Commit Graph

131 Commits

Author SHA1 Message Date
Sean Hunt
5fb3fea9c6 Remove experimental Unicode support.
This reverts commit 7f0f43e6f9 and some related
subsequent commits.

This compiles, but I have not done extensive testing.

Conflicts:
	include/config.h
	include/decl.h
	include/extern.h
	include/global.h
	include/tradstdc.h
	include/wintty.h
	src/drawing.c
	src/files.c
	src/hacklib.c
	src/mapglyph.c
	src/options.c
	sys/winnt/nttty.c
	win/tty/getline.c
	win/tty/topl.c
	win/tty/wintty.c
2015-03-17 18:46:45 +02:00
Sean Hunt
11d11c5de3 Make LOADSYMSETS unconditional.
There are some bugs here, but this functionality should make it into the release
in some form.
2015-03-17 18:46:39 +02:00
Sean Hunt
3481ec6589 Make AUTOPICKUP_EXCEPTIONS unconditional. 2015-03-17 18:46:37 +02:00
Pasi Kallinen
099a1b7b32 Apply paxed's DEBUG patch to remove DEBUG/D_DEBUG.
Move debugging output into couple preprocessor defines, which
    are no-op without DEBUG.  To show debugging output from a
    certain source files, use sysconf:

    DEBUGFILES=dungeon.c questpgr.c

    Also fix couple debug lines which did not compile.

This also includes fixes due to Derek Ray to depugpline to work better
on other platforms.
2015-03-17 18:46:27 +02:00
Sean Hunt
cc7ab4a2da Make WIZARD unconditional. 2015-03-17 18:46:17 +02:00
Sean Hunt
ffd201495c Make REINCARNATION unconditional.
There is a lot of code affected by this, and Pat Rankin correctly
observes that it would be better to store roguelike as a level flag
rather than just using Is_rogue_level. A note for the future.
2015-03-17 18:46:08 +02:00
keni
25cd007c48 Bulk recovery of file CVS headers and addition of NHDT- headers. 2015-03-17 18:45:12 +02:00
nethack.rankin
d3c59c9e84 more dupstr (trunk only) 2012-03-10 02:49:08 +00:00
nethack.rankin
78127038a0 replace core use of strdup() with dupstr() (trunk only) 2012-03-10 02:22:07 +00:00
nethack.allison
a4cb32e786 redeclare n for SYSCF only 2012-02-24 01:01:03 +00:00
nethack.allison
252e005e45 build bit
files.c
../src/files.c(2039) : warning C4101: 'n' : unreferenced local variable
2012-02-22 06:26:04 +00:00
nethack.rankin
e8e62b561e files.c cleanup and/or trashing (trunk only)
I started out changing some bar=strcpy(alloc(strlen(foo)+1),foo)
sequences to bar=dupstr(foo), then decided to try to clean up the lint
From a bug report.  I'm not sure
whether the final result is worth it, and the MICRO configurations need
to test configuration file processing for LEVELS and RAMDISK.  There were
three different sets of conditionals being used for that.

Declaration             Parsing                          Assignment
#if MICRO || WIN32      #if MICRO && !NOCWD_ASSUMPTIONS  #if MICRO && !NOCWD_
 char tmp_levels[]       read LEVELS into tmp_levels     # if MFLOPPY
# if MFLOPPY && !AMIGA  # if MFLOPPY && !AMIGA            handle tmp_levels
 char tmp_ramdisk[]      read RAMDISK into tmp_ramdisk   #  if !AMIGA
# endif                 # endif                           handle tmp_ramdisk
#endif                  #endif                           #  endif x 3

The revised code uses the middle set; the other two are gone.  This means
that MICRO+!MFLOPPY will use LEVELS instead of silently ignoring it, which
might need to be changed.
2012-02-21 04:05:45 +00:00
keni
1d219b4e1b SYSCF bits
(This covers some thing that Pat found and some things I found while working
on those.)
Unscramble duplicate use of GREPPATH and GDBPATH symbols.
Add some more info to config.h.
Make missing SYSCF_FILE a fatal error.
Make a parse error in SYSCF_FILE a fatal error.
Rename PANICTRACE_GLIBC (et al) to PANICTRACE_LIBC (et al) since FreeBSD
 and Mac OS X (at least) also implement the needed API.
Allow SYSCF_FILE to be unreadable by the user (for setgid installs).
If SYSCF, do NOT fall back to the compiled in WIZARD account.
Put WIZARD into sysopt and remove special cases in authorize_wizard_mode().
2012-01-27 20:15:31 +00:00
keni
1ce2514014 add EROFS case to lock_file()
From an old email: perhaps this will help users with "run from distro"
issues.
2011-11-16 16:20:45 +00:00
nethack.rankin
4222d09874 SYSCF/PANICLOG fix (trunk only)
files.c wouldn't compile if SYSCF was defined and PANICLOG wasn't.
Also, a couple of PANICLOG option sanity checks treated 0 as an error
but then said that the value had to be 0, 1, or 2.  I went with the
message and changed it to treat 0 as ok.  Unfortunately the numeric
value is derived via atoi() so you get 0 from bogus input.  Perhaps it
should use sscanf(string,"%d%c",&number,&dummy)==1 to try harder to make
sure it actually gets a number.
2011-04-23 01:37:30 +00:00
keni
bd1a922dae Guidebook update and SEDUCE runtime switch
add SYSCF docs to the Guidebook because it's info needed in a binary distro
Guidebook.tex - also add some missing italics to some "NetHack" occurances
call nethack.org "official"
Guidebook.txt - didn't regenerate cleanly so no diff
add SEDUCE to SYSCF (only partly inspired by the recent email)
2010-05-13 00:54:13 +00:00
keni
cbd2a516e1 First batch of changes from FailSafeC
This is all tiny stuff - allow overriding WIDENED_PROTOTYPES from the hints
file, missing NO_SIGNAL conditionals, remove a GCC-ism, conditional indentation,
void return in a non-void function.
2010-02-10 16:08:51 +00:00
keni
9cd309157b make grep's path adjustable for PANICTRACE + more bits
Mac OS X doesn't have /bin/grep, only /usr/bin/grep.  Grr.
Don't try to parse PANICTRACE_GLIBC if the field doesn't exist.
2010-01-17 19:36:16 +00:00
keni
d80fcaada4 PANICTRACE (stacktrace on panic or signal) + bits
On crash signal or panic(), use a configurable method to get a stacktrace
the user can easily report to us.  Currently only for Unix/Linux and only
ifdef BETA.  Hopefully ports can add additional methods.

Bits:
- linux hints file had PREFIX definition in the wrong place
- sample sysconf file used wrong delimiter for WIZARDS
- fix grammar error in support message when using sysconf.wizards
- options.c comment typo
- capitalize "Crash test" output from #panic command
2010-01-15 19:54:37 +00:00
nethack.allison
3197e22563 Windows CE port fixes/enhancements (from <Someone>)
A few other fixes:
- bug: text window does not scroll left on left arrow
- pcmain.c: fix warning: _fileno() returns void* in Windows CE SDK

3.5.0 only:
- files.c: compile error: don't include <signal.h> if NO_SIGNAL is defined. WinMo does not support POSIX signals
- version.c: compile error: append_port_id() is undeclared
- link error: mktime() is unsupported -> define it in celib.c

-<Someone>
2009-10-22 02:59:35 +00:00
keni
8593cf6547 Add recordfile control to SYSCF.
Add sys/unix/sysconf, a sample sysconf file.
Move defines from topten.c to config.h so they can be seen globally.
Add persmax, pers_is_uid, entrymax, and pointsmin to struct sysopt, use
 in topten.c, populate in files.c
Warning cleanup in files.c.
BUGFIX: don't crash in unixmain.c if WIZARDS left unspecified.
hints/macosx10.5: don't hardcode "keni"; install sample sysconf; install
 sample ~/nethackrc
makedefs: add "system configuration" to compiled-with options list.
BUGFIX: if a game doesn't meet the criteria for making the record file it's
 shown to the user as having zero points because t1->points is set to zero
 to indicate that it doesn't get written back; display u.urexp instead.
2009-05-03 14:08:15 +00:00
keni
27c39a97e1 Allocation and style errors. Thanks Pat. 2009-03-20 20:31:14 +00:00
nethack.allison
76350a5348 Fix a few build issues seen by various compilers
that I have on my system but haven't used for a while
(a couple of warnings and a couple of errors)
2008-12-30 22:02:31 +00:00
keni
b5d05b2bca SHELLERS for SYSCF, MacOS 10.5 hints file (trunk only)
Add SHELLERS - people allowed to use ! command with same syntax as WIZARDS.
Add new hints file for 10.5, since the rules and commands for groups changed
(new commands introduced in 10.4, old ones removed in 10.5; creating a new
user under 10.4 gave you a matching group, in 10.5 it doesn't).  Also move
shared build into roughly right place in file system when being installed
for root - don't use ~root.
Makefile.top - don't remove ./-p unless it exists (that's always annoyed me).
fix error invoking macosx.sh
2008-06-14 20:57:21 +00:00
keni
7b2fb4d0b5 more warning cleanup (trunk only)
More warning bits that never got committed.
More appropriate compiler flags for warning checks (macosx only for the moment).
The changes in dgn*[lc] just rename line_number to nh_line_number to avoid a
clash, so no need to regenerate the lex output.
2008-04-18 17:37:33 +00:00
keni
97abafd41a add MAXPLAYERS to SYSCF (trunk only)
Add MAXPLAYERS to SYSCF config file; deprecate (but continue to support)
 MAX_NR_OF_PLAYERS in nethack.sh since it is trivially overridden in many
 (all?) cases and isn't useful for ports that don't use nethack.sh.
2008-04-07 22:27:18 +00:00
keni
6f0e178368 more SYSCF and related bits - cleanup and features
infrastructure for "system options" - things currently specified at build
 time that should be changeable at install time or run time but not really
 under user control
generalize contact info so it can be localized and it doesn't have to be
 an email address
move recently introduced WIZARDS into sysopt
drop bogus OPTIONS=wizards possibility
new function build_english_list() to comma-ize and add 'or' from a whitespace separated list: A.  A or B.  A, B, or C.
syscf file now handles: WIZARDS SUPPORT RECOVER
 SUPPORT specifies local support information
 RECOVER will eventually supply port-specific and/or localized info on how
  to run recover (or get it run for you).
Note: in sys/msdos I changed sys.o (generated from pcsys.c) to pcsys.o
Note: sys/msdos/Makefile.GCC has 2 rules for sys.o (now pcsys.o)
2008-01-31 00:56:59 +00:00
keni
f2d37bac2e system-wide configuration file
Add options SYSCF (to add a system-wide configuration file) and SYSCF_FILE
(for a file-based implementation of SYSCF) - this allows a binary distribution
to be configured at install time.  The only option supported at this time is
WIZARDS - a list of usernames which can use -D; currently only for unix-likes
but should be extendable to anything that has a concept of multiple users.
Add mac tty multiuser config using sgid.
2008-01-09 01:57:41 +00:00
nethack.rankin
a675cc6ed7 vms file access
Fix the problem From a bug report.  His system has a logical name "DATA" pointing at some disk, and
when the dlb utility tried to open "data" for inclusion in the library
being built at install time, it attempted to access the wrong thing and
failed.  He then attempted to fix it in a manner which let dlb finish, by
modifying dlb_main.c to append "." to file names that lack a dot, but
then nethack couldn't access "dungeon" in the library because string
comparison didn't match the altered dlb directory entry of "dungeon.".

     NetHack was working around this unintended interaction with the
environment issue in fopen_datafile(), and dlb was doing so for fopen()
but not open().  This moves nethack's fixup out of src/files.c and into
sys/vms/vmsfiles.c, adds another routine there so that both open() and
fopen() are covered, and updates the vms Makefiles so that the various
utility programs all link with vmsfiles.  (The build script vmsbuild.com
puts object files into a library and gets that last bit for free.)
2007-10-28 09:37:56 +00:00
nethack.rankin
acc0aa3ff3 WIZKIT overflow tweak (trunk only)
Redo the $WIZKIT overflow handling from a few days ago.  Instead of
having two migration codes which both mean "with the hero", combine them
and add a mask flag to control scattering at the destination to be able to
get the alternate behavior.
2007-06-19 03:13:20 +00:00
nethack.rankin
d1387f2b6b WIZKIT inventory overflow (trunk only)
Wizard mode's $WIZKIT can specify an unlimited number of items to
add to starting inventory and they'd be put there without regard to the
number of slots in use, potentially resulting in an arbitrary number of
'#' slot items.  Cap at 52 slots, same as when picking up, and put any
excess items at the hero's feet.  It's slightly tricky because the level
hasn't been created yet at the time the wizkit gets processed.
2007-06-16 04:18:14 +00:00
cohrs
c99c3459c8 saved game memory initialization (dev only)
Qt windowport crashed on startup because a couple alloc() calls in files.c
were not zero'ing out the memory afterward.  This resulted in uninit'd
memory access if there were no saved games.  This bug is in new dev code.
2007-02-23 03:44:50 +00:00
nethack.rankin
151dcad8fa hangup revamp (trunk only)
[See cvs log for src/cmd.c for more complete description.]

     This turns clearlocks() into a no-op during the period when the UNIX
port is asking the user to confirm whether to overwrite an existing game.
Also, this removes the duplication of code and function between hangup()
and end_of_input(), and it simplifies the check for whether hangups are
supported by adding new macro HANGUPHANDLING.  (I don't think global.h is
the best place to be defining that but I couldn't figure out where else
it would fit, other than repeating for individual xxxconf.h files.)  And
adds a couple more done_hup checks to try to cope with situations where
rhack() is being bypassed.  Lastly, having readchar() return EOF was
ignored for non-UNIX configs; now everybody gets ESC instead of letting
EOF be seen further inside the core.
2007-01-16 04:54:38 +00:00
nethack.rankin
f2d8a53718 hangup() cleanup; SIGXCPU handling 2007-01-09 05:29:17 +00:00
nethack.rankin
a654734476 saved-games menu for vms (1 of 2) (trunk only)
First cut at implementing SELECTSAVED for VMS.  Unfortunately, it only
works by default if the player is using a [probably] shared account called
"games" or "nethack", and displaying a menu of games available to restore
will likely have the side-effect of encouraging other players sharing that
account to steal each others saved games.  To use it with a normal account,
the player has to include "-ugames" or "-unethack" on the command line
(or OPTIONS=name:games in config file) to force the program to reach the
"Who are you?" stage.

     I've added a flag argument to set_savefile_name() so regularization
can be suppressed, allowing it to be used to construct a wildcarded file
specification.  I'm using that for VMS and have attempted to put in place
for WIN32CON, but the latter is not tested.

     The current WIN32CON and UNIX+QT_GRAPHICS methods of collecting save
file names is bug-prone if used on a shared playground directory.  Counting
matching file names first, then allocating memory and retraversing the
directory to copy those names into the allocated memory has a window of
vulnerability where the number of matching files could increase between the
counting and the copying.
2006-12-10 04:46:57 +00:00
nethack.allison
aed3d37e17 more unicode follow up
Set the unicode restriction bit when loading a symset when appropriate,
and a win32 console refinement.
2006-10-18 04:10:43 +00:00
nethack.allison
7f0f43e6f9 add some unicode support (trunk only)
This patch attempts to add some levels of unicode support
to NetHack.

The master on/off switch for any Unicode support is
defining UNICODE_SUPPORT in config.h. Currently
there is code support for two subsets of unicode support:

UNICODE_DRAWING

If UNICODE_DRAWING is defined, then the data
structures used to house drawing symbols are expanded
to the size of wchar_t, big enough to hold unicode characters.
A typdef called `nhsym' is involved and if UNICODE_DRAWING
is defined, it is wchar_t, otherwise it is uchar.

UNICODE_WIDEWINPORT

If UNICODE_WIDEWINPORT is defined, then the data
structures inside the window port are expanded to the size of
wchar_t, big enough to hold unicode characters.  Both map
symbols and text within the window port are expanded, in order
for potential support for displaying multinational characters some
day, but this patch only provides viewing of map symbols.
A typdef called `nhwchar' is involved and if UNICODE_WIDEWINPORT
is defined, it is wchar_t, otherwise it is char.

The only window port with code support for UNICODE_WIDEWINPORT
currently is the TTY port.  Don't enable UNICODE_WIDEWINPORT
unless:
- it is a TTY port
- the underlying platform specific routines can
handle the larger data structures.

Don't enable UNICODE_SUPPORT unless:
- your compiler can handle wchar_t.
- your compiler can accept L'a' characters.
- your compiler can accept L"wide" strings.

Note that if your compiler can handle the above, you could
enable the larger data structures (currently if TTY) even if your
platform can't actually display unicode or UTF-8, by messing
with u_putch() in win/tty/wintty.c to only deal regular chars.
That should be the only function that actually pushes wide characters
out to the display.

If you enable UNICODE_SUPPORT, and your platform is capable
you will need to turn on the unicode run-time option to be able to
load unicode character sets from the symbol file, to be able to
push unicode characters to the display. You'll also want to load
a unicode symbol set once the unicode option is toggled on. In
a config file you would do that via these two lines:
OPTIONS=unicode
OPTIONS=symset:Unicode_non_US

The repository was stamped with NETHACK_PRE_UNICODE
prior to applying this patch, and stamped with
NETHACK_POST_UNICODE afterwards. The code differences
between those two tagged versions are this patch.
2006-10-17 23:55:42 +00:00
nethack.allison
6873e64cf5 symset restrictions (trunk only)
The restricted bits could end up set on non-restricted sets.
This case needs to check that we're in a matching set.
2006-10-17 11:56:31 +00:00
nethack.rankin
35920f24d5 paniclog prefix (trunk only)
Extend the identifying information used to prefix paniclog entries
from version + date to version + date + time + userid + mode (where mode
is 'D' for wizard mode, 'X' for discover mode, and '-' for normal play).

     hacklib.c ended up getting more of a revision than I intended, but
the date/time handling routines now have less clutter.  I hope I didn't
break anything in the process.
2006-10-10 05:47:04 +00:00
nethack.allison
0ce424b71a symset restrictions attribute (trunk only)
Pat Rankin wrote:
> I was about to also suggest that there
> be a rogue/non-rogue (with perhaps a third choice meaning "both")
> attribute.  That way we could keep the rogue choices from being
> listed in the "symset" menu and the non-rogue choices from the
> "roguesymset" menu.  Players who deliberately wanted to switch
> over would need to modify the attribute, possibly on a cloned set.
> Or perhaps they could just explicitly set their desired choices
> via NETHACKOPTIONS or .nethackrc and not use the 'O' menues--the
> new attribute doesn't necessary have to block which sets get used
> where, just filter menu entries to display the most applicable
> candidates.
2006-10-03 02:38:40 +00:00
nethack.allison
084dce82d0 symbol preprocessing (trunk only)
Clean up the preprocessing associated with the
loadable symbol stuff.

Base it on new LOADSYMSETS, rather than on the
previously existing ASCIIGRAPH preprocessor define.
2006-10-02 13:15:50 +00:00
nethack.allison
58a1828f18 win32
The new runtime has parameter checking, and this one
would cause NetHack pop up a dialog and die.
2006-10-02 03:43:31 +00:00
nethack.allison
374e9fbbb4 more symbol stuff (trunk only)
- reduce the number of symbol tables for each graphics
set {PRIMARY, ROGUESET} from three {map, oc, mon}
tables for each of the display symbols, the loadable symbols,
and the rogue symbols, to one continguous table for
each:
showsyms: the current display symbols
l_syms: the loaded, alterable symbols
r_syms: the rogue symbols

- Modify mapglyph so that the index into the symbolt table is
available as a return value (it was a void function), rather than
just the char converted from the glyph.
- That makes it possible for a window port to use the same
index value to extract from another table (perhaps a unicode
table) for a different set of display symbols. The  index
is much more useful than trying to convert the character
into another type of symbol, as some contributed patches
have done.
- It is much easier to load a single alternative flat table to
make substitutions, since the corresponding value just
has to get placed into the same index offset in the
alternative table.

This also fixes a bug I found in botl.c, where you could
go to the rogue level, and the bottom line gold symbol
was not being updated with the new character as it should.
The reason was because the gold value had not changed,
only the field symbol used had changed.

This updates multiple ports to place a (void) cast on
the mapglyph call, now that it returns a value, so this
is going to generate a lot of diff e-mails.
2006-10-01 19:30:08 +00:00
nethack.allison
6e1c1dba92 symset properties (trunk only)
Pat Rankin wrote:
> Symbol set definitions need a description attribute, above and
> beyond allowing comments in the file, for inclusion in the 'O'
> command's menu entries for selecting them.
[...]
> mapglyph.c isn't the proper place to decide whether to define
> ROGUE_COLOR.  That may need to become a symbol attribute,
> which we'd then specify on the Epyx rogue set(s).

Implement both of the suggestions above.
2006-09-24 02:45:34 +00:00
nethack.allison
719721e017 more symbol set stuff (trunk only)
- Instead of checking for the Rogue level, check which
  graphics are engaged (PRIMARY or ROGUESET) in the
  SYMHANDLING() macro.

- track which graphics are active through 'currentgraphics'.

- Instead of symset and roguesymset and symhandling and roguehandling
  variables, have symset and symhandling be arrays of two, with the
  following indexes:
	PRIMARY
	ROGUESET
  That reduced the amount of repeated code.
  (Not to be confused with the 'symset' and 'roguesymset' config file options
   both of which still exist)

- the symbol routines were adjusted to pass
the index , rather than 'rogueflag' and coding to roguesymset etc.

Other than fixing bugs that are encountered, this is probably
the last of the symbol stuff, with the exception of
making the symset and roguesymset config file options
accept the keyword value "default".
2006-09-22 02:00:30 +00:00
cohrs
2303fc8923 more symhandling followup
- yet another unused symbol, this one on files.c.
2006-09-21 06:24:44 +00:00
nethack.allison
72011cb75f more followup (trunk only)
make the handling recognition use an int instead of string.
2006-09-21 05:53:08 +00:00
nethack.allison
253bf359af drawing overhaul (trunk only)
This is an overhaul to the NetHack drawing mechanism.

- eliminates the need to have separate lists in drawing.c
for the things and their associated explanations by grouping
those thing together on the same inializer in a struct.

- replaces all of these options: IBMgraphics, DECgraphics, MACgraphics,
graphics, monsters, objects, boulder, traps, effects

- drawing.c contains only the set of NetHack standard symbols for
the main game and a set of NetHack standard symbols for the
roguelevel.

- introduces a symbols file that contains named sets of
symbols that can be loaded at run time making it extensible
for situations like multinational code pages like those reported
by <Someone>, without hardcoding additional sets into the game code.

- symbols file uses names for the symbols, so offsets will not break
when new things are introduced into the game, the way the older
config file uchar load routines did.

- symbols file only contains exceptions to the standard NetHack
set, not entire sets so they are much less verbose than all of
the g_FILLER() entries that were previously in drawing.c

- 'symset' and 'roguesymset' config file options for
preselecting a symbol set from the file called 'symbols'
at startup time. The name of the symbols file is not under the
users control, only the symbol set name desired from within the
symbols file is.

- 'symset' config file option loads a desired symbol set for
everything but the rogue level.

- 'roguesymset' config file option loads a desired symbol set
for the rogue level.

- 'SYMBOLS' config file option allows the user to specify replacement
symbols on a per symbol basis. You can specify as many or as few symbols
as you wish. The symbols are identified by a name:value pair, and line
continuation is supported. Multiple symbol assignments can be made on
the same line if each name:value pair is separated by a comma.
For example:
SYMBOLS = S_bars:\xf0, S_tree: \xf1, S_room:\xfa \
	  S_fountain:\xf4 \
	  S_boulder:0

- 'symbols' file has the following structure:
start: DECgraphics
	Handling: DEC
	S_vwall: \xf8			# meta-x, vertical rule
	S_hwall: \xf1			# meta-q, horizontal rule
finish
start: IBMgraphics
	Handling: IBM
	S_vwall: \xb3			# meta-3, vertical rule
	S_hwall: \xc4			# meta-D, horizontal rule
finish

- 'symbols' file added to the source tree in the dat directory

- Port Makefiles/scripts will need to be adjusted to move them into
HACKDIR destination
2006-09-21 01:46:15 +00:00
nethack.allison
fcf38a5e35 recover (trunk only)
Bring recover process up to date with current save file contents
(self_recover and external recover)
2006-08-04 03:58:46 +00:00
cohrs
72d68851e2 M164: finding saved games in QT nethack start
Only 5 months old.  The Unix code to find saved games, currently only enabled
for Qt use, fails to use fqname and SAVEPREFIX, so it doesn't find saved
games when prefixes are in effect.
2006-02-05 00:58:13 +00:00