Reported by entrez: if a monster with the STRAT_APPEARMSG flag is
seen to teleport away from its current position, an arrival message
would always be given too. If you couldn't see that arrival, you'd
get nonsensical "It suddenly appears!".
Minor fix: when a monster is seen to vanish at one spot and appear
at another, if it was not close you'd get either "appears closer to
you" or "appears farther from you" even if the new spot was the same
distance as the old spot.
Change the regex_error_desc() interface. Have the caller pass in
a pointer to a buffer of at least BUFSZ characters and have
regex_error_desc() populate that. No need for static buffers or
extra dynamic alloction.
Also, change it to never return Null. None of its callers were
checking for that and could have passed Null to config_error_add()
or raw_print(). printf("%s", NULL) produces "null" on OSX but other
systems would probably crash if a Null result ever actually occurred.
The error explanation returned by cppregex included a trailing period.
config_error_add() adds one, so the message ended up with two. Have
regex_error_desc() check for final period and strip it off if found.
(My test case used a menucolor pattern of "[" which triggers an error
about mismatched brackets.)
Reformat cppregex.cpp; treat 'extern "C" {' as if it isn't introducing
a nested block. Fix the '#include <hack.h>' that 'make depend' was
ignoring.
One of the drivers of this change was that screen coordinates require a
type that can hold values greater than 127. Parameters to the window
port routines require a large type in order to be able to have values
a fair bit larger than COLNO and ROWNO passed to them, particularly for
their use to the right of the map window.
This splits the uses of xchar into 3 different situations, and adjusts
their type and size:
xchar
|
-----------------------
| | |
coordxy xint16 xint8
coordxy: Actual x or y coordinates for various things (moved to 16-bits).
xint16: Same data size as coordxy, but for non-coordinate use (16-bits).
xint8: There are only a few use cases initially, where it was very
plain to see that the variable could remain as 8-bits, rather
than be bumped to 16-bits. There are probably more such cases
that could be changed after additional review.
Note: This first changed all xchar variables to coordxy. Some were
reviewed and got changed to xint16 or xint8 when it became apparent that
their usage was not for coordinates.
This increments EDITLEVEL in patchlevel.h
Address sanitizer caught a use after free.
cppregex.cpp regex_error_desc() was not returning a pointer
to a static buffer, yet the posixregex was. Follow suit.
Add a non-string identifier to window_procs for use in runtime
identification of the current window port being used.
Use a macro WPID to add the identification at the top of the
various existing window_procs declarations. It expands to the
existing text string, as well as the newly added field wp_id
with a wp_ identifier.
For example, WPID(tty) expands to: "tty", wp_tty
The generated wp_tty must be present in the wp_ids enum at
the top of include/winprocs.h.
The WINDOWPORT(x) macro has been updated to expand to a simple
value comparison (port.wp_id == wp_x), instead of a
string comparison.
and not stopping if tossed out of the quest
Pull request from entrez: a running or travelling hero who passes
next to the quest leader and gets tossed back through the portal for
some reason would keep on running on the far side.
Closes#797
If a player was in the process of running past the quest leader when she
got expelled from the quest, she would continue running out of the quest
portal on the portal level. Interrupt any running (or other multi-turn
action) when expelling the hero from the quest level.
can gain intrinsics by swallowing monsters whole
Pull request #792 from entrez: monsters can gain instrinsics now but
the case for an engulfer digesting a live monster was overlooked.
Add the same for non-pet monsters digesting other monsters, likely
under the influence of conflict but possibly counter-attacking a pet.
Closes#792
Add possible pet intrinsic gain from swallowing a monster in one gulp
(in situations where a corpse is created and eaten by the engulfer),
making it equivalent in this regard to eating the corpse off the floor.
One possible extension or modification would be to reduce the chance of
receiving an intrinsic when the corpse is consumed via digestion attack,
similar to how the corpse nutrition is 50% of its normal value. I
didn't incorporate that into this commit since the chance of receiving
an intrinsic is tied to monster level rather than nutrition, so I wasn't
sure if it made sense.
Reported by entrez: dropping items with the 'D' command sets
obj->bypass which prevents an otherwise compatible item from merging
with non-bypass floor stack.
'D' sets the bypass bit to avoid trouble if a dropped item triggers
an explosion that destroys some of inventory (making straightforward
invent traversal be unreliable). Having bypass set prevented merging
with a floor stack that had that flag bit clear. That was very
noticeable if a subset of a stack was picked up and then 'D' used to
drop it again, resulting in two stacks instead of recombining into
the original.
Change the test for mergability to ignore bypass so items will merge
when one has it set and other doesn't. And when successfully merging
set bypass on the combined stack if either part had that set.
Pull request from argrath: in destroy_one_item(), 'physical_damage'
is set to False with no provision for changing that it True, so the
'if (physical_damage) xxx' is never executed. Remove it.
Closes#806
Reported by entrez: the code to have a hero become stunned for 1..3
turns when going though a level teleporter trap effectively negated
teleport control (except in wizard mode which is probably why this
slipped through). Make the effect happen after level_tele instead of
before, change it from being stunned to being confused, and only
happen if hero lacks teleport control.
The association between confusion and level teleportation already
exists and this might be just enough of a hint for someone who isn't
aware of that yet to figure it out. (Probably just wishing thinking.)
Magic portal traversal hasn't changed; it still causes brief stun.
When migrating, a long worm is removed from the map to take off the
tail, then its head is put back to be treated like other monsters.
If that occurred when being forced to re-migrate during failure to
arrive from a prior migration, it wouldn't have valid coordinates
and the place_monster attempt produced an impossible warning.
(Other types of monsters don't get removed and put back so didn't
trigger the problem.)
The routine to format a monster when the data is suspect mistakenly
thought it was dealing with a long worm tail because the monster
didn't match level.monsters[0][0], so the warning inaccurately
reported the problem as "placing long worm tail".
From a followup comment to a reddit post: a vampire who has gained
levels loses them when reverting to base form. This fixes the case
where it grows into a vampire lord; change the base form from plain
vampire to lord when that happens.
It does not fix the case where shapechanging to fog or bat or wolf
and then back to base form yields a new vampire or vampire lord
instead of the one that built itself up. Mainly affects pet vampires
since wild oees don't tend to grow very much.
(user-side decisions really, but as it stands right now
user-side decisions/options are made and processed by the core)
add a parameter to add_menu so color can be passed
For the tty perm_invent boundary box initialiation, instead of doing
one of many assignments that do glyph lookup, do one of many symbol
assignments and one glyph lookup. No change in observable behavior.
Also, use the main dungeon's walls for box rendering instead of
selecting ones for whatever branch the hero happens to be in at the
time perm_invent gets enabled.
> Setting TTTINV in the environment no longer has any effect
> for me.
Variable was set immediately prior to the all-zeros
initialization. Fix the ordering of the two statements.
> Start with default symbol set and with perm_invent Off.
> Use 'O' to change perm_invent to On. The inventory with
> boundary box lines will briefly appear, then immediately be
> redrawn without those lines.