This is the third of a series of savefile-related changes.
This adds early-days experimental support for a completely optional
'sfctool' utility (savefile conversion tool), to be able to export
a savefile's contents into a more portable format. There are likely
to be bugs at this stage. In this initial first-attempt, the export
format is a very simple ascii output.
NetHack can be built entirely, without also building this tool.
NetHack has no dependencies on the tool.
Attempts were made to minimize duplication of existing NetHack code.
To achieve that, unfortunately, #ifdef SFCTOOL and #ifndef SFCTOOL
had to be sprinkled around through some of the existing NetHack
source code, so that it could be re-used for building the utility.
The process for building the sfctool typically recompiles the source
files with #define SFCTOOL and a distinct object file with SF- is
produced.
sfctool notes:
Universal ctags is used and required to produce the sfctool utility.
Some targets were added to the Unix and Windows Makefiles to
facilitate the build process.
make sfctool
That should build a copy in util.
Note: At present, the Unix Makefiles do not copy sfctool over to the
NetHack playground during 'make install' or 'make update'.
Until that gets resolved by someone, The tool will
have to be manually copied there by the builder/admin if
desired.
cp util/sfctool ~/nh/install/games/lib/nethackdir/sfctool
Also, a separate Visual Studio sfctool.sln solution was written and
placed in sys/windows/vs. That has has only very limited testing.
Usage:
i) To convert an existing savefile to an exportascii format
that co-resides with the savefile:
sfctool -c savefile
That *must* be executed on the same platform / architecture /
data model that produced the save file in the first place.
ii) To unconvert an existing exportascii format export file to a
historical format savefile that can then be used by NetHack:
sfctool -u savefile
That must be executed on the same target platform / architecture /
data model that was used to build the NetHack that will
utilize the save file that results.
A Windows example:
sfctool -c Fred.NetHack-saved-game
That should result in creation of Fred.NetHack-saved-game.exportascii
from existing savefile:
%USERPROFILE%\AppData\Local\NetHack\3.7\Fred.NetHack-saved-game
A Unix example:
sfctool -c 1000wizard
That should result in creation of 1000wizard.exportascii.gz
from existing savefile in the playground save directory:
1000wizard.gz
Current Mechanics:
1. Makefile recipe, or script uses universal ctags to produce
util/sf.tags.
2. util/sftags is built and executed to read util/sf.tags and
generate: include/sfproto.h and src/sfdata.c.
3. util/sfctool is built from the following:
generated file compiled with -DSFCTOOL:
src/sfdata.c -> sfdata.o
existing files compiled with -DSFCTOOL:
util/sfctool.c -> sfctool.o
util/sfexpasc.c -> sfexpasc.o
src/alloc.c -> sf-alloc.o
src/monst.c -> sf-monst.o
src/objects.c -> sf-objects.o
src/sfbase.c -> sfbase.o
src/sfstruct.c -> sfstruct.o
src/nhlua.c -> sf-nhlua.o
util/panic.c -> panic.o
src/date.c -> sf-date.o
src/decl.c -> sf-decl.o
src/artifact.c -> sf-artifact.o
src/dungeon.c -> sf-dungeon.o
src/end.c -> sf-end.o
src/engrave.c -> sf-engrave.o
src/cfgfiles.c -> sf-cfgfiles.o
src/files.c -> sf-files.o
src/light.c -> sf-light.o
src/mdlib.c -> sf-mdlib.o
src/mkmaze.c -> sf-mkmaze.o
src/mkroom.c -> sf-mkroom.o
src/o_init.c -> sf-o_init.o
src/region.c -> sf-region.o
src/restore.c -> sf-restore.o
src/rumors.c -> sf-rumors.o
src/sys.c -> sf-sys.o
src/timeout.c -> sf-timeout.o
src/track.c -> sf-track.o
src/version.c -> sf-version.o
src/worm.c -> sf-worm.o
src/strutil.c -> strutil.o
This is the second of a series of changes related to save/restore.
No EDITLEVEL bump has been included, because although the code
is changed extensively by this, the content of the savefiles have
not been changed.
Push the use of the structlevel bwrite() and mread() function use
out of the core and into sfstruct.c. This is groundwork for upcoming
changes.
In the core, replace the bwrite() and mread() calls with the
use of type-specific savefile output (Sfo) and savefile
input (Sfi) macros. The macros are defined in a new header file
savefile.h, which also contains the prototypes for the sfo_* and
sfi_* functions that the macros ultimately expand to. The functions
themselves are in src/sfbase.c.
On C99, each Sfo or Sfi macro expansion refers directly to the
corresponding type-specific sfo_* or sfi_* function.
If C23 or later is is use, the majority (all but 3 types) of the
macros refer to a single _Generic output routine sfo(nhfp, dt, tag),
and a single _Generic input routine sfi(nhfp, dt, tag), which handles
the dispatch of the type-specific underlying functions. This was
somewhat experimental, but turned out to be practical because the
compiler would gripe if the type for a variable was not included in
the _Generic when passed as an argument, so it could be fixed.
This alters the savefile verication process by having a common set
return values for the related functions such as uptodate(),
check_version(), etc. The new return values return more information
about savefile incompatibilities, beyond failure/sucess. The
additional information will be useful for an upcoming addition.
The expanded return values are:
SF_UPTODATE (0) everything matched and looks good
SF_OUTDATED (1) savefile is outdated
SF_CRITICAL_BYTE_COUNT_MISMATCH (2) critical size count mismatch
SF_DM_IL32LLP64_ON_ILP32LL64 (3) Windows x64 savefile on x86
SF_DM_I32LP64_ON_ILP32LL64 (4) Unix 64 savefile on x86
SF_DM_ILP32LL64_ON_I32LP64 (5) x86 savefile on Unix 64
SF_DM_ILP32LL64_ON_IL32LLP64 (6) x86 savefile on Windows x64
SF_DM_I32LP64_ON_IL32LLP64 (7) Unix 64 savefile on Windows x64
SF_DM_IL32LLP64_ON_I32LP64 (8) Windows x64 savefile on Unix 64
SF_DM_MISMATCH (9) some other mismatch
The callers in the core have been adjusted to deal with the expanded
return values.
Other miscellaneous inclusions:
- go.oracle_loc -> svo.oracle_loc.
- add a bit (1UL << 30) to called SFCTOOL_BIT as groundwork
for changes to follow.
invent.c
.\invent.c(3668): warning C5287: operands are different enum types 'inv_modes' and 'inv_mode_bits'; use an explicit cast to silence this warning
.\invent.c(3669): warning C5287: operands are different enum types 'inv_modes' and 'inv_mode_bits'; use an explicit cast to silence this warning
Noticed a strange oversight in knockback: Hero hitting a monster
did not cause knockback, unless polymorphed into a monster.
Add knockback chance if we're using a weapon, not twoweaponing,
and dealing some damage.
Weapons that can do knockback are lucern hammer, bec de corbin,
dwarvish mattock, (silver) mace, morning star, war hammer,
club, quarterstaff, aklys, flail, pick-axe, and grappling hook.
+15 wasn't very impactful in the late game and late mid-game, but
was much too lethal in the early game (wearing the ring for a while
near the start of the game would make the game unwinnable as very
out-of-depth monsters spawned, and they would still be there even
after removing the ring and usually capable of one-shotting an
early-game character). This commit changes it to a doubling of
level difficulty rather than a flat increase: that makes it more
relevant in the late-game where a +25 or +50 might potentially have
an impact, and more survivable in the early game (although it still
spawns monsters that are difficult for the point in the game, there
is now a chance that you might survive long enough to be able to
take the ring off and clear off all the out-of-depth monsters that
spawned).
The Guidebook states that the default values for 'role', 'race',
'gender', and 'alignment' are "random" but that's wrong. Omitting
those options results in interactive prompting.
The two options are very similar but probably mutually exclusive
except when using look-here and look-into-container (both via ':')
with the default setting for 'sortloot', or with inventory when
'sortpack' has been toggled off.
This removes 'use_menu_glyphs' and changes 'menu_objsyms' from a
boolean to a compound taking six possible values:
| 0: no object symbols in menus,
| 1: append object class symbol to object header lines (same as old
|menu_objsyms boolean),
| 2: include object symbol in menu entry lines for objects (same as
|recently added use_menu_glyphs),
| 3: both 1 and 2,
| 4: display as #2 but only if the menu lacks class header lines,
| 5: if header lines are present, display as #1; if headers are not
|present, then display as #4 (which will implicitly be #2).
Default is #4.
Effectively replaces the options portion of pull request #1406 and
retains the functionality, but not as default for normal menus.
Guidebook.tex is only partially updated. Someone else will need to
finish that.
Pull request from NullCGT: add 'use_menu_glyphs' option to be able
show the object class symbol in menus of objects.
tty:
|a ? scroll of identify (instead of 'a - scroll of identify'),
curses:
| a) ? scroll of identify (instead of ' a) scroll of identify').
This commit fixes a bit of formatting in wintty.c.
Closes#1406
Try to exercise ^A more when running the fuzzer. Also ^P, although
that is tty-centric.
I couldn't notice any difference in behavior so this doesn't seem to
be very useful.
End of line comments split across lines should start with '*' on the
continuation lines. Otherwise clang-format, if we ever run it again,
will mangle them by shifting the start of the comment from the end
of its line to be a new block comment on the next line.
[There are lots of these which ought to be fixed; I just happended to
be looking at monst.h.]
If there is at least one genocided or extinct type of monster, final
disclosure asks if you want to see the list. It was using "ynaq"
for the choice of answer, where 'a' is used to prompt for sort order
rather than "all". Change it to only include the 'a' choice if there
are more than 1 of either category or 1 each of both categories (since
they're listed interspersed with each other, sorting is relevant for
the one-of-each situation).
It seems surpristing that no one has noticed this since the code that
is responsible has been present for six months. Inventory list at
end of game included bogus "? - (list likely candidates)".
heaputil reported an attempt to free a null pointer at line 1314 of
cursdial.c (in menu_display_page()).
curses_break_str() can return Null but its callers aren't prepared
for that. Make it return an empty string that can be passed to
free() instead.
Iterating over a large set of locations in a selection caused a memory leak.
Lua couldn't do garbage collection in the middle of the iterator function,
so it eventually ran out of space, and just quietly dropped stuff.