recover had deviated somewhat from NetHack in its
file expectations:
1) A couple of 3.7 fields needed to be accommodated.
2) hard-coded file size values had deviated.
The file sizes are now in an added header file named "filesize.h",
which is included at the bottom of config.h.
There will likely be another commit to write the filename size ahead
of the file name so that the precise number of characters can be read,
but since that will break existing saves, it can go in along with another
save-breaking commit.
This commit doesn't not alter savefiles written by nethack so does not
require an editlevel bump. It does alter the read-in expectation in
recover to match the game and this get recover working again.
If level teleport took you somewhere special, things like shop entry
or quest summons or valley atmosphere messages were being given first,
then "you materialize on a different level" after. schedule_goto()
takes before-change-message and after-change-message arguments; it
ought to be extended to have a mid-change-message one too but I didn't
think of that until just now.
Like lava when that looks the same as water with color Off, render ice
in inverse video if it looks the same as the floor of a room. (I tried
bold first but the result didn't look very good.)
Done for tty and curses; others may want to follow suit.
There was a complaint that despite charisma of 13 being above average,
the character was described as "ugly". The cut-off was actually >14
for "beautiful" or "handsome" vs <=14 for "ugly". This adds several
more grades of appearance.
Replace a few tabs, remove a few trailing spaces, and shorten a few
long lines.
Readme still needs another fix: if falsely claims to contain all bug
fixes since 3.6.4. I wasn't sure how to reword that so didn't try.
Also, fix a couple of old typos in Install.vms.
set_tile_type frees tileset memory not in use for the current tile
type (paletted or full color).
stretch_tile and free_tile support resizing tiles at run time.