Commit Graph

1432 Commits

Author SHA1 Message Date
nhmall
a9c946a05f Merge branch 'NetHack-3.6' 2019-12-01 19:30:09 -05:00
nhmall
d2d40289e6 update and/or clarify some version references 2019-12-01 19:07:28 -05:00
nhmall
3a84bff7f3 Merge branch 'NetHack-3.6' 2019-11-30 15:41:52 -05:00
nhmall
e8ef02d597 one more win_proc 2019-11-30 15:27:04 -05:00
nhmall
31cfe76b67 build with TEXTCOLOR undef'd turned up a couple of things
Also, one more has_color in obsolete sys/mac folder. Adjusted code.
2019-11-30 15:05:48 -05:00
nhmall
0843c5d922 some dead code eliminations and a couple of documentation updates 2019-11-30 13:35:14 -05:00
nhmall
42a13a1198 has_color() performance fixes
Performance profiling showed that multiple strcmpi() calls were
occurring each and every time a character was going to the map.

This update:
- honors the WC_COLOR capability
- It allows a window-port to control individual color availability should the window-port wish to do so.
- Makes checking on the individual colors for the active window-port is a straightforward table lookup at the CLR_ offset.

iflags.use_color remains a master on/off switch for use of color, regardless of the capability
compiled into the game (default TRUE).

The has_color() routine, which is now a shared routine in src/windows.c, could likely be made
into a simple macro to eliminate the function call, but this update does not go that far.

This hits a lot of port files due to the window-port interface change, mostly cookie-cutter.
2019-11-30 11:44:07 -05:00
nhmall
5847806104 Merge branch 'NetHack-3.6' 2019-11-27 23:07:29 -05:00
PatR
919f0e82d8 untested curses number pad fix
This compiles ok but I don't have a number pad to test it with.
2019-11-27 15:19:52 -08:00
nhmall
8e1891f3bb another visual studio update - dirs.props 2019-11-27 11:22:11 -05:00
Fredrik Ljungdahl
9b42e32c3b Fix alternate number pad interpretation only working for diagonals
This fixes the issue brought up at https://www.reddit.com/r/nethack/comments/dv3pae/curses_and_the_numberpad/?st=k3hgply6&sh=dbc2bf7d .

I don't know why the "regular" (tty) method doesn't seem to work for him,
but I'm going to chalk it up to a PDCurses oddity. What I do know, however,
is that the alternate method I added a year ago or maybe longer, that allows
numpad usage even with number_pad:0 (to retain the default keybindings in case
an user is used to them, while keeping number pad behaviour making sense,
similar to NetHack4+friends) was only partially implemented, for some reason.
This adds the rest of the keys, meaning that this means of key interpretation
should be more realible. KEY_A2/B1/B3/C2 are not standard keys in the Curses
documentation, and is thus behind an ifdef -- but PDCurses, amongst other
implementations, makes use of them.

As a side effect, Home/End/PgUp/PgDn are now interpreted as diagonal movement,
since some terminals interpret number_pad keys that way. I do not consider this
a problem since they went unused in normal gameplay anyway (This does not
interfere with menus or similar).
2019-11-27 17:08:10 +01:00
nhmall
5ae52803a7 visual studio project updates 2019-11-27 11:07:41 -05:00
nhmall
1e0c03b3f6 incremental improvements to cross-compiling support in NetHack 3.7
Some support of new code #defines to faciliate cross-compiling:

    OPTIONS_AT_RUNTIME    If this is defined, code to support obtaining
                          the compile time options and features is
                          included. If you define this, you'll also have
                          to compile sys/mdlib.c and link the resulting
                          object file into your game binary/executable.

    CROSSCOMPILE          Flags that this is a cross-compiled NetHack build,
                          where there are two stages:
                          1. makedefs and some other utilities are compiled
                          on the host platform and executed there to generate
                          some output files and header files needed by the
                          game.
                          2. the NetHack game files are compiled by a
                          cross-compiler to generate binary/executables for
                          a different platform than the one the build is
                          being run on. The executables produced for the
                          target platform may not be able to execute on the
                          build platform, except perhaps via a software
                          emulator.

                          The 2-stage process (1. host, 2.target) can be done
                          on the same platform to test the cross-compile
                          process. In that case, the host and target platforms
                          would be the same.

    CROSSCOMPILE_HOST     Separates/identifies code paths that should only be
                          be included in the compile on the host side, for
                          utilities that will be run on the host as part of
                          stage 1 to produce output files needed to build the
                          game. Examples are the code for makedefs, tile
                          conversion utilities, uudecode, dlb, etc.

    CROSSCOMPILE_TARGET   Separates/identifies code paths that should be
                          included on the build for the target platform
                          during stage 2, the cross-compiler stage. That
                          includes most of the pieces of the game itself
                          but the code is only flagged as such if it must
                          not execute on the host.

If you don't define any of those, things should build as before.
One follow-on change that is likely required is setting the new dependency
makedefs has on src/mdlib.c in Makefiles etc.

More information about the changes:

    makedefs

    - splinter off some of makedefs functionality into a separate file
      called src/mdlib.c.
        - src/mdlib.c, while included during the compile of makedefs.c
          for producing the makedefs utility, can also be compiled
          as a stand-alone object file for inclusion in the link step
          of your NetHack game build. The src/mdlib.c code can then
          deliver the same functionality that it provided to makedefs
          right to your NetHack game code at run-time.
          For example, do_runtime_info() will provide the caller with
          the features and options that were built into the game.
          Previously, that information was produced at build time on the
          host and stored in a dat file. Under a cross-compile situation,
          those values are highly suspect and might not even reflect the
          correct options and setting for the cross-compiled target
          platform's binary/executable. The compile of those values and
          the functionality to obtain them needs to move to the target
          cross-compiler stage of the build (stage 2).
        - date information on the target-side binary is produced from
          the cross-compiler preprocessor pre-defined macros __DATE__
          and __TIME__, as they reflect the actual compile time of the
          cross-compiled target and not host-side execution of a utility
          to produce them. The cross-compiler itself, through those
          pre-defined preprocessor macros, provides them to the target
          platform binary/executable. They reflect the actual build
          time of the target binary/executable (not values produced
          at the time the makefiles utility was built and the
          appropriate option selected to store them in a text file.)
        - most Makefiles should not require adding the new file
          src/mdlib.c because util/makedefs.c has a preprocessor
          include "../src/mdlib.c" to draw in its contents. As previously
          stated though, the Makefile dependency may be required:
		makedefs.o: ../util/makedefs.c ../src/mdlib.c
                                               ^^^^^^^^^^^^^^^
2019-11-22 22:35:48 -05:00
nhmall
5f3398347c Merge branch 'NetHack-3.6' 2019-11-16 23:14:34 -05:00
nhmall
a364348098 add an mgflags parameter to mapglyph() to alter how it behaves internally
avoid a recent save-value,call,restore-value kludge by adding
an mgflags parameter to mapglyph() to control its behavior

 Changes to be committed:
	modified:   doc/window.doc
	modified:   include/extern.h
	modified:   include/hack.h
	modified:   src/detect.c
	modified:   src/mapglyph.c
	modified:   src/pager.c
	modified:   sys/amiga/winfuncs.c
	modified:   sys/wince/mhmap.c
	modified:   win/Qt/qt_win.cpp
	modified:   win/Qt4/qt4map.cpp
	modified:   win/X11/winmap.c
	modified:   win/curses/cursdial.c
	modified:   win/curses/cursinvt.c
	modified:   win/curses/cursmain.c
	modified:   win/gem/wingem.c
	modified:   win/tty/wintty.c
	modified:   win/win32/mhmap.c
	modified:   win/win32/mswproc.c
2019-11-16 22:49:36 -05:00
nhmall
db52f15101 Merge branch 'NetHack-3.6' 2019-11-16 17:01:49 -05:00
PatR
4d3828f6ec curses lint
'orient' is the name of an enum defined in wincurs.h so don't use it
as a variable name in cursstat.c.  My compiler didn't complain using
'-Wshadow' but apparently some other one does.

Make the same change in the dead code located in the second half of
that file, plus a couple of formatting tweaks.
2019-11-16 10:03:57 -08:00
nhmall
e6b309fbc3 Merge branch 'NetHack-3.6' 2019-11-15 23:06:16 -05:00
PatR
8a7169eda9 fix curses compile warning
From hardfought; latest gcc complains that /* fall through other stuff */
doesn't match its pattern for /* fall through */ comment indicating
that omitted 'break' statement is intentional and one switch case is
deliberately continuing into the code for another.
2019-11-15 19:03:11 -08:00
nhmall
d2128968fa Merge branch 'NetHack-3.7' into paxed-lua-v2-merged 2019-11-14 19:50:20 -05:00
nhmall
6c97b0f9a1 Merge branch 'NetHack-3.6' 2019-11-14 19:48:57 -05:00
PatR
501541635a fix #H9426 - curses_procs null stubs 2019-11-14 14:18:59 -08:00
nhmall
9470138324 Merge branch 'NetHack-3.6' 2019-11-13 01:08:33 -05:00
PatR
f5452848a5 width of curses menus
Menus with wide header or separator lines were rendered wide enough
to avoid wrapping those lines, but ones with narrow header/separators
and wide selectable entries were limited to half the display even
though lots of lines that would fit with full width were being wrapped.
Change the latter behavior.

Menus are right justified with the edge of the map when narrower than
it, left justified otherwise, and if the display is wider than the map,
they'll extend beyond its right edge.  (That hasn't actually changed;
it's just that left-justification is more likely now that menus will
be wide enough to show wide inventory lines without wrapping.)

Get rid of my ridiculous hack to force wider menu for the 'symset'
and 'roguesymset' sub-menus of 'O' since it's no longer useful.

There's still room for improvement.  If any lines need to be wrapped
despite using the full width, or perhaps are just a lot wider than
most of the entries, menu width could be narrowed to just enough for
'normal' lines to fit so that one or two really long entries don't
distort the menu.  That's a bit more complicated than I want to deal
with right now.  [If implemented, it would be relevant for tty too.]
2019-11-11 12:55:50 -08:00
nhmall
220f8ddd46 Merge branch 'NetHack-3.7' into paxed-lua-v2-merged 2019-11-09 16:41:44 -05:00
nhmall
75d22a2dbf separate MAIL functionality from MAIL-related structure inclusion
With 3.7+ aspirations of improving savefile interoperability between 32-bit
and 64-bit builds, as well as between platforms, it is better to not have
the underlying struct/array content be conditional.

This splits off some of the MAIL code into MAIL_STRUCTURES code. In theory,
since MAIL_STRUCTURES is unconditionally included, the macro could
just go away and leave that code unconditional, but this commit doesn't
go that far.
2019-11-09 16:19:05 -05:00
nhmall
1281b3819d remove an unused variable warning 2019-11-08 15:39:21 -05:00
nhmall
9380337963 obsolete makefiles in win/win32 2019-11-06 18:52:03 -05:00
nhmall
f07bf610b8 Merge branch 'NetHack-3.6' 2019-11-04 01:18:24 -05:00
Bart House
a5080da898 Dismiss the splash dialog when user hits window close. 2019-11-03 18:46:33 -08:00
Bart House
2244720133 Built windows store package. 2019-11-03 17:39:18 -08:00
nhmall
ffec86b244 Merge branch 'NetHack-3.6' 2019-11-02 22:53:46 -04:00
Bart House
11018da6b8 Renamed configuration file for windows to .nethackrc.
Also adjusted name of template files populated during windows builds.
2019-11-02 19:11:26 -07:00
Bart House
4e11038871 Merge branch 'NetHack-3.6' 2019-11-02 11:40:19 -07:00
Bart House
33149eed0e Move is_desktop_bridge() api to win10 wrapper. 2019-11-02 11:39:11 -07:00
Bart House
d9d47c120b Merge branch 'NetHack-3.6' 2019-10-31 20:46:54 -07:00
Bart House
34cf17c4d0 New package submitted to microsoft store. 2019-10-31 20:37:43 -07:00
Bart House
215815c0b5 Changes to player selection dialog support to respond to per-monitor DPI. 2019-10-31 20:18:27 -07:00
nhmall
2eab66617d Merge branch 'NetHack-3.6' 2019-10-30 13:21:20 -04:00
Bart House
43ef5ef7fa Windows Store support for NetHack 3.6. 2019-10-29 21:28:39 -07:00
nhmall
feaaa93451 try travis pre-release zip build again with update powershell command 2019-10-29 17:54:58 -04:00
nhmall
fff4ceebdd travis deploy zip file name refinement 2019-10-29 09:34:21 -04:00
nhmall
34d38dcf82 Merge branch 'NetHack-3.6' 2019-10-28 00:45:56 -04:00
nhmall
4f94bcaa8b travis bits 2019-10-27 20:42:22 -04:00
nhmall
faf795b014 travis updates for Windows deploy
travis updates for Windows deploy

Change zip file name from NetHack.zip
to
NetHack-x86-beta$TRAVIS_TAG.zip
where $TRAVIS_TAG represents the tag info.

Also, log the commands from the sh script in win/win32/vs2017 to the build log.
2019-10-27 20:36:03 -04:00
nhmall
83a4f641eb Merge branch 'NetHack-3.6' 2019-10-27 12:01:38 -04:00
Bart House
2d7901372e Change ZIP file layout to be flat. 2019-10-26 20:39:24 -07:00
Bart House
eef880214b Modified travis builds to deploy the x86 windows build to github if tagged.
Moved the travis visual studio build bash script to live outside of
the travis YML file.  Updated the script to use powershell to generate
ZIP file form the binary results.

Deploy Windows build ZIP file to github releases if build has commit
has been tagged.  Build will be marked pre-release.
2019-10-26 20:09:14 -07:00
nhmall
79db36b455 Merge branch 'NetHack-3.6' 2019-10-23 08:46:39 -04:00
PatR
b7ca0b4cc6 pull request #236 - tty's 'maxwin'
'maxwin' was not being get up to date.  Just get rid of it.
2019-10-22 16:31:25 -07:00