Commit Graph

15 Commits

Author SHA1 Message Date
cohrs
94ae25c1ef golems and cold
<Someone> wondered post-3.4.1 why paper golems are affected by cold.
Given what I know of paper, straw and wood, and fantasy golems of each
type, all three types of golem seem like they should resist cold.  The
others were less clear to me, someone else can address them if necessary.
2003-03-12 06:05:17 +00:00
cohrs
1a428307f3 non-humanoid lawful minions wearing armor
<Someone> reported that couatl and ki-rin could wear boots and gloves.
Two problems: 1. all minions were created with a sword and armor, even those
that couldn't use them.  2. couatl and ki-rin were missing some important
bits in their M1 flags.
Now neither couatl or ki-rin are created with armor, and they won't try
to wear any armor they cross in the dungeon.
2003-03-10 20:57:49 +00:00
nethack.allison
8b8d98f122 fix b17004
<Someone>:
Baby shimmering dragons have been made DRAGON_SILVER. Adults are still
cyan, as are their scales. Not that it matters while they're still
commented out, but why the discrepancy?
2003-01-25 12:23:45 +00:00
nethack.allison
b4a65cab8f silver dragon colour
Back in 2000 "Pat Rankin" wrote:
>      From a user (in a message which had several unrelated things):
>
> > I think the colour of silver dragon scales / scale mail should not be
> > SILVER (which is not a colour), but HI_SILVER. Of course the colour of
> > silver dragons would have to be adjusted to match this.
>
> I don't normally have access to a color display, so I hadn't noticed
> that silver dragons are CLR_BRIGHT_CYAN.  It is pure coincidence
> that material SILVER happens to have the same numeric value as that.
> Is bright cyan intentional, to make them distinguishable from gray
> dragons (since color HI_SILVER is defined to be the same as CLR_GRAY)?
> Or was it done for the monsters just because the corresponding objects
> accidentally had the wrong value?  It seems to me that they ought to
> be the same shade of silver (ie, gray) as other silver things, even
> if that makes them look identical to gray dragons.

Using the material value SILVER in the "color"
field was wrong, no matter what the reason. I
suspect it was probably a mistake originally.

This patch does not alter the displayed colour for the
bug-fix release, but does correct the misuse of the
material.
2003-01-04 17:37:09 +00:00
warwick
d82393d891 Apelike creatures now have a sensible category. 2002-10-31 08:39:17 +00:00
cohrs
3738c42da2 B12008: more stoning quest nemeses 2002-09-30 17:22:10 +00:00
cohrs
c0f63425df R920: Weird message when stoning quest nemesis
Make all the quest nemesis monsters resist stoning so their death messages
make sense.  Some already did resist.  Stoning seems like such a trivial
way to overcome a quest nemesis anyway.  If it were to be allowed, multiple
death messages would be needed in the quests.
2002-06-26 15:19:05 +00:00
cohrs
5e94392acc tweak dowhatis description of the "Y" monster symbol
- "or other large beast" could be interpretted as meaning that all "Y"
monsters are large, but monkeys are not large
2002-03-31 07:23:36 +00:00
arromdee
06b7862906 air elementals
This reduces the damage of those unreasonably deadly air elementals.
2002-02-16 03:50:55 +00:00
kmhugo
38e91a320d Twoweapon update
Make two-weapon combat dependant on the hero's current form.
Adds the macro could_twoweap() and performs some housekeeping
in monst.c.
2002-02-13 17:31:07 +00:00
cohrs
5b242aafce Vlad wants the Candelabrum
Since Vlad starts with the Candelabrum, he should want it back
2002-02-13 03:37:51 +00:00
cohrs
60fd75bbfd vampire bats breath
if bats are not undead, they breath
2002-02-11 05:05:42 +00:00
nethack.allison
06528d1002 3.3.2 to 3.4.0 2002-02-04 16:06:00 +00:00
cohrs
c77073be31 sync changes since last snapshot 2002-01-07 02:12:04 +00:00
jwalz
b3c47fa998 *** empty log message *** 2002-01-05 21:05:49 +00:00