If getenv("DEBUGFILES") yields a value then it takes precedence over
sysconf.DEBUGFILES or sys.c's #define DEBUGFILES. (It probably should
only be controlled via environment since it is not a system-wide
attribute, but I haven't taken out the SYSCF handling for it.)
Bug report included a pointer to a fix; this patch is a superset.
Gold pieces dropped on an altar by the player got their bknown flag set,
which is incorrect since bless/curse doesn't apply to coins. If a
monster (in reported case, a slain temple priest) dropped gold there too
then the two stacks wouldn't merge. For the normal !GOLDOBJ config, the
problem goes away as soon as the gold gets picked up. I didn't test for
GOLDOBJ but think two inventory slots containing gold can result.
The superset part is to not break agnostic conduct by dropping gold
on an altar since no information is revealed when doing that.
[This was one of the very last patches checked into the old cvs repository,
where the somewhat out of date message above was accidentally omitted.]
* Replace variadic debugpline() with fixed argument debugpline0(str),
debugpline1(fmt,arg), and so on so that C99 support isn't required;
* showdebug() becomes a function rather than a macro and handles a
bit more;
* two debugpline() calls in light.c have been changed to impossible();
* DEBUGFILES macro (in sys.c) can substitute for SYSCF's DEBUGFILES
setting in !SYSCF configuration (I hope that's temporary).
There was actually a fixes35.0 entry further down that covered off
that particular entry already which I missed first time around.
> many instances of physical damage were not taking Half_physical_damage
> into account when reducing your hitpoints
This is catching up on some things that were changed
in development years ago that Dave C. suggested be
documented.
For the record:
-The things that were evaluated and ruled out
are now documented in include/youprop.h so they don't
come up again.
- The things that were evaluated and deemed to be susceptible
to the intrinsic and thus led to a modification in the code
are listed below in this commit message.
Modifications:
- A crystal ball exploding on being applied
- Artifacts' blasting
- Being a fish out of water
- Being hit by Mjollnir on the return
- Being thwacked by an iron ball chained to you
- Boiling/freezing potions
- Broken wands
- Bumping head on ceiling by cursed levitation
- Burning (un)holy water
- Chest/door/tin traps
- Dipping a lit lamp into a potion of oil
- Exploding rings and wands (under all circumstances)
- Exploding spellbooks
- Falling downstairs
- Falling into a (spiked) pit
- Falling off or failing to mount a steed
- Falling on a sink while levitating
- Getting squished in a pit under a boulder
- Hitting your foot with a bullwhip
- Hitting yourself with your pick-axe
- Hooking yourself with a grappling hook
- iron-ball-pulling yourself out of a bear trap
- Jumping/Newton's-Thirding into something solid
- Kicking something that makes you go "Ouch!"
- Land mine explosion
- Sitting in a spiked pit
- Stinking cloud damage
- Thrown potion (bottle)
- Zapping yourself with a wand, horn or spell
- Jumping yourself out of a bear trap
From ais523's recent list of bugs:
If a long worm tail is blocking the door, and you're blind and not
telepathic, attempting to close the door marks the position of its head.
From an email received in late September 2014 before the git conversion:
> I was trying to close a door, not noticing that there was a garter
> snake there, and this message resulted:
> The garter snake stands in the way!
> I haven't tried it with any other monsters without feet, but
> "stands in the way" appears to be the wrong way to describe
> this situation...
Both of the above were found in the same function in lock.c
Changes to be committed:
modified: src/do.c
From the email sent by ais523 earlier:
> You aren't charged for digging a pit below an unpaid boulder
> (causing the boulder to fill the pit).
Pressing '@' will move the cursor on top of the hero.
Pressing '#' will toggle automatic description mode, where
the feature under the cursor is automatically described
when the cursor is moved.
Changes to be committed:
modified: src/pager.c
When the previous occurrence that triggered a segfault
was fixed, I didn't check for more of them. It turns out there
were more instances.
This also removes some dead code.
Explore mode is now an extended command #exploremode.
There's no sense that a command used max. once per game, and
in normal games not at all, takes up a key. So, analogous to
the 'x' command (swap weapons), 'X' now toggles two-weapon
combat.
When looting a location with multiple containers, show a menu for user
to pick the containers to loot instead of asking a yes/no question for
each container.
Changes to be committed:
modified: src/pager.c
Steps to reproduce the reported segfault:
Use / command, answer n, press space and enter
In do_look() variable glyph is only set to a proper
value if using the screen (from_screen) or the
mouse (clicklook).
On the code path that triggered the segfault,
glyph was being passed to mapglyph with a random
arbitrary value.
If glyph had been initialized at the start of
do_look(), it would have prevented the segfault,
but would have always displayed a giant ant or
something silly instead of the correct thing.
Don't use glyph except under
from_screen || clicklook.
On NAO, one of the major complaints was accidental escaping
from wishing prompt when using cursor keys. The users were
trying to go "back" on the entry to fix a typo, but lost
the wish instead.
This prevents escaping out of a text prompt if there is any
text entered into the prompt; pressing escape clears the prompt.
Show as much of the status line as possible, instead of chopping
it at COLNO - this prevents possible game-influencing status
effects (Ill, Burdened, etc) from being hidden.
If you run a server, then you know of the somewhat annoying perm_lock
errors that creep up, requiring your attention before anyone else can
start a game.
This patch properly implements fcntl(2) locking on systems that can
handle it (*nix systems), that results in the lock being automatically
released on program termination, whether abnormal or not.
Original patch by Drew Streib, update by Edoardo Spadolini