I did my best to exempt some of the bigger aligned blocks from the reformatting
using the /* clang-format off */ and /* clang-format on */ tags. Probably some
that shouldn't have been formatted were anyway; if you encounter them, please
fix.
The clang-format tags were left in on the basis that it's much easier to prune
those out later than to put them back in, and it means that, modulo my custom
version of clang-format, I should be able to run clang-format on the source tree
again without changing anything, now that Pat has fixed the VA_DECL issues.
Remove some more code that forced pointers into a long int, and
vice versa where information could be lost (P64 platforms such as
WIN64 have a 64 bit pointer size, but a 32 bit long size.)
This 3rd part deals with region functions switching
some arguments from type genericptr_t to 'anything'.
Like the previous 2 parts, this needs to increment
EDITLEVEL in patchlevel.h.
Since the trunk breaks savefile compatibility anyway,
remove some code that was inappropriately loading a boolean
with multiple values in order to preserve savefile compatibility in 3.4.x
[Note: this patch increments EDITLEVEL rendering existing bones
and save files obsolete]
More region fixes. The region restore code wasn't updating monster
ID numbers for bones data, so monsters already inside stinking clouds
might or might not be affected by them depending on arbitrary mon->mid
assignments across the old and new games.
This also flags stinking clouds in a way that lets the game keep
track of whether they were created by the player, and clears that state
for bones data so that the current player doesn't get credit or blame
for clouds left by the former one. File compatibility with 3.4.0 is
retained; if/when that eventually changes, this code can be simplified.
Testing with current development code has been limited but seems
to be working correctly; testing with actual 3.4.0 files has not been
attempted.