Commit Graph

5660 Commits

Author SHA1 Message Date
nhmall
02da5f2d38 more Windows path environ variable translation bits 2019-11-11 14:19:16 -05:00
nhmall
6dfbff9d4b --showpaths wasn't returning the paths if there was an error in a config file
Also,
Windows only: Introduces some environment variable substitution for paths
specified in a config file
2019-11-11 12:49:54 -05:00
nhmall
11c869d7c5 Merge branch 'NetHack-3.6' of https://rodney.nethack.org:20040/git/NHsource into NetHack-3.6 2019-11-11 11:51:28 -05:00
nhmall
91b4bd0da9 new prefix_locked bits conditionalized to WIN32 2019-11-11 11:46:49 -05:00
Pasi Kallinen
c2f7fb7d84 Fix heap-use-after-free
bcsign was used on a freed obj
2019-11-11 18:46:19 +02:00
nhmall
bc69fc65d2 Merge branch 'NetHack-3.6' into bart-test 2019-11-11 11:27:50 -05:00
nhmall
c2bbbebd8e restrict a recent deaf message change to player actions only 2019-11-11 10:59:07 -05:00
nhmall
349f4a0fd3 Merge branch 'NetHack-3.7' into paxed-lua-v2-merged 2019-11-11 09:34:59 -05:00
nhmall
277e6c7126 more 3.6 to 3.7 merge fix
3.7 adds const
const char *fqn_prefix_names[PREFIX_COUNT];
2019-11-11 09:33:06 -05:00
nhmall
386cf324eb Merge branch 'NetHack-3.7' into paxed-lua-v2-merged 2019-11-11 09:18:03 -05:00
nhmall
b21f6ef46d merge fallout bit from 3.6 to 3.7 2019-11-11 09:16:56 -05:00
nhmall
a16a4bc845 Merge branch 'NetHack-3.7' into paxed-lua-v2-merged 2019-11-11 08:43:49 -05:00
Pasi Kallinen
a6b752e6f1 Lua: Default dungeon and level chance is 100 2019-11-10 17:36:59 +02:00
nhmall
b20903eb14 Merge branch 'NetHack-3.6' 2019-11-10 10:01:01 -05:00
PatR
593ba7ebb4 --showpaths
Fix a couple of warnings about unused variables but mainly handle
OSX's multiple-choice for configuration file name.  I tried moving
my ~/.nethackrc to '~/Library/Prefences/NetHack Defaults.txt' and
both regular play and --showpaths are finding it successfully.

Also an untested fix for VMS.  "nethackini" is not supposed to have
any path information attached.
2019-11-09 20:01:53 -08:00
nhmall
10411fbd39 Merge branch 'NetHack-3.7' into paxed-lua-v2-merged 2019-11-09 21:57:26 -05:00
nhmall
641eeeab49 Merge branch 'NetHack-3.6' 2019-11-09 21:50:18 -05:00
nhmall
667534dcfc Merge branch 'NetHack-3.6' of https://rodney.nethack.org:20040/git/NHsource into NetHack-3.6 2019-11-09 21:22:04 -05:00
nhmall
fddffc2fa0 updates to reveal_paths 2019-11-09 21:20:46 -05:00
PatR
15dbf661d9 more slippery gloves
Move makeplural(body_part(FINGER)) into its own routine, with option
to substitute gloves when wearing such.

Wearing slippery gloves (ie, wearing gloves while having slippery
fingers) wouldn't let you put on a ring because you can't take the
gloves off, but removing a worn ring lacked the same restriction.

After changing that, teach prayer that slippery gloves is another
reason why a ring of levitation can't be removed.
2019-11-09 16:36:41 -08:00
nhmall
220f8ddd46 Merge branch 'NetHack-3.7' into paxed-lua-v2-merged 2019-11-09 16:41:44 -05:00
nhmall
75d22a2dbf separate MAIL functionality from MAIL-related structure inclusion
With 3.7+ aspirations of improving savefile interoperability between 32-bit
and 64-bit builds, as well as between platforms, it is better to not have
the underlying struct/array content be conditional.

This splits off some of the MAIL code into MAIL_STRUCTURES code. In theory,
since MAIL_STRUCTURES is unconditionally included, the macro could
just go away and leave that code unconditional, but this commit doesn't
go that far.
2019-11-09 16:19:05 -05:00
nhmall
e6bafb3f90 default to little-endian in 3.7 2019-11-09 13:52:36 -05:00
nhmall
632c2efdcd Merge branch 'NetHack-3.7' into paxed-lua-v2-merged 2019-11-09 12:25:43 -05:00
nhmall
afec87a766 Merge branch 'NetHack-3.6' 2019-11-09 12:24:10 -05:00
nhmall
67bea58539 Merge branch 'NetHack-3.6' of https://rodney.nethack.org:20040/git/NHsource into NetHack-3.6 2019-11-09 11:12:18 -05:00
nhmall
c566c01f8d add command line option --showpaths
Add
	--showpaths
early option to show where NetHack is expecting to find certain files
without starting up a game. It exits afterwards.

Windows sample (for illustration only, locations may differ for you):
    Variable playground locations:
        [hackdir   ]="C:\Users\JohnDoe\NetHack\3.6\"
        [leveldir  ]="C:\Users\JohnDoe\AppData\Local\NetHack\3.6\"
        [savedir   ]="C:\Users\JohnDoe\AppData\Local\NetHack\3.6\"
        [bonesdir  ]="C:\ProgramData\NetHack\3.6\"
        [datadir   ]="C:\personal\nhdev\363\test\binary\"
        [scoredir  ]="C:\ProgramData\NetHack\3.6\"
        [lockdir   ]="C:\ProgramData\NetHack\3.6\"
        [sysconfdir]="C:\ProgramData\NetHack\3.6\"
        [configdir ]="C:\Users\JohnDoe\NetHack\3.6\"
        [troubledir]="C:\Users\JohnDoe\NetHack\3.6\"
    Your system configuration file (in sysconfdir):
        "C:\Users\JohnDoe\NetHack\3.6\sysconf"
    Your system symbols file (in sysconfdir):
        "C:\Users\JohnDoe\NetHack\3.6\symbols"
    Your personal configuration file (in configdir):
        "C:\Users\JohnDoe\NetHack\3.6\.nethackrc"

Linux (for illustration only, locations may differ for you):
    Your system configuration file:
        "/home/johndoe/nh/install/games/lib/nethackdir/sysconf"
    Your system symbols file:
        "/home/johndoe/nh/install/games/lib/nethackdir/symbols"
    Your personal configuration file:
        "/home/johndoe/.nethackrc"
2019-11-09 10:57:25 -05:00
PatR
0615387f95 fix #H9391 - slippery gloves
Slippery fingers would transfer from bare hands to gloved hands if
you put gloves on.  The reverse, transfering from gloves to bare
hands when taking gloves off, was already being prevented for
directly taking them off, but still allowed the slipperiness to
transfer when gloves were lost.  This prevents putting on gloves
when fingers are slippery and attempts to handle cases where gloves
get unworn by ways other than 'T' (or 'R') or 'A'.

There's no slippery attribute for objects (way too much work for too
little value); slippery gloves is just the combination of wearing
gloves and having slippery fingers (which now has to have happened
while already wearing those gloves).  This changes inventory to use
"(being worn; slippery)" when applicable and much of the patch deals
with funnelling Glib changes through new make_glib() to try to make
sure that persistent inventory adds or removes "; slippery" right
away when changes happen.

If gloves are taken off involuntarily (shapechange to a form that
can't wear them, destruction via scroll of destroy armor or monster
spell of same or via overenchantment, theft), slippery fingers ends
right away instead of the usual few turns later.
2019-11-09 01:07:09 -08:00
nhmall
1281b3819d remove an unused variable warning 2019-11-08 15:39:21 -05:00
nhmall
a03e29ffb3 deaf-aware fixup 2019-11-08 12:38:37 -05:00
nhmall
e9f81f6b26 Merge branch 'NetHack-3.6' 2019-11-08 12:36:06 -05:00
nhmall
7da9104fac one more deaf aware bit 2019-11-08 12:35:13 -05:00
nhmall
a3d2be04be Revert "one more "Deaf-aware" comment"
This reverts commit 2835d8774e.
2019-11-08 12:34:27 -05:00
nhmall
9b0090aad9 Merge branch 'NetHack-3.7' into paxed-lua-v2-merged 2019-11-08 12:28:36 -05:00
nhmall
95010603a7 Merge branch 'NetHack-3.6' 2019-11-08 12:26:43 -05:00
nhmall
2835d8774e one more "Deaf-aware" comment 2019-11-08 11:22:50 -05:00
nhmall
50d04bbd61 Merge branch 'NetHack-3.6' 2019-11-07 23:10:47 -05:00
PatR
6afb780d98 status highlight fix for experience level
When I expanded the Guidebook's sample configuration file I added
several status_hilite options.  I decided that I'd better test what
was written and discovered that if Xp had an up or changed rule as
well as one or more percentage rules, it was showing bogus changes
whenever the integer value of the percentage changed.  The fix
turned out to be simple but it took a while to figure out.

I ultimately left the status_hilite settings out of the sample
options, because they tended to be too wide for Guidebook.txt's
formatting rather than because they weren't working as expected.
2019-11-07 17:54:57 -08:00
Pasi Kallinen
4e438e0146 Use lua_tointeger instead of lua_tonumber 2019-11-07 19:28:58 +02:00
Pasi Kallinen
6dca5e0a49 Fix couple warnings
Alloc failure is already handled.
2019-11-07 18:13:48 +02:00
nhmall
dc0c95c521 Merge branch 'NetHack-3.7' into paxed-lua-v2-merged 2019-11-06 16:49:33 -05:00
nhmall
0494152aea Merge branch 'NetHack-3.6' 2019-11-06 16:45:43 -05:00
PatR
d13911495c unix USE_FCNTL vs 'perm'
Reported directly to devteam, the POSIX_TYPES subset (most? all
these days?) of Unix that defines USE_FCNTL was unlocking lock file
'perm' when done with it but wasn't explicitly closing it unless
the unlocking failed.  Triggered a valgrind complaint and could have
posed a problem if restart gets implemented for this configuraiton.
2019-11-06 10:52:48 -08:00
nhmall
223c31af0c some build fix-ups 2019-11-06 13:43:27 -05:00
nhmall
ee260b558f STATIC_OVL -> static that crept back in 2019-11-06 13:18:58 -05:00
PatR
423bce2bf6 fix #H9407 - "butterfiles"
Feedback when playing music while hallucinating misspelled
"butterflies".

Other bits in the same code (not part of #H9407):

All feedback messages while impaired gave "You produce <something>"
which was immediately followed by many of the instruments giving
their own "You produce <some other thing>."  Change the verb for the
playing-while-impaired messages to avoid having two consecutive
"you produce" ones.

Also, multiple impairments (two or more of stunned, confused, and
hallucinating) always gave the generic "what you produce is far
from music" message.  Have them sometimes ignore excess impairments
to give the message for one of those.
2019-11-06 10:06:59 -08:00
nhmall
bcb627100b Merge branch 'paxed-lua-merged3' into paxed-lua-v2-merged 2019-11-06 12:56:21 -05:00
Pasi Kallinen
9cd9280276 Lua: remove dgn_comp, use lua instead 2019-11-06 18:45:10 +02:00
Pasi Kallinen
fd55d9118e Use lua for special level files
Game is playable, and should compile on linux and Windows.
Assumes you have a lua 5.3 library available.

Removes level compiler and associated files.
Replaces special level des-files with lua scripts.
Exposes some NetHack internals to lua:
 - des-table with commands to create special levels
 - nh-table with NetHack core commands
 - nhc-table with some constants
 - u-table with some player-specific data (u-struct)
 - selection userdata

Adds some rudimentary tests.

Adds new extended command #wizloadlua to run a specific script,
and #wizloaddes to run a specific level-creation script.

nhlib.lua is loaded for every lua script.

Download and untar lua:
  mkdir lib
  cd lib
  curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz
  tar zxf lua-5.3.5.tar.gz

Then make nethack normally.
2019-11-06 18:43:20 +02:00
PatR
3e029d2900 attributes disclosure: experience points
Wizard mode shows the number of points needed to reach the next level
(unless already maxxed out at 30) for ^X and end of game disclosure.
Do it in normal play for the latter too.  (I think it would ok to do
that for ^X too but haven't gone that far.)

Even when it was wizard mode only, the phrasing for past tense had a
minor grammar bug, and it could make the line a little too long for
tty and curses (not sure about others) when level was high, resulting
in wrapped text.  That looked bad for tty, which first tries removing
indentation (just 1 space in this case), making that line outdented
as well as wrapped.  So change the phrasing slightly when experience
level is 'too high'.  I had a version which formatted, measured, and
re-formatted if necessary but that was overkill; simple hardcoded
rephrasing suffices particularly when measuring was against assumed
display width (80) rather than actual width.
2019-11-06 17:25:45 +02:00