Commit Graph

104 Commits

Author SHA1 Message Date
PatR
bac7cd7365 analyzer lint for v*.c 2025-01-22 16:58:04 -08:00
PatR
f32e32d447 still more PR #1364
Earlier commit left out an intended line, resulting in the sanity
check being bogus because the incomplete test wasn't impossible.
2025-01-13 16:55:58 -08:00
PatR
34159d42e5 more PR #1364 2025-01-13 05:48:20 -08:00
nhkeni
aa542afe53 Merge branch 'NetHack-3.7' into keni-prefix 2024-09-06 15:07:19 -04:00
PatR
993c3b303f some reformatting (4 of 4) 2024-09-05 16:49:42 -07:00
nhkeni
a8b5e88744 add the git prefix to the long version output
Tested on MacOS, written and not tested for Linux, not attempted for Windows
2024-06-19 12:28:13 -04:00
nhkeni
9c0ed8ae63 NOSTATICFN for src/* 2024-03-14 17:41:51 -04:00
RainRat
a3658f85ac fix typos 2024-02-28 20:15:56 -08:00
PatR
41a5565403 new 'showvers' option
Add options 'showvers' (boolean) and 'versinfo' (numeric mask) to
show nethack's version on the status lines during play.  It won't be
particularly interesting to ordinary players but should be useful
when making screenshots or video to be streamed, or for someone who
switches between git branches or between nethack and variants.

I worked on this several months back but it was combined with
unfinished changes to 'hitpointbar'.  I've separated it out so that
it can be put into use.  When enabled, one or more components of
"<name> <branch> <version>" will be shown right justified after
status conditions.  At present the default is "<branch>" if that is
available and overall status isn't 'released', or "<version>" if
'released' or if branch isn't available.  That might need some
refinement.

It works as intended for tty and curses, although some abbreviation
mechanism would be useful if/when the program resorts to abbreviating
status conditions to make things narrow enough to fit.

For X11, it works ok for fancy_status:True (the default, controlled
via NetHack.ad settings) but is messed up for tty-style status.  The
text is positioned correctly but there are gaps in it, making it
appear garbled, similar to what I saw when I tried and failed to
implement statuslines:3 for X11.  [It might be due to having empty
condition widgets be 1 pixel wide instead of being totally removed
but I don't think the situation is that simple.]

For Qt, if the text needs to be truncated in order to fit, the center
portion of the string will be shown, discarding parts from the left
and right.  That ought to discard from left and retain rightmost
portion instead.

For win32|mswin|Win GUI, no attempt to support it has been included.
Things should be ok when 'showvers' is left as False (the default)
but I don't know what will happen if that gets toggled to True.  At a
minimum, the version info won't be right justified.  The information,
or at least some of it, is displayed in the game window's title bar
so there isn't any pressing need to add it to status, but toggling
the option will need to behave sensibly if it doesn't already.
2024-02-28 11:47:16 -08:00
PatR
bf8a634760 nethack --version:dump
Add the 'dump' argument to the existing '--version' command-line
option to display the magic numbers used when validating save and
bones files for compatibility.

Nothing exciting, just a line of 5 hex values.  I was going to also
list the values for however many save and bones files are specified
on the command line but it seems to need more effort than I care to
expend.  And I hadn't made up my mind whether that should be done by
nethack, recover, or some new standalone program.  [Single line of
relatively raw output is so that they could be compared more easily.]

nethack --version:bad-argument was writing a message to stdout and
then starting play--which immediately overwrites stdout.  Have it
quit instead.  Player wasn't trying to start a game and quitting is
what it does with --version:good-argument.
2024-02-13 15:58:10 -08:00
nhmall
caf436934e NONNULLxxx for several files
src/date.c
src/mdlib.c
src/timeout.c
src/u_init.c
src/vault.c
src/version.c
src/windows.c
2023-12-27 20:11:59 -05:00
nhmall
14faa682c4 improve selectsave handling for Windows
If there were outdated savefiles encountered during
startup, each individual one was getting a wait_synch
that required a <return> even though a message window
wasn't being used at that point.

Allow suppression of the individual per-file wait_synch()
calls on Windows, so that a single one can be done once
the selectsave processing is overwith.

This was a little messy because an indicator had to flow
down through validate(), uptodate(), etc.

There shouldn't be any change in how things behave on
any non-Windows platforms.
2023-09-22 15:14:53 -04:00
nhmall
02a48aa8cf split g into multiple structures
The consolidation of global variables from scattered source
files into decl.c and declared in decl.h was begun in 3.7.0.
Their placement in common files was done for centralized
initialization and potential re-initialization during a
"play again" scenario.

It wasn't really necessary for all of them to be housed in a
single huge structure to meet the "play again" requirement,
and the single huge structure has been a little unwieldy when
it comes to maintenance.

Following this commit, instead of one single extremely large structure
named 'g' to house all of the relocated global variables, they
are distributed into several ga through gz.

To make things easy for the developer, each variable is placed
into the struct corresponding to the starting letter of the variable.
That way, no lookup is required in order to know which struct houses
a particular variable, it is a simple match to the starting letter
for all the centralized global variables.

A global variable named 'amulets', would be found in ga.
    ga.amulets
     ^ ^
A global varable named 'move', would be found in gm.
    gm.moves
     ^ ^
A global variable named 'val_for_n_or_more' would be found in gv.
    gv.val_for_n_or_more
     ^ ^
A global variable named 'youmonst' would be found in gy.
    gy.youmonst
     ^ ^
2022-11-29 21:53:21 -05:00
nhmall
99a93fe50b some C99 changes
Instead of using index() macro defined to strchr, use C99 strchr.
Instead of using rindex() macro defined to strrchr, use C99 strrchr.

If you want to try building on a platform that doesn't offer those
two functions, these are available:
    define NOT_C99       /* to make some non-C99 code available */
    define NEED_INDEX    /* to define a macro for index()  */
    define NEED_RINDX    /* to define a macro for rindex() */
2022-10-29 10:54:25 -04:00
PatR
3806dae153 ignoring features when checking version compat
The nomakedefs stuff for cross-compiling support broke the code to
treat enabling or disabling some optional features as not breaking
save and bones file compatibility.  It was relying on a macro whose
definition was local to mdlib.c rather than propagated among files.
makedefs still constructs date.h with a value indicating the ignored
features but the actual compatability check doesn't use that anymore.
Toggling SCORE_ON_BOTL shouldn't have caused existing files to be
rejected but they were.
2022-06-16 11:00:53 -07:00
PatR
e7080a6183 paniclog fix
Writing lua warnings to paniclog (coming soon; tested without the
garbage collection fix in order to have test data) could crash on
the last pair.  Those are written after the 'nomakedefs' structure
had been freed so version_string was Null.

The NAO PANICLOG_FMT2 code triggered a warning about the test for
g.plname; it is array so will never be Null.
2022-06-01 00:37:52 -07:00
nhmall
a8f0e91ddf replace leading tabs in several files 2022-05-30 12:09:35 -04:00
nhmall
fe5cb1011f buf sizes in version.c
there were some 'sizeof buf' on a passed pointer variable buf.
pass the actual buffer size in a second argument.
2022-05-12 19:38:50 -04:00
PatR
0efa1d60b7 fix compatability checking for development
It is astounding that after all this time no one noticed that
incrementing EDITLEVEL wasn't doing the job it's intended to do.
Diagnosed by entrez:  since VERSION_COMPATIBILITY was defined as
3.7.0-0 and up, increasing the fourth component wasn't resulting in
old 3.7.0-x files being rejected.

This increments EDITLEVEL yet again, because my testing after
commenting out VERSION_COMPATIBILITY still wasn't rejecting older
files.  Proably because the oldest I had available already had the
verison info with the preceding EDITLEVEL so weren't actually out
of date yet.

Once I had old files be rejected, I discovered that the rejection
message was invisible (for tty on OSX).  The message line showed
spaces, matching the length of the intended message, followed by
--More--.  This fixes that too.
2022-04-29 22:37:13 -07:00
nhkeni
a64a666f78 Various type and cast bits. 2022-03-16 18:18:52 -04:00
Pasi Kallinen
d53cd28d46 Make extended commands return defined flags
Instead of returning 0 or 1, we'll now use ECMD_OK or ECMD_TURN.
These have the same meaning as the hardcoded numbers; ECMD_TURN
means the command uses a turn.

In future, could add eg. a flag denoting "user cancelled command"
or "command failed", and should clear eg. the cmdq.

Mostly this was simply replacing return values with the defines
in the extended commands, so hopefully I didn't break anything.
2021-12-30 19:16:33 +02:00
PatR
495cda17b7 some reformatting
Replace some
  (foo &&
   bar)
that had crept back into the code with
  (foo
   && bar)
to match the reformatting which took place before 3.6.0.  There are a
couple of lines ending in '||' still present but they look intentional.
isaac64.c has some trailing '|' bit operators that could/should be
moved to the start of the next line but I didn't touch that file.

While in the affected files, I tried to shorten most overly wide lines
(the right margin is supposed to at column 78 and there are quite a
few lines which are 79 characters long, but I left most of those
rather than introduce new line splits).  Also replace a handful of
tabs with spaces.  I was a little surprised not find any trailing
spaces (in the dozen or so files being updated).  I didn't look for
trailing arithmetic or '?'/':' operators which aught to be moved to
the start of the next line.
2021-12-14 07:43:40 -08:00
nhmall
39713783d1 some trailing whitespace in src, include 2021-10-16 12:12:21 -04:00
nhmall
1c869ca12f curses port 2021-08-22 21:04:19 -04:00
nhmall
9bb96322a8 compile NetHack-3.7 without makedefs-generated .h files
This evolves and hopefully eases the game-build requirements by
removing game-compile dependencies on any header files generated
by the makedefs utility, including:

date.h dependency and its inclusion is removed and comparable functionality
is produced at runtime via new file src/date.c.

pm.h dependency and its inclusion is removed and comparable functionality is
produced by moving the monster definitions from monst.c into new header
file called monsters.h and altering them slightly. The former pm.h header
file #define PM_ values are now replaced with appropriate emitted enum
entries during the compiler preprocessing.

onames.h dependency and	its inclusion is removed and comparable functionality
is produced by moving the object definitions from objects.c into new header
file called objects.h and altering them slightly. The former onames.h header
file #define values are now replaced with appropriate emitted enum entries
during the compiler preprocessing.

artilist.h has been slightly altered, and the former onames.h artifact-related
header file #define ART_ values are now replaced with appropriate emitted enum
entries during the compiler preprocessing.

makedefs can still produce date.h (makedefs -v), pm.h (makedefs -p), and
onames.h (makedefs -o) for reference purposes. They won't be used during
the compiler.

The other uses for makedefs remain. They are used to prepare external
file content that the game utilizes, not prerequisite code for the
compile:
    makedefs -d    (database)
    makedefs -r    (rumors)
    makedefs -h    (oracles)
    makedefs -s    (epitaphs, engravings, bogusmons)

date.c

Pull the code for date/time stamping from mdlib.c into date.c.
Set date.o to be dependent on source files, header files, and .o files
so that date.o is rebuilt from date.c when any of those changes, thus
ensuring an accurate date/time stamp. It also includes git sha
functionality formerly done by makedefs writing #define directives
into include/date.h. For unix it passes the git info on
the compile line for date.c (via sys/unix/hints/linux.2020, macOS.2020)

nethack --dumpenums (optional, but on by default)

Allow developer to obtain some internal enum values from NetHack
without having to resort to an external utility such as
makedefs.

Uncomment #define NODUMPENUMS in config.h to disable this.

The updates to sys/windows/Makefile.gcc have not been tested yet.
2021-08-21 07:59:18 -04:00
nhmall
f963c5aca7 switch source tree from k&r to c99 2021-01-26 21:06:16 -05:00
Dean Luick
8143d55d76 Create and use a snprintf wrapper in the core code
Use a wrapper around snprintf to consilidate all use, add
error checking, and remove gcc 9 warnings about not checking
the result.

Replace the prevous use of snprintf added to weapon.c with the
new scheme.

Update a second spot that has a gcc sprintf warning.  While
there, simplify the code.
2021-01-15 11:33:47 -06:00
Pasi Kallinen
f2218839a3 Move some function names to start of line 2020-11-29 14:10:25 +02:00
Adam Powers
dc2d757399 libnethack pr385
roll parts of pr385 into source tree

This does not take the PR as is.

Unlike the PR, this streamlines and minimizes the integration somewhat:

- use hints/include mechanism instead of creating alternative
  Makefile.dat, Makefile.src, Makefile.top, Makefile.utl in sys/lib;
  those would have been a maintenance nightmare.

- don't have alternative mkmkfile.sh and setup.sh in sys/lib.

- sys/lib/libnethackmain.c differed from sys/unix/unixmain.c by
  very little, so just place a small bit of conditional code at the
  top of sys/unix/unixmain.c instead.

- changed the conditional code bits from __EMSCRIPTEN__ to
  CROSS_TO_WASM.

- You should be able to build the wasm result by:
    cd sys/unix ; sh setup.sh hints/linux.2020 ; cd ../..
    make fetch-lua    (<-one time)
    make WANT_LIBNH all

- You should be able to build LIBNBH by:
    cd sys/unix ; sh setup.sh hints/linux.2020 ; cd ../..
    make fetch-lua    (<-one time)
    make CROSS_TO_WASM=1 all

As it is currently coded, winshim.c requires C99.
2020-10-04 14:46:32 -04:00
nhmall
945d10cfbc cross-compile update
Update the cross-compiling doc at the top.

Remove sys/msdos/Makefile1.cross, sys/msdos/Makefile2.cross, and
sys/msdos/msdos-cross-compile.sh as they are no longer required.

Remove occurrences of CROSSCOMPILE_HOST as the host-side of a
cross-compile can be determined from:
    defined(CROSSCOMPILE) && !defined(CROSSCOMPILE_TARGET)
without the additional macro.
2020-09-29 15:01:37 -04:00
nhmall
ac9ba38449 file header bump from "NetHack 3.6" to "NetHack 3.7" 2020-08-03 22:07:36 -04:00
nhmall
3cecb97da6 consolidate build status /patchlevel info settings in one place - patchlevel.h 2020-07-06 09:12:22 -04:00
nhmall
5ca2cdbd86 eliminate an odd line wrapping noticed on windows 2020-02-13 00:59:04 -05:00
nhmall
480c3eb6e0 include/lev.h is an empty header file so just get rid of it 2019-12-14 17:18:48 -05:00
nhmall
bc8c1f8f56 remove field-level savefile code 2019-12-08 07:27:01 -05:00
PatR
b7689128e7 mdlib.c tweaks
Eliminate a couple of warnings about unused static routines.
That led to a couple of other things.

I hope I got host vs target right in the mdlib.c '#if's.
2019-11-30 16:59:35 -08:00
nhmall
2a2021d5e4 use the copyright statement provided by the Lua distribution in lua.h 2019-11-30 18:43:57 -05:00
nhmall
719ca3003e remove variable left over from earlier testing 2019-11-30 17:34:10 -05:00
nhmall
7031b6b504 get lua version from lua itself 2019-11-30 17:23:14 -05:00
nhmall
004ac4bb49 insert Lua version
Instead of the hardcoded value that's in this right at the moment,
the intention is to get the Lua version information directly from
Lua itself for the insertion. For now, this will have to do.
2019-11-29 22:37:30 -05:00
nhmall
dd1d978b84 a couple of very minor follow-up bits 2019-11-29 21:19:31 -05:00
PatR
5226726c99 more lua notice from makedefs.c to mdlib.c
Add missing dependency of makedefs needing src/mdlib.c to unix
Makefile.src.
2019-11-29 17:19:37 -08:00
PatR
769799105c move lua notice to makedefs.c and dat/options
Prefix the lua notice with a one-line explanation.  One minor change:
the copyright date didn't match the one from the actual lua notice.
2019-11-29 16:05:14 -08:00
nhmall
8a971a378b put back unintended removal of end of line strip 2019-11-28 20:56:42 -05:00
nhmall
954ffd11d3 updates to extended version info 2019-11-28 20:20:04 -05:00
nhmall
e6f5899200 added protection in Makefile for cross-compile (although should not happen): 2019-11-24 12:39:00 -05:00
nhmall
1e0c03b3f6 incremental improvements to cross-compiling support in NetHack 3.7
Some support of new code #defines to faciliate cross-compiling:

    OPTIONS_AT_RUNTIME    If this is defined, code to support obtaining
                          the compile time options and features is
                          included. If you define this, you'll also have
                          to compile sys/mdlib.c and link the resulting
                          object file into your game binary/executable.

    CROSSCOMPILE          Flags that this is a cross-compiled NetHack build,
                          where there are two stages:
                          1. makedefs and some other utilities are compiled
                          on the host platform and executed there to generate
                          some output files and header files needed by the
                          game.
                          2. the NetHack game files are compiled by a
                          cross-compiler to generate binary/executables for
                          a different platform than the one the build is
                          being run on. The executables produced for the
                          target platform may not be able to execute on the
                          build platform, except perhaps via a software
                          emulator.

                          The 2-stage process (1. host, 2.target) can be done
                          on the same platform to test the cross-compile
                          process. In that case, the host and target platforms
                          would be the same.

    CROSSCOMPILE_HOST     Separates/identifies code paths that should only be
                          be included in the compile on the host side, for
                          utilities that will be run on the host as part of
                          stage 1 to produce output files needed to build the
                          game. Examples are the code for makedefs, tile
                          conversion utilities, uudecode, dlb, etc.

    CROSSCOMPILE_TARGET   Separates/identifies code paths that should be
                          included on the build for the target platform
                          during stage 2, the cross-compiler stage. That
                          includes most of the pieces of the game itself
                          but the code is only flagged as such if it must
                          not execute on the host.

If you don't define any of those, things should build as before.
One follow-on change that is likely required is setting the new dependency
makedefs has on src/mdlib.c in Makefiles etc.

More information about the changes:

    makedefs

    - splinter off some of makedefs functionality into a separate file
      called src/mdlib.c.
        - src/mdlib.c, while included during the compile of makedefs.c
          for producing the makedefs utility, can also be compiled
          as a stand-alone object file for inclusion in the link step
          of your NetHack game build. The src/mdlib.c code can then
          deliver the same functionality that it provided to makedefs
          right to your NetHack game code at run-time.
          For example, do_runtime_info() will provide the caller with
          the features and options that were built into the game.
          Previously, that information was produced at build time on the
          host and stored in a dat file. Under a cross-compile situation,
          those values are highly suspect and might not even reflect the
          correct options and setting for the cross-compiled target
          platform's binary/executable. The compile of those values and
          the functionality to obtain them needs to move to the target
          cross-compiler stage of the build (stage 2).
        - date information on the target-side binary is produced from
          the cross-compiler preprocessor pre-defined macros __DATE__
          and __TIME__, as they reflect the actual compile time of the
          cross-compiled target and not host-side execution of a utility
          to produce them. The cross-compiler itself, through those
          pre-defined preprocessor macros, provides them to the target
          platform binary/executable. They reflect the actual build
          time of the target binary/executable (not values produced
          at the time the makefiles utility was built and the
          appropriate option selected to store them in a text file.)
        - most Makefiles should not require adding the new file
          src/mdlib.c because util/makedefs.c has a preprocessor
          include "../src/mdlib.c" to draw in its contents. As previously
          stated though, the Makefile dependency may be required:
		makedefs.o: ../util/makedefs.c ../src/mdlib.c
                                               ^^^^^^^^^^^^^^^
2019-11-22 22:35:48 -05:00
nhmall
0d34f43830 remove STATIC_DCL, STATIC_OVL, STATIC_VAR, STATIC_PTR from core 2019-07-14 17:24:58 -04:00
nhmall
163a9287f5 shadow variable bit in version.c 2019-06-25 01:10:47 -04:00
nhmall
ba0f6ed47f updated files 2019-06-23 00:57:38 -04:00