Commit Graph
20 Commits
Author SHA1 Message Date
Pasi Kallinen 65a30d2ba7 Fix C343-341: Stuck in minetown room
Bustling Town can be generated with inaccessible areas outside the
top edge of the fixed town map.  If you end up in one of those area
without any way to dig or teleport, you're stuck.

This adds a new level flag "inaccessibles" to force checking for
such inaccessible areas, and add secret doors, holes/trapdoors,
or some random escape item into the areas.
2015-10-13 19:00:22 +03:00
Sean Hunt 1c081b1647 Remove stale version control lines. 2015-05-25 09:21:31 +09:00
Sean Hunt b8bea3af20 Make the wand of wishing chest immune to trapping
This eliminates a source of very random, unpreventable frustration to
players.
2015-05-24 11:12:41 -04:00
karnov 2a907f894e Version number increment 2015-05-06 22:04:27 -04:00
Pasi Kallinen c266d05680 Minor special level and compiler tweakage
Fix allowed map characters.
Make some predefined MAPs blend in better with randomly
generated parts.
2015-04-10 16:47:32 +03:00
Sean Hunt f523055746 Make WALLIFIED_MAZE into a level flag.
It should now be randomly disabled for a 3rd of Gehennom, to make things
a tad more interesting there. It's also disabled in Baalzebub's lair,
to make things a little more interesting.

Still don't know why the beetle is disappearing.
2015-04-09 13:27:44 -04:00
nhmall 660534389e a warning bout lc_error
lev_comp.l(310) : warning C4013: 'lc_error' undefined; assuming extern returning int
2015-04-05 09:26:01 -04:00
Pasi Kallinen 56699486a0 Catch up with post-343 lev_comp changes
- Iced pools vs. iced moats
- allow making map outer edges nonpasswall & nondiggable,
  so eg. xorns cannot be teleported there
2015-03-17 18:57:39 +02:00
Pasi Kallinen c9d5bb9d68 Fix some level flags, sokoban premapping 2015-03-17 18:52:53 +02:00
Pasi Kallinen 47bb9abace New level compiler: code changes 2015-03-17 18:52:42 +02:00
keni 25cd007c48 Bulk recovery of file CVS headers and addition of NHDT- headers. 2015-03-17 18:45:12 +02:00
keni 4036a6727c Add RCS version lines 2009-05-06 10:55:43 +00:00
keni c7858a6d37 more warning cleanup, makedefs grep bits (trunk only)
drop -Wcast-qual
warning cleanup (lev_comp)
comment bits
makedefs grep cleanup: drop magic constant, add --grep-define, --grep-undef,
 #ifdef out code not needed yet, update mdgrep.h, mdgrep.pl
2008-04-22 23:20:44 +00:00
nethack.allison e9b022d579 housekeeping: mark trunk sources 3.5 (misc) 2005-01-02 17:21:18 +00:00
cohrs d82c7e671b support engraving in blood in special level files
the file format and sp_lev.c supported it, but the level parser didn't
2003-10-23 02:36:23 +00:00
nethack.rankin e835e2f420 lev_comp,dgn_comp vs CRLF style input
Allow the special level and dungeon compilers to handle input
files which have CR+LF delimited lines.  Apparently Cygwin doesn't
convert MSDOS style line ends into newlines the way stdio should
do for text I/O.  The resulting unexpected CR characters result in
syntax errors.

     And explicitly using '\n' on both the lex and yacc sides of
MAP processing allows removal of the old NEWLINE hack for Mac MPW.
It won't matter what numeric value that character escape sequence
has internally.
2002-03-28 01:37:39 +00:00
nethack.allison 742e1e8c90 3.3.2 to 3.4.0 2002-02-04 16:11:00 +00:00
kmhugo 263b6c06b1 Line numbering in lev_comp files
This patch allows the digits 0-9 to be used to indicate line numbers
in the MAP...ENDMAP arrays of level files.  This makes it a wee
bit easier to place features.  The digits get stripped out before
the map is interpreted.
2002-01-19 06:06:16 +00:00
kmhugo 95143950a9 Macintosh util update
* Updated preprocessor conditionals for the MPW compilers.
* Remove obsolete Mac code in util/*_comp.l.
2002-01-10 06:55:12 +00:00
jwalz 62141206c1 *** empty log message *** 2002-01-05 21:06:00 +00:00