Turns the "fix" in commit 319dcf4746
handled removing the default answer for single-line-prompt plus
multi-line-answer but not for multi-line-prompt plus long-enough-
answer-to-reach-another-line. The logic wasn't quite right and I
misunderstood what is stored in linestarts[] so even correct logic
wouldn't have solved things.
Symbol set changes...
curses:
S_tree (use plus-or-minus sign instead of accidental horizontal line);
S_bars (switch from default '#' to not-equals sign);
DECgraphics:
S_altar (switch from default '_' to 'pi');
S_bars (switch from 'pi' to not-equals sign);
DECgraphics_2: get rid of this commented out set since its contents are
now folded into DECgraphics.
(The IBMgraphics one is just whitespace; delete a <space> that precedes
a <tab>.)
Flag existing occurrences of "You hear" as "Deaf-aware" so
that a grep for that string in the future doesn't need to
trigger further investigation of those.
Something I realized while following up a newsgroup post. If you
knew an item's bless/curse state and dipped it into water while
blind, the bknown flag stayed set and you learned the item's new
bless/curse state without seeing any "glows blue/black/&c" feedback.
Clear the flag unless you know that the potion being dipped into is
water (or is clear if not water has not been discovered) and also
know the water potion's own bless/curse state.
Music wasn't using You_hear() so needs to handle Deaf itself. Have
it give alternate messages for sounds being emitted from instruments.
This doesn't implement the suggestion that a Deaf hero shouldn't be
able to produce the same music as a non-deaf one.
More symbols: I left out a word on the continutation line for S_stone
and S_tool has been forcing narrow space where ordinary <comma><space>
was intended.
Guidebook.tex not tested. The \, in the continuation of S_stone is
a narrow space in LaTeX. It should be \hspace{ width of '(' } but
I don't remember how to measure something in LaTeX or TeX.
Guidebook.mn is getting two small changes: I forgot about the
guideline that each sentence be on its own line. Also, this adds the
fix for wide lines in the dungeoneers list although the reordering
accompanying a recent change might have made that moot (unless some
future reordering puts wide names on the same line again, assuming
that was the issue).
Errors seen during build:
o/windmain.o:windmain.c:(.rdata$.refptr.FOLDERID_ProgramData[.refptr.FOLDERID_ProgramData]+0x0): undefined reference to `FOLDERID_ProgramData'
o/windmain.o:windmain.c:(.rdata$.refptr.FOLDERID_LocalAppData[.refptr.FOLDERID_LocalAppData]+0x0): undefined reference to `FOLDERID_LocalAppData'
o/windmain.o:windmain.c:(.rdata$.refptr.FOLDERID_Profile[.refptr.FOLDERID_Profile]+0x0): undefined reference to `FOLDERID_Profile'
collect2.exe: error: ld returned 1 exit status
mingw32-make: *** [Makefile:849: ../binary/NetHack.exe] Error 1
DEFINE_KNOWN_FOLDER is using this particular definition in the mingw
header files:
rather than this one:
So, the known folder values that recent code is using such as
FOLDERID_ProgramData, FOLDERID_LocalAppData, and FOLDERID_Profile are
being declared as external constants.
That is why the error is a link error. We need to include -luuid on
the link command line because those external constants are defined
in uuid.lib.