Commit Graph
77 Commits
Author SHA1 Message Date
nethack.allison e9b022d579 housekeeping: mark trunk sources 3.5 (misc) 2005-01-02 17:21:18 +00:00
warwick b6ff9d7d73 Use __BIG_ENDIAN__ rather than __ppc__ (more portable, more meaningful). 2003-09-16 00:20:18 +00:00
warwick 4c2486026e Work on BigEndian systems too. Only __ppc__ detected for now (Mac OS X). 2003-09-11 04:00:21 +00:00
cohrs 07a3dabab1 more U429 - tile bits
> While looking at the tiles.bmp file, I've found some more mistakes like
> this : the Wizard of Yendor's shadow is touching Croesus' tile, and one
> of Orcus' wing is touching Yeenoghu's tile.
2003-05-17 21:46:45 +00:00
cohrs 8cb8d6cf54 U429 - high priest tile
Fix a couple bad pixels in the high priest tile that are actually shadows
from the previous tile that spilled over.
2003-04-22 23:51:30 +00:00
nethack.allison 51f9892b3b Allow MICRO and WIN32 code paths to diverge
There's still a lot of overlap for 3.4.1, but not
100% any longer and it facilitates some improvements
- Allow error save files on WIN32
2002-03-30 19:09:56 +00:00
nethack.allison 53a7785c48 djgpp parts to general gcc parts 2002-03-14 13:10:17 +00:00
nethack.allison 6c749785e8 Move tile2bmp.c to win/share
This is so it can be shared with Qt.
If, for some reason, we have to cut another source tarball for
3.4.0, then this will be included.  Otherwise, this will
turn out to be a post-3.4.0 patch.
2002-03-14 12:54:06 +00:00
jwalz e833424555 Make pre-ANSI compiler happy. 2002-03-09 01:59:47 +00:00
nethack.allison 0763523fba win32: Allow 32x32 tile builder to be built. 2002-02-25 03:38:05 +00:00
nethack.allison 4f82899771 flint/touchstone follow-up 2002-02-14 13:18:39 +00:00
nethack.allison 742e1e8c90 3.3.2 to 3.4.0 2002-02-04 16:11:00 +00:00
warwick 751cbf93ae Tile un-placehold 2002-01-21 10:41:42 +00:00
warwick 72879f0584 Change Mines tiles.
This is a long-overdue change to the Mines wall tiles. I was never happy
with the Mines walls being just brown normal-walls.
2002-01-18 08:16:07 +00:00
nethack.allison 50b24456cd > There is a tile in monster.txt that is still
> marked as "placeholder."  It is the tile for Neferet the Green,
> a green-colored wizard for the updated Wizard's quest.
It's not great, but the best I can do without her looking like some
sort of Zombie (most of the tiles try to follow rules - dark-green=zombie,
green=gnome, blue=dwarf, etc. in order that the player can recognize the
patterns, rather than concentrating too much on the details).
2002-01-14 11:43:13 +00:00
nethack.allison 767335698b <Someone>'s touchstone code and a bee swarm bit. 2002-01-09 03:31:30 +00:00
nethack.allison 40e0f19b53 Ken's leather cloak. 2002-01-09 00:33:38 +00:00
jwalz e36a3d5a93 *** empty log message *** 2002-01-05 21:06:02 +00:00
jwalz 2055e1b624 *** empty log message *** 2002-01-05 21:06:02 +00:00
jwalz 0c438b1ee2 *** empty log message *** 2002-01-05 21:06:02 +00:00
jwalz f11fe6f2d1 *** empty log message *** 2002-01-05 21:06:02 +00:00
jwalz 84c9a47633 *** empty log message *** 2002-01-05 21:06:02 +00:00
jwalz 6ef28bc0e3 *** empty log message *** 2002-01-05 21:06:02 +00:00
jwalz a890b719d2 *** empty log message *** 2002-01-05 21:06:02 +00:00
jwalz 8213356876 *** empty log message *** 2002-01-05 21:06:02 +00:00
jwalz 7f821baa11 *** empty log message *** 2002-01-05 21:06:02 +00:00
jwalz 5f1be3727e *** empty log message *** 2002-01-05 21:06:02 +00:00