:  if you move an inverse video cursor
onto inverse video detected monster/lava/ice (when doing farlook, for
instance), the cursor disappears.  I'm not sure how to address that.]
2020-04-06 14:15:36 -07:00
Pasi Kallinen
5f9714bf92 Remove workarounds for ancient compilers 2020-04-03 08:21:08 +03:00
PatR
3cd9d1afd8 X11 status overhaul
I started out adding a few new status conditions to X11's "fancy status"
(the default) to gauge how difficult it was going to be.  In the process
I found several latent bugs.  After fixing those, I decided that the same
status conditions should be added to the alternate "tty-style status".
Lots more latent bugs, some of the same nature, others different.  Things
spiraled until the code change is very substantial.

Code for the old two-line status is still present but I don't know how
to activate it.  Unlike tty-style status, it composes and displays two
lines of text and isn't capable of highlighting portions of that text,
so it would be considered deprecated anyway.

All testing was done with the default NetHack.ad (except when turning
'fancy_status' off) so I don't know whether the new code might override
previously customizable status settings.  I'm not sure whether this list
covers all the fixes....

both tty-style and fancy
  add new status conditions 'grabbed' (by eel), 'held', 'trapped', and
    'sinking-into-lava' (others will eventually follow); grab and lava
    are on by default, the others have to be enabled via options

both tty-style (not handled) and fancy (faulty boolean logic)
  polymorphing didn't change Xp to HD (silver lining: rehumanizing
    didn't need to reverse it)

tty-style only; fancy was ok
  force white text (on black background) instead of settling for gray
  turning on optional showexp, showscore, and/or time worked but turning
    them back off again didn't remove the relevant fields
  polymorphing when showexp was on didn't suppress Exp-points

tty-style only; fancy uses different layout
  condense conditions into simple left-to-right space separated list
    instead of giving them specific locations and having gaps of blank
    space for conditions that aren't in effect

tty-style only; not applicable for fancy (status_hilites not implemented)
  all highlights stuck if 'statushilites' was reset to 0 to disable them
  displaying anything with bold attribute stuck; it wouldn't revert to
    normal text if a different highlight rule without bold was used for
    subsequent updates
  avoid inverting leading space that separates from preceding field when
    highlighting with inverse video attribute
  add support for 'dim' attribute using gray foreground (only viable
    after the fix for white foreground)

fancy only
  reorganize the field layout so that things line up nicely instead of
    having columns with six, seven, or eight lines be spread over same
    amount of vertical space
  line up the values of the six characteristics, similar to how vertical
    status works in curses: all two digits; when exceptional strength is
    present, the '18' lines up and rest goes past implicit right margin
  use status conditions as provided by core instead of duplicating them
    (other fields still duplicate stuff done in botl.c); doing this
    required forcing 'VIA_WINDOWPORT()' if built without STATUS_HILITES
2020-03-14 03:47:27 -07:00
nhmall
68fdc3bbcb February 2020 options.c overhaul
combine boolean and compound options into a single allopt[] array for
processing in options.c.

move the definitions of the options into new include/optlist.h file which
uses a set of macros to define them appropriately.

during compile of options.c each option described in include/optlist.h:
   1. automatically results in a function prototype for an optfn called
      optfn_xxxx (xxxx is the option name).
   2. automatically results in an opt_xxxx enum value for referencing
      its index throughout options.c (xxxx is the option name).
   3. is used to initialize an element of the allopt[] array at index
      opt_xxxx (xxxx is the option name) based on the settings in the
      NHOPTB, NHOPTC, NHOPTP macros. Those macros only live during the
      compilation of include/optlist.h.

each optfn_xxxx() function can be called with a req id of: do_init, do_set,
get_val or do_handler.

req do_init is called from options_init, and if initialization or memory
allocation or other initialization for that particular option is needed,
it can be done in response to the init req.

req do_set is called from parseoptions() for each option it encounters
and the optfn_xxxx() function is expected to react and set the option
based on the string values that parseoptions() passes to it.

req get_val expects each optfn_xxxx() function to write the current
option value into the buffer it is passed.

req do_handler is called during doset() operations in response to player
selections most likely from the 'O' option-setting menu, but only if the
option is identified as having do_handler support in the allopts[]
'has_handler' boolean flag. Not every optfn_xxxx() does.

function special_handling() is eliminated. It's code has been redistributed
to individual handler functions for the option or purpose that they serve.

moved reglyph_darkroom() function from options.c to display.c
2020-02-26 00:24:37 -05:00
nhmall
d81c096ce6 window port interface change - add mbehavior flags to start_menu()
Provide a way to communicate additional behaviors and/or appearances
desired from NetHack window port menus.

This is foundation work for changes to follow at a future date.
2020-02-20 20:12:51 -05:00
nhmall
61d0d21f47 avoid link error with gcc 10 which enables -fno-common by default 2020-01-27 08:23:56 -05:00
PatR
6e136b19c4 X11_add_menu() 2019-12-22 17:05:42 -08:00
nhmall
3a84bff7f3 Merge branch 'NetHack-3.6' 2019-11-30 15:41:52 -05:00
nhmall
42a13a1198 has_color() performance fixes
Performance profiling showed that multiple strcmpi() calls were
occurring each and every time a character was going to the map.

This update:
- honors the WC_COLOR capability
- It allows a window-port to control individual color availability should the window-port wish to do so.
- Makes checking on the individual colors for the active window-port is a straightforward table lookup at the CLR_ offset.

iflags.use_color remains a master on/off switch for use of color, regardless of the capability
compiled into the game (default TRUE).

The has_color() routine, which is now a shared routine in src/windows.c, could likely be made
into a simple macro to eliminate the function call, but this update does not go that far.

This hits a lot of port files due to the window-port interface change, mostly cookie-cutter.
2019-11-30 11:44:07 -05:00
PatR
e107fdb4ab 3.7 X11 collission with variable 'g' 2019-06-08 07:51:45 -07:00
Pasi Kallinen
fdb2c91723 Fix X11 compilation 2019-05-09 10:23:29 +03:00
nhmall
fc9dde7ae1 Merge branch 'NetHack-3.6.2' 2019-03-13 20:21:56 -04:00
PatR
62a34040bd X11 graphical tombstone tweak
Add some bullet-proofing to the X11 graphical tombstone sanity check.
Probably not necessary but better safe than sorry.
2019-03-12 18:37:15 -07:00
nhmall
fa186b49a1 Merge branch 'NetHack-3.6.2' 2019-03-12 21:18:46 -04:00
PatR
8e7fe38dae avoid crash for X11 tombstone
If nethack is built to use graphical tombstone but file rip.xpm is
missing from the playground, there would be a crash if the rip output
was shown.  My first attempt to fix it prevented the crash but didn't
display any tombstone, just the last couple of lines of output which
follow the tombstone.  This keeps that in case of some other Xpm
failure, but checks for rip.xpm via stdio and reverts to genl_outrip
for text tombstone if it can't be opened.
2019-03-12 13:31:00 -07:00
nhmall
a09d2248cb Merge branch 'NetHack-3.6.2' 2018-12-29 08:47:16 -05:00
PatR
4cbfb7d05f X11 USE_XPM lint 2018-12-29 03:02:07 -08:00
Bart House
198e44216e Instance globals changes needed for X11 and gem ports. 2018-12-24 16:58:32 -08:00
Bart House
e5e906dc3b Changes needed in various ports due to globals changes. 2018-12-24 14:47:51 -08:00
Pasi Kallinen
75bf7c1975 X11: Disable menucolors when showing text files 2018-11-30 15:26:38 +02:00
Pasi Kallinen
312f7ccc10 X11: Fix msghistory restore segfault 2018-10-30 17:40:22 +02:00
PatR
d77ecd4ae5 X11 menu tweaks
Restore handling for keystrokes on PICK_NONE menus so that scrolling
via keys works for them.  (That handling was disabled as part of the
patch to support MENUCOLORS.)

Enable [cancel] button for all menus.  (That had apparently been
grayed out for PICK_NONE menus since day 1 for X11 windowing.)
2018-10-27 19:26:56 -07:00
Pasi Kallinen
fd60e11d8d X11: Remove leftover file display stuff 2018-10-27 20:47:27 +03:00
Pasi Kallinen
6d70997869 X11: Reuse menu code to display files
Previously the code used the ASCII Text Athena widgets for displaying
file contents. Unfortunately, the widget made it impossible to control
scrolling or pretty much anything else.

Use the menu code instead, making the file display window behave properly.
2018-10-27 13:58:59 +03:00
Pasi Kallinen
45ecbb84d6 X11: Move color and font structs
... so that other window types can also use them.
2018-10-23 20:30:48 +03:00
Pasi Kallinen
0470065b47 X11: TTY-style status lines
Set X resource NetHack*fancy_status: False to enable the TTY-style
status lines. Default is the fancy status.

This patch is somewhat unfinished - even though the TTY-style status
allow for status hilites, the colors don't work correctly yet.
Also changes the fancy status to use the windowport notification code.
2018-10-22 21:26:56 +03:00