This implements the mechanics to use the ctrl_nhwindow() interface
capability to pass down a setting change from the core to the active
window port, without resorting to accessing a core global variable
from within the window port, and without altering the interface..
The passed setting is honored in the tty and curses window ports.
X11 and mswin receive and store the values, but no implementation
to change the menu prompt style is there yet.
Qt does not store the values or have an implementation.
The setting change is done in allmain.c immediately after
creating the WIN_INVEN window.
Instead of just accepting an attribute, it's now possible to
use a color, or both color and attribute, for example:
OPTIONS=menu_headings:inverse
OPTIONS=menu_headings:red
OPTIONS=menu_headings:red&underline
Default is still just inverse.
This lets the player change the menu heading color without
needing to use menu colors for them.
Also makes it so the core uses NO_COLOR instead of 0, for all
the menu lines which don't have any prefedefined color.
Tested for tty, curses, x11, qt, and win32
sound_verbal(char *text, int32_t gender, int32_t tone, int32_t vol,
int32_t moreinfo);
-- NetHack will call this function when it wants to pass text of
spoken language by a character or creature within the game.
-- text is a transcript of what has been spoken.
-- gender indicates MALE or FEMALE sounding voice.
-- tone indicates the tone of the voice.
-- vol is the volume (1% - 100%) for the sound.
-- moreinfo is used to provide additional information to the soundlib.
-- there may be some accessibility uses for this function.
It may be useful for accessibility purposes too.
A preliminary implementation has been attempted for macsound to test
the interface on macOS. No tinkering of the voices has been done.
Use of the test implementation requires the following at build time with make.
WANT_SPEECH=1
That needs to be included on the make command line to enable the test code,
otherwise just the interface update is compiled in.
I don't know for certain when AVSpeechSynthesizer went into macOS, but older versions
likely don't support it, and would just leave off the WANT_SPEECH=1.
If built with WANT_SPEECH=1, the 'voices' NetHack option needs to be enabled.
It was a bit strange, when I first started up the test, to hear Asidonhopo,
the shopkeeper, talking to me as I entered his shop and interacted with him.
Switch to using the term "sound triggers" for things that
result in a call to one of the soundlib routines.
SNDCAP_* renamed to SOUND_TRIGGER_*
sndcap field in the sound_procs struct changed to sound_triggers
Groundwork for a more versatile interface for using
sound libraries. A lot of sound libraries work across
multiple platforms.
The current NetHack sound stuff is quite limited.
Binaries can have a variety of window ports linked into
them, and it makes sense to have something similar for
sound.
This tries to set things up in a more soundlib-centric way,
rather than inserting things in a platform-centric way.
It establishes a new top-level directory sound (akin to win
for the window interface routines, or "window-port") where
sound-related additions and sndprocs and support files can be
added and used across platforms.
The default interface is nosound and the 'nosound' interface
is in src/sounds.c
The interface for 'windsound', which contains the same minimal
USER_SOUNDS support using built-in routines that has been in the
windows port for a long time is added to
sound/windsound/windsound.c.
For now, the sound interface support for 'qtsound' has been added
to the existing Qt files win/Qt/qt_bind.h and win/Qt/qt_bind.cpp,
and a note has been placed in sound/qtsound/README.md to avoid
confusion.
New header file added: include/sndprocs.h.
The consolidation of global variables from scattered source
files into decl.c and declared in decl.h was begun in 3.7.0.
Their placement in common files was done for centralized
initialization and potential re-initialization during a
"play again" scenario.
It wasn't really necessary for all of them to be housed in a
single huge structure to meet the "play again" requirement,
and the single huge structure has been a little unwieldy when
it comes to maintenance.
Following this commit, instead of one single extremely large structure
named 'g' to house all of the relocated global variables, they
are distributed into several ga through gz.
To make things easy for the developer, each variable is placed
into the struct corresponding to the starting letter of the variable.
That way, no lookup is required in order to know which struct houses
a particular variable, it is a simple match to the starting letter
for all the centralized global variables.
A global variable named 'amulets', would be found in ga.
ga.amulets
^ ^
A global varable named 'move', would be found in gm.
gm.moves
^ ^
A global variable named 'val_for_n_or_more' would be found in gv.
gv.val_for_n_or_more
^ ^
A global variable named 'youmonst' would be found in gy.
gy.youmonst
^ ^
The test system is Slackware 14.2, which uses Qt 4.8.7.
* WANT_WIN_QT4 is defined, and has the expected meaning. Qt 5 is still
the default.
* The QT_NO_SOUND macro now excludes all headers and declarations
relating to sound; the multimedia package is not needed to build
(on any Qt 4, 5 or 6).
* A new function, nh_qsprintf, replaces QString::asprintf, for Qt
older than 5.5. These versions do not have QString::asprintf.
* DYNAMIC_STATUSLINES is disabled for Qt older than 5.9. These versions
do not have QSplitter::replaceWidget.
Change the inner workings of the experimental TTY_PERM_INVENT.
Switch to delivering the content to tty for the experimental perm_invent
via the existing window port interface (start_menu(), add_menu(), end_menu).
This also adds a new window port interface call ctrl_nhwindow() for
delivering information to the window port, and/or obtaining specific
information from the window port. The information and requests can
be extended as required. To be documented later once the changes settle
down.
Due to the intrusive nature of these changes and the possibility of
some bugs in the new code, I'm going to leave TTY_PERM_INVENT commented
out in the repository for a day or two. Anyone wishing to test it out
can do so by uncommenting TTY_PERM_INVENT in config.h.
One of the drivers of this change was that screen coordinates require a
type that can hold values greater than 127. Parameters to the window
port routines require a large type in order to be able to have values
a fair bit larger than COLNO and ROWNO passed to them, particularly for
their use to the right of the map window.
This splits the uses of xchar into 3 different situations, and adjusts
their type and size:
xchar
|
-----------------------
| | |
coordxy xint16 xint8
coordxy: Actual x or y coordinates for various things (moved to 16-bits).
xint16: Same data size as coordxy, but for non-coordinate use (16-bits).
xint8: There are only a few use cases initially, where it was very
plain to see that the variable could remain as 8-bits, rather
than be bumped to 16-bits. There are probably more such cases
that could be changed after additional review.
Note: This first changed all xchar variables to coordxy. Some were
reviewed and got changed to xint16 or xint8 when it became apparent that
their usage was not for coordinates.
This increments EDITLEVEL in patchlevel.h
Add a non-string identifier to window_procs for use in runtime
identification of the current window port being used.
Use a macro WPID to add the identification at the top of the
various existing window_procs declarations. It expands to the
existing text string, as well as the newly added field wp_id
with a wp_ identifier.
For example, WPID(tty) expands to: "tty", wp_tty
The generated wp_tty must be present in the wp_ids enum at
the top of include/winprocs.h.
The WINDOWPORT(x) macro has been updated to expand to a simple
value comparison (port.wp_id == wp_x), instead of a
string comparison.
(user-side decisions really, but as it stands right now
user-side decisions/options are made and processed by the core)
add a parameter to add_menu so color can be passed
Add a new window-port interface function
perminvent_info *
update_invent_slot(winid window, int slot, perminvent_info *);
That should be nice and flexible and allow exchanges of useful
information between the core and the window port. Information
to be exchange can be easily modified in include/wintype.h as
things evolve.
Information useful to the core can be exchanged from the
window-port in struct to_core.
Information useful from the core to the window-port can be
passed in struct from_core.
I'm not going to update any docs until much later after things
are fully working and settled.
This also doesn't fix or have anything to do with existing
TTY_PERM_INVENT issues.
I forced a test compile to -std=c++20 mostly to see what we would
be up against. There was only a small number of things and they
are corrected in this commit.
c++20 has some issues with comparisons and bit twiddling between
different enums.
The vendor-supplied Qt5 header files triggered some of those issues as
well, so the qt_pre.h and qt_post.h NetHack header files were adjusted
to make those new warnings go away. I have not tested Qt6 under the
new compiler and c++ version yet.
Because there are multiple pragmas in qt_pre.h now, the conditional
ifdef structure in there was modified a little to make maintenance
simpler and have a single pragma push at the top. The pragma pop
comes after the Qt vendor-supplied header files, and is done
in qt_post.h.
The display.h macro cmap_to_glyph() was used in
a Qt c++ file and triggered a series of warnings because of that.
Rather than write c++20-friendly versions of those macros, the
simple fix is to provide a function on the C side of things
to front the cmap_to_glyph() macro, so fn_cmap_to_glyph()
was added.
Also thrown into this commit, PatR picked up on the fact that for
yesterday's new warning in qt_menu.cpp, the compiler had correctly
picked up on the fact that the format range of the variable 'cash'
had been correctly upper-capped at 999999999L in the warning message
because of an assignment prior. He suggested that perhaps by also adding
if (cash < 0)
cash = 0;
the warning might be eliminated altogether.
After a test, that was proven to be correct, so yesterday's
more-kludgy change is reverted and replaced with that variable
variable restriction ahead of the snprintf().
For Qt with 'popup_dialog' off, if I typed "#quit" then the prompt
"Really quit?" was displayed in the message window as expected.
But if I typed "#" and then clicked on [quit], sometimes the prompt
wasn't visible even though the program was waiting for me to answer
it. I've noticed this a time or two in the past and just pretended
that it hadn't happened; since I usually enter extended commands by
typing their name, it didn't stand out much. Testing #repeat with
extended commands brought it back to mind.
I don't understand what's going on, but this one-line patch seems
to solve it. (With a multi-line message window, clear_nhwindow()
doesn't erase anything, but for Qt it does update the most recent
entry.)
unpaid_cost(): 'shkp' might be used without being initialized. That
sort of warning is sometimes wrong but was correct in this instance.
qt_Splash(): the Qt 6.2 warning suggests switching the argument for
setMask() from QBitmap() to fromPixmap() but that doesn't work with
5.11. However, switching from setMask() to setPixmap() does work,
and results in a crisp splash image instead of the fuzzy one I
recently complained about. I've no idea what the right QT_VERSION
check ought to be but another QLabel propery is documented as "added
in 4.2" and the pixmap one has no such mention so I picked Qt < 4
for the code that's been in use and Qt >= 4 for the new code.
'toptenwin' defaults to false, so the high scores list at end of game
gets written to stdout by default. stdout might be a bit bucket if
the game is started from a menu somewhere or from Explorer or Finder
or something comparable. Even when started from a terminal, writing
to stdout is bad if running asynchronously ('nethack &').
Have Qt init force the 'toptenwin' option to true to show the high
scores in a pop-up text window. The "since you were in wizard mode
your score is ignored" line also goes to a pop-up text window now too.
An extra <return> is needed to dismiss that when quitting if you go
through the full disclosure sequence.
'nethack -s' writes scores to stdout before interface initialization
takes place, so isn't affected by this change. That's intentional so
that 'nethack -s > ~/myscores' can be used to capture the output.
Move the handling for the Qt interface's splash window into its own
routine to unclutter the constructor for QtBind. Also, don't load
nhsplash.xpm if OPTIONS=!splash has been specified.
Our C() macro conflicts with Qt6 usage, so #undef C has added. Move
that from nearly every qt_*.cpp into qt_pre.h where other similar
fixups are handled.
Mostly the warnings were about QString::sprintf and QFontMetrics::width.
sprintf replacement is asprintf, which annoyingly behaves differently
from sprintf - it seems to append to the string.
Not thoroughly tested, but seems to work.
Give the window-port side of *_update_inventory() an argument.
Calls in the core still omit that; invent.c's update_inventory()
is the only place that cares.
By default, enable the SELECTSAVED option for everyone instead
of just for Windows or Qt. And make Qt obey the 'selectsaved'
run-time option.
It can be disabled in config.h if necessary.
further adjustments to the window port interface to pass a pointer
to a glyph_info struct which describes not just the glyph number
itself, but also the ttychar, the color, the glyphflags, and the
symset index.
This affects two existing window port calls that get passed glyphs
and does the parameter consistently for both of them using the
glyph_info struct pointer:
print_glyph()
add_menu().
The recently added glyphmod parameter is now unnecessary and has been
removed.
add MALE, FEMALE, and gender-neutral names for individual monster species
to the mons array. The gender-neutral name (NEUTRAL) is mandatory, the
MALE and FEMALE versions are not.
replace code uses of the mname field of permonst with one of the three
potentially-available gender-specific names.
consolidate some separate mons entries that differed only by species into a
single mons entry (caveman, cavewoman and priest,priestess etc.)
consolidate several "* lord" and "* queen/* king" monst entries into
their single species, and allow both genders on some where it makes some
sense (there is probably more work and cleanup to come out of this at some
point, and the chosen gender-neutral name variations are not cast in stone
if someone has better suggestions).
related function or macro additions:
pmname(pm, gender) to get the gender variation of the permonst name. It
guards against monsters that haven't got anything except NEUTRAL naming
and falls back to the NEUTRAL version if FEMALE and MALE versions are
missing.
Ugender to obtain the current hero gender.
Mgender(mtmp) to obtain the gender of a monster
While the code can safely refer directly to pmnames[NEUTRAL] safely in the
code because it always exists, the other two (pmnames[MALE] and
pmnames[FEMALE] may not exist so use:
pmname(ptr, gidx)
where -ptr is a permonst *
-gidx is an index into the pmnames array field of the
permonst struct
pmname() checks for a valid index and checks for null-pointers for
pmnames[MALE] and pmnames[FEMALE], and will fall back to pmnames[NEUTRAL] if
the pointer requested if the requested variation is unavailable, or if the
gidx is out-of-range.
Allow code to specify makemon flags to request female or male (via MM_MALE
and MM_FEMALE flags respectively)to makedefs, since the species alone doesn't
distinguish male/female anymore. Specifying MM_MALE or MM_FEMALE won't
override the pm M2_MALE and M2_FEMALE flags on a mons[] entry.
male and female tiles have been added to win/share/monsters.txt.
The majority are duplicated placeholders except for those that were
separate mons entries before. Perhaps someone will contribute artwork in the
future to make the male and female variations visually distinguishable.
tilemapping via has the MALE tile indexes in the glyph2tile[]
array produced at build time. If a window port has information that the
FEMALE tile is required, it just has to increment the index returned
from the glyph2tile[] array by 1.
statues already preserved gender of the monster through STATUE_FEMALE
and STATUE_MALE, so ensure that pmnames takes that into consideration.
I expect some refinement will be required after broad play-testing puts it to
the test.
consolidate caveman,cavewoman and priest,priestess monst.c entries etc
This commit will require a bump of editlevel in patchlevel.h because it alters
the index numbers of the monsters due to the consolidation of some. Those
index numbers are saved in some other structures, even though the mons[] array
itself is not part of the savefile.
Window Port Interface Change
Also add a parameter to print_glyph to convey additional information beyond
the glyph to the window ports. Every single window port was calling back to
mapglyph for the information anyway, so just included it in the interface and
produce the information right in the display core.
The mapglyph() function uses will be eliminated, although there are still some
in the code yet to be dealt with.
win32, tty, x11, Qt, msdos window ports have all had adjustments done to
utilize the new parameter instead of calling mapglyph, but some of those
window ports have not been thoroughly tested since the changes.
Interface change additional info:
print_glyph(window, x, y, glyph, bkglyph, *glyphmod)
-- Print the glyph at (x,y) on the given window. Glyphs are
integers at the interface, mapped to whatever the window-
port wants (symbol, font, color, attributes, ...there's
a 1-1 map between glyphs and distinct things on the map).
-- bkglyph is a background glyph for potential use by some
graphical or tiled environments to allow the depiction
to fall against a background consistent with the grid
around x,y. If bkglyph is NO_GLYPH, then the parameter
should be ignored (do nothing with it).
-- glyphmod provides extended information about the glyph
that window ports can use to enhance the display in
various ways.
unsigned int glyphmod[NUM_GLYPHMOD]
where:
glyphmod[GM_TTYCHAR] is the text characters associated
with the original NetHack display.
glyphmod[GM_FLAGS] are the special flags that denote
additional information that window
ports can use.
glyphmod[GM_COLOR] is the text character
color associated with the original
NetHack display.
Support for including the glyphmod info in the display glyph buffer
alongside the glyph itself was added and is the default operation.
That can be turned off by defining UNBUFFERED_GLYPHMOD at compile time.
With UNBUFFERED_GLYPHMOD operation, a call will be placed to map_glyphmod()
immediately prior to every print_glyph() call.
Turns out it was nearly as simple as I originally thought.
I just missed one significant detail the first time around.
This leaves DYNAMIC_STATUSLINES as conditionl but now enables
it by default. Using 'O' to change 'statuslines' from 2 to 3
or vice versa now works for Qt as well as for curses and tty.
Change qt_get_ext_cmd() to handle calling the extended command
selection menu again after player clicks on Filter/Layout/Reset
instead of relying on the core to do that. (In order to change
the menu, instead of attempting to reconfigure that on the fly
it returns to caller and then puts up a new menu with different
settings when called back. Initial checkin relied on the core
for the call back; this maintains full control for that within
the Qt interface code.)
Condense the Qt status slightly, moving Alignment field from the
Conditons line to the Characteristics line and the Time and Score
fields from their own possibly blank line to the HP,&c,Gold line.
That's for statuslines:2, which is the default. statuslines:3
restores the previous layout. I tried to make that become the
default for Qt but it got messy fast and I gave up.
I also tried to make changing 'statuslines' back and forth on the
fly work but failed. I left the code in as #if DYNAMIC_STATUSLINES
but that isn't defined anywhere. For the time being at least,
'statuslines' is config file or NETHACKOPTIONS only for Qt, not
changeable via 'O' like for curses and tty.
Change the option description for 'statuslines'. That depended
upon whether curses was compiled in when it should depend on which
interface is active. This moves the alternate info to Guidebook.