Commit Graph

12 Commits

Author SHA1 Message Date
PatR
8e213472c2 update wizhelp for ^O and #wizwhere
I think ^O changed when the dynamic key-binding code was incorporated.
It's a shortcut for #overview in all modes.  To get the old wizard mode
behavior, use #wizwhere.

Add an entry for #terrain, expand several of the descriptions, and fix
up the formatting (remove periods in ^ section, align text in # section).
2017-06-26 00:22:09 -07:00
Pasi Kallinen
56e51b9b6b Add wizmode command to recreate current level 2016-10-11 17:26:32 +03:00
PatR
d92ae04afb some doc bits
Add fixes36.1 for '&' command's support of altmeta option.

Short command help lacked an entry for '&' command.

Wizard mode help omitted #vanquished and some other obscure commands.
2016-06-08 05:35:53 -07:00
nethack.rankin
eaf3819bc2 expanded #terrain command (trunk only; 2nd try...)
Change the post-3.4.3 extended command "#terrain" so that it can be
used in normal play rather than just in wizard mode.  It's inspired by
a command in 'crawl' that lets you view the bare map without monsters,
objects, and traps so that you can see the floor at locations which have
been covered up by those things.

normal play
      redraw map to show the known portion of it without displaying
   monsters, objects, or traps; after player responds to --More--, the
   map returns to normal.

explore mode
      put up a menu so player can choose between the known portion of
   the map as above or the full map.  If the level isn't fully explored
   then the latter provides information to the player that he hasn't
   earned yet, but the _hero_ doesn't learn anything and after --More--
   the map reverts to what it showed before.  (In other words, unlike
   with magic mapping, the unknown portion doesn't become known.)

wizard mode
      put up a menu so player can choose among four alternatives:  the
   two above, the text representation of the map's internal levl[][].typ
   codes, or a legend explaining those codes.  (Originally, I wanted to
   be able to toggle back and forth between these last two, but looking
   at one and dismissing it, then reissuing #terrain to look at the
   other is much simpler to implement and is good enough.)
2011-12-05 09:39:19 +00:00
nethack.rankin
7c68beae81 patch cleanup (trunk only)
My #terrain patch had a typo on the command line and was going
to include doc/fixes35.0 as the log text for a half-dozen files.  I
aborted the commit but most of them had already made it into the cvs
repository.  This reverts those changes so that the entire patch can
be re-comitted with the right log text.  Ugh...
2011-12-05 09:36:21 +00:00
nethack.rankin
d11e4daf27 oops [all of fixes35.0 as log text] 2011-12-05 09:16:07 +00:00
nethack.rankin
8ed2748d52 #terrain (trunk only)
I've been using this for a while; it is occasionally handy.  #terrain
is a new wizard mode command which brings up a text display where the map
topology is revealed, similar to the obscure #wmode command but showing
different information.  Also, #wmode has been tweaked a little so as to
actually overlay the tty-mode map exactly, rather than being off by one
line and one column.  (That shouldn't really matter for other windowing
schemes where the map and a text rendition of it aren't very likely to
have a given location be displayed at the exact same screen position.)

     The line of formatted flags info below the terrain display probably
belongs in a separate debugging command altogether where it wouldn't have
to be displayed in such a terse fashion.
2006-04-01 05:48:55 +00:00
nethack.rankin
31259d35c9 wizard mode mapping
Override confusion and hallucination when revealing the map with
<ctrl/F> in wizard mode.  This also renames the `#poly' extended command
to `#polyself' and adds several one-line comments.
2002-10-21 08:57:39 +00:00
cohrs
db73f34150 debug commands: lightsources and monpolycontrol
Given no objections to Pat's suggestion, putting back in the change to make
the newest debug commands consistent with the others, removing the space
from the former and the underscore from the latter.
2002-10-14 00:20:38 +00:00
nethack.allison
a277db8f73 debug-mode extended cmd - panic
Add a debug-mode extended command #panic to call
panic().  Useful for testing panic-savefile generation.
2002-04-21 13:51:10 +00:00
nethack.allison
5e9505078f Add # commands to wizhelp. 2002-01-19 04:38:29 +00:00
jwalz
6ed0e2f7bb *** empty log message *** 2002-01-05 21:05:47 +00:00