Commit Graph

137 Commits

Author SHA1 Message Date
nhmall
5eefeaf009 msghandler follow-up: msdos cross-compile warnings
pline.c: In function 'execplinehandler':
pline.c:631:17: warning: unused variable 'args' [-Wunused-variable]
  631 |     const char *args[3];
      |                 ^~~~
pline.c:626:30: warning: unused parameter 'line' [-Wunused-parameter]
  626 | execplinehandler(const char *line)
      |                  ~~~~~~~~~~~~^~~~
2024-10-19 08:02:03 -04:00
nhmall
64bb0e2144 msghandler follow-up: fix mingw/MSYS2 build 2024-10-19 07:28:12 -04:00
Pasi Kallinen
696af89299 Change MSGHANDLER from compile-time to sysconf 2024-10-19 10:47:53 +03:00
nhmall
57fc8f10a6 replace fuzzer state magic numbers 2024-10-12 10:14:44 -04:00
nhmall
bddc26faf6 debug_fuzzer follow-up 2024-09-09 17:40:00 -04:00
nhmall
d852d54e4c debug_fuzzer change
I don't always want to abort() on an impossible() when debug_fuzzing,
especially if the first impossible() encountered isn't related to the
bug I'm in the midst of trying to hunt down.

I often have breakpoints on impossible() anyway, and I'd like a simple
way to avoid the panic() call during a lengthy debug session.

Make iflags.debug_fuzzer an xint8 instead of a boolean.
Call abort() only if iflags.debug_fuzzer is set to 1.

That allows setting iflags.debug_fuzzer to 2 in order to bypass the
abort call, and make use of other breakpoints that have been set
to narrow down a particular issue.
2024-09-09 17:26:53 -04:00
nhmall
0eb7f109e0 follow-up, program_state 2024-07-13 16:31:35 -04:00
nhmall
6c0ae092c6 distinguish global variables that get written to savefile
The g? structs had a mix of variables that were written to
the savefile, and those that were not.

For better clarity and to distinguish those that end up in
the savefile, relocate some g? variables that get written
directly to the savefile into different structs.

This updates EDITLEVEL, although technically it probably
didn't need to, since savefile contents are not changing.

Details:

    gb.bases            -> svb.bases
    gb.bbubbles         -> svb.bbubbles
    gb.branches         -> svb.branches
    gc.context          -> svc.context
    gd.disco            -> svd.disco
    gd.dndest           -> svd.dndest
    gd.doors            -> svd.doors
    gd.doors_alloc      -> svd.doors_alloc
    gd.dungeon_topology -> svd.dungeon_topology
    gd.dungeons         -> svd.dungeons
    ge.exclusion_zones  -> sve.exclusion_zones
    gh.hackpid          -> svh.hackpid
    gi.inv_pos          -> svi.inv_pos
    gk.killer           -> svk.killer
    gl.lastseentyp      -> svl.lastseentyp
    gl.level            -> svl.level
    gl.level_info       -> svl.level_info
    gm.mapseenchn       -> svm.mapseenchn
    gm.moves            -> svm.moves
    gm.mvitals          -> svm.mvitals
    gn.n_dgns           -> svn.n_dgns
    gn.n_regions        -> svn.n_regions
    gn.nroom            -> svn.nroom
    go.oracle_cnt       -> svo.oracle_cnt
    gp.pl_character     -> svp.pl_character
    gp.pl_fruit         -> svp.pl_fruit
    gp.plname           -> svp.plname
    gp.program_state    -> svp.program_state
    gq.quest_status     -> svq.quest_status
    gr.rooms            -> svr.rooms
    gs.sp_levchn        -> svs.sp_levchn
    gs.spl_book         -> svs.spl_book
    gt.timer_id         -> svt.timer_id
    gt.tune             -> svt.tune
    gu.updest           -> svu.updest
    gx.xmax             -> svx.xmax
    gx.xmin             -> svx.xmin
    gy.ymax             -> svy.ymax
    gy.ymin             -> svy.ymin

Related note:
There are some pointer variables that are heads of chains that were not
moved from 'g?' to 'sv?', because they are not actually written to the
savefile directly, but the objects/monst/trap/lightsource/timer in the
chains they point to are. That can be changed, if desired.
Examples: gi.invent, gm.migrating_objs, gb.billobjs, gm.migrating_mons,
          gf.ftrap, gl.light_base, gt.timer_base
2024-07-13 14:57:50 -04:00
PatR
14d0e48e73 less verbose sanity checking
If the 'sanity_check' option triggers a warning, don't show the
"Program in disorder!  (Save and restore might fix this.)" and
"Report these messages to <devteam>." messages and also don't run
the crash report submission.

Doesn't affect the fuzzer because it escalates impossible() to
panic() before reaching those extra messages.
2024-07-01 00:44:42 -07:00
Pasi Kallinen
a72b95e4bc Accessibility: more message locations
Add a new pline_mon() which sets the message location
to the monster location.

Add locations to several trap messages.
2024-06-13 19:04:33 +03:00
RainRat
7656804ae9 fix typos 2024-04-10 00:46:21 -07:00
Pasi Kallinen
cbae237d62 Minor CRASHREPORT formatting bit 2024-03-22 17:54:36 +02:00
nhkeni
9c0ed8ae63 NOSTATICFN for src/* 2024-03-14 17:41:51 -04:00
nhkeni
3f5d1d3a36 split DUMPLOG
DUMPLOG requests the DUMPLOG feature as it does now
DUMPLOG_CORE requests the internal buffering only (used for CRASHREPORT)

This allows CRASHREPORT to access recent messages without performing
any file I/O.
2024-02-20 21:42:05 -05:00
nhkeni
3d3ce2369c Merge branch 'keni-wincw2' into NetHack-3.7
Lots of manually resolved conflicts.
2024-02-15 16:25:12 -05:00
nhkeni
dbe5c98dca add CRASHREPORT directly to browser
add CRASHREPORT for Windows
add ^P info to report (via DUMPLOG)

new options: crash_email, crash_name, crash_urlmax
new game command: #bugreport
new config option: CRASHREPORT_EXEC_NOSTDERR
new command line option: --bidshow

deleted helper scripts:
    NetHackCrashReport.Javascript
    nhcrashreport.lua

misc:
    update CRASHREPORTURL (will need to be updated before release)
    update bitrot in winchain
    winchain for Windows
    add missing synch_wait for NetHackW --showpaths
    add PANICTRACE (and CRASHREPORT) in mdlib.c:build_opts

missing:
    packaging (Windows needs the pdb file)
    no testing with MSVC command line build

port status:
    linux: working, but glibc's backtrace doesn't show static functions
    Windows VS: working.  pdb file is large - looking into options
    MacOS: working
    msdos: not supported
    VMS: not supported
    MSVC: planned, but not attempted
    MSYS2: working, but libbacktrace not showing symbols (yet?)
2024-02-06 18:33:59 -05:00
Pasi Kallinen
dc8d9d6cd0 Accessibility: Add location info to messages
Adds a new boolean option, accessiblemsg.  If on, some game messages
are prefixed with direction or location information, for example:

   (west): The newt bites!
   (northwest): You find a hidden door.

I added the info to the most common messages, but several are
still missing it.
2024-01-02 18:59:25 +02:00
nhmall
ee732d4054 leading tab to spaces 2023-11-13 19:40:49 -05:00
nhkeni
8c095b009a Add CRASHREPORT, show contact form on panic/impossible
When calling panic() or impossible(), create the option
of opening a browser window with most of the fields
already populated.  Code for MacOS and linux is included;
other ports are affected by argument change to early_init
which are done but not tested.

To enable, define CRASHREPORT in config.h and set
CRASHREPORTURL in sysconf to (for the moment at least)
http[s]://www.nethack.org/common/contactcr.html

Adds --grep-defined option to makedefs for Makefiles.

Adds "bid" (binary identifier), an MD4 of the main nethack
binary.  This is ONLY for helping (in the future) contact.html
to set the "NetHack from" field automatically for our own
binaries.  This can be faked, but the user can lie so nothing
lost.  There's nothing magic about MD4; other ports can use
anything that prodcues a long apparently random string we can
match against.

- new option --bidshow for us to get the MD4 of a
  released binary so I can add it to the website.
  Only available in wizard mode and not in nethack.6.
- typo macos -> macosx in hints file

No support for packaging builds as I'm not sure what that
would look like.

Adds a javascript helper for MacOS.
Adds a lua helper for linux (and builds and installs
 nhlua).
2023-09-06 12:27:13 -04:00
PatR
57ff993352 optimize pline("%s",string)
pline() already skips sprintf/vsnprintf if the format doesn't contain
any percent signs.  Do the same if the entire format is "%s".

Also, if ESC is used to suppress messages for the rest of the current
move, the text for any impossible warnings issued during that time
would be suppressed too so not be seen.
2023-04-24 16:34:48 -07:00
Pasi Kallinen
62476fe101 Stop blinking cursor on hero when farlooking
I happened to notice when looking at a ttyrec that farlooking
with automatic description would blink the cursor on hero for
one frame, and then back on the farlooked map location.
2023-03-10 14:11:56 +02:00
nhmall
fbd9a7bae8 another update to the soundlib interface
sound_verbal(char *text, int32_t gender, int32_t tone, int32_t vol,
             int32_t moreinfo);
    -- NetHack will call this function when it wants to pass text of
       spoken language by a character or creature within the game.
    -- text is a transcript of what has been spoken.
    -- gender indicates MALE or FEMALE sounding voice.
    -- tone indicates the tone of the voice.
    -- vol is the volume (1% - 100%) for the sound.
    -- moreinfo is used to provide additional information to the soundlib.
    -- there may be some accessibility uses for this function.

It may be useful for accessibility purposes too.

A preliminary implementation has been attempted for macsound to test
the interface on macOS. No tinkering of the voices has been done.

Use of the test implementation requires the following at build time with make.
    WANT_SPEECH=1
That needs to be included on the make command line to enable the test code,
otherwise just the interface update is compiled in.

I don't know for certain when AVSpeechSynthesizer went into macOS, but older versions
likely don't support it, and would just leave off the WANT_SPEECH=1.

If built with WANT_SPEECH=1, the 'voices' NetHack option needs to be enabled.

It was a bit strange, when I first started up the test, to hear Asidonhopo,
the shopkeeper, talking to me as I entered his shop and interacted with him.
2023-02-07 00:44:36 -05:00
Pasi Kallinen
030fc0036a Remove NO_VSNPRINTF
Affects only ancient VMS where vsnprintf wasn't available.
2023-01-06 15:53:06 +02:00
PatR
33a5dbff37 sleeping vs deafness
Another one from entrez: falling asleep tried to make the hero Deaf,
but was adding a negative value to the timeout.  A negative value
of bigger magnitude that the current timeout could produce weird
values when making that be negative and then stuffing it into an
unsigned field.

This applies a fix to sleep-causes-deafness bug but also disables
that, at least for the time being since nobody seemed to notice that
it wasn't working.  The fix might be noticeable so needs testing.

This also adjusts You_hear() so that if Deaf and sleeping are both
active, it will still yield "You dream that your hear ..." instead
having Deaf override that.
2022-12-20 15:23:40 -08:00
nhmall
02a48aa8cf split g into multiple structures
The consolidation of global variables from scattered source
files into decl.c and declared in decl.h was begun in 3.7.0.
Their placement in common files was done for centralized
initialization and potential re-initialization during a
"play again" scenario.

It wasn't really necessary for all of them to be housed in a
single huge structure to meet the "play again" requirement,
and the single huge structure has been a little unwieldy when
it comes to maintenance.

Following this commit, instead of one single extremely large structure
named 'g' to house all of the relocated global variables, they
are distributed into several ga through gz.

To make things easy for the developer, each variable is placed
into the struct corresponding to the starting letter of the variable.
That way, no lookup is required in order to know which struct houses
a particular variable, it is a simple match to the starting letter
for all the centralized global variables.

A global variable named 'amulets', would be found in ga.
    ga.amulets
     ^ ^
A global varable named 'move', would be found in gm.
    gm.moves
     ^ ^
A global variable named 'val_for_n_or_more' would be found in gv.
    gv.val_for_n_or_more
     ^ ^
A global variable named 'youmonst' would be found in gy.
    gy.youmonst
     ^ ^
2022-11-29 21:53:21 -05:00
nhmall
99a93fe50b some C99 changes
Instead of using index() macro defined to strchr, use C99 strchr.
Instead of using rindex() macro defined to strrchr, use C99 strrchr.

If you want to try building on a platform that doesn't offer those
two functions, these are available:
    define NOT_C99       /* to make some non-C99 code available */
    define NEED_INDEX    /* to define a macro for index()  */
    define NEED_RINDX    /* to define a macro for rindex() */
2022-10-29 10:54:25 -04:00
Michael Meyer
0c517679c4 Silence some -Wunused-but-set-variable warnings
If NH_DEVEL_STATUS was set to NH_STATUS_RELEASED or NetHack was compiled
without DEBUG defined, the 'vlen' variable in a couple pline.c functions
wasn't used.  This could trigger compiler warnings.
2022-07-16 00:15:29 -04:00
nhmall
e2e3c1f8de Re: [NetHack/NetHack] Prompts can overwrite copyright notice on the
starting screen (Issue #783)

On 2022-06-01 12:22 p.m., NetSysFire wrote:
> Steps to reproduce:
>
>1. Get any prompt and answer it. In my case it was a horribly old
>   save I forgot about or when I wiztested something and forgot
>   about that save, too.
>2. See that the copyright information got overwritten by the prompt:
>
>There is already a game in progress under your name. Destroy old game? [yn] (n)
>         By Stichting Mathematisch Centrum and M. Stephenson.
>         Version 3.7.0-59 Unix Work-in-progress, built May 31 2022 12:28:31.
>         See license for details.
>
>
> Shall I pick character's race, role, gender and alignment for you? [ynaq]
>
> Expected behavior:
>
> Redraw after a prompt was answered, so the prompt vanishes and the
> entirety of the starting screen will be shown.
>
> NetHack, Copyright 1985-2022
>          By Stichting Mathematisch Centrum and M. Stephenson.
>          Version 3.7.0-59 Unix Work-in-progress, built May 31 2022 12:28:31.
>          See license for details.
>
>
> Shall I pick character's race, role, gender and alignment for you? [ynaq]
>
> Proposed severity: low. Not gamebreaking, it is cosmetic only and does
> not have any other consequences.
>

The Copyright notice is placed by tty internal routines writing onto
the BASE_WINDOW fairly early in the startup sequence.

The prompt to "Destroy old game? [yn] (n)" is using the in-game
routine to write to the message window at the top of the screen and
prompt there, just like in-game prompts and messages.

If the player answered 'y' to that, the prompt for
"Shall I pick character's race, role, gender and alignment..."
appeared immediately after. That one, however, is written using
the BASE_WINDOW routines in tty, like the copyright notice.

This change does the following:

It moves the copyright lines down a little bit leaving room for the
"Destroy.." prompts.

It places the "Shall I pick characters's..." prompt further down the
screen by default, leaving some room for about 3 raw_print startup
messages after the copyright notice, just in case there are any.
The "Shall I pick character's..." prompt will still appear immediately
if there is a prompt such as "Destroy old game?..."

There were a couple of other issues around raw_print startup messages
too. Those are delivered using a raw_print mechanism to ensure they
are written even if the window-port is not fully operational. However,
they were only on the screen for the blink of an eye. This call
sequence in restore.c made them disappear almost immediately:
     docrt() -> cls()

Put in a mechanism to detect the presence of raw_print messages
from the early startup, and if there were some, wait for a
keypress before obliterating the unread notifications.
2022-06-08 23:41:45 -04:00
nhmall
721b1cc9b9 unreferenced local variable warning 2022-05-04 08:48:56 -04:00
SHIRAKATA Kentaro
1a361af084 add msghandler support for win32 2022-05-03 14:39:24 -07:00
PatR
43e2f7d0ae some livelog cleanup
The gamelog structure's type/flags field is 'long' but the
corresponding livelog event type field and the argument passed to
gamelog's logging were 'unsigned'.  They take the same values and
those values mean the same things so change them all to long.

The actual livelog logging assumed that time_t is a long number of
seconds, and was also using a boolean as an array index.  Perform
proper type conversions.

sysconf parsing used 'int' to hold strtol() value; change to long.
Also it was using raw_printf() instead of config_error_add() to
complain about any problems.  Clearly the livelog patch was not
updated to the current code base before being incorporated.
2022-03-02 13:09:42 -08:00
PatR
e02834ff87 strdup vs dupstr
mdlib.c was avoiding alloc() and dupstr() because mdlib.o gets linked
with makedefs and makedefs used to need to avoid those.  But makedefs
doesn't avoid those anymore, so mdlib.c doesn't need to either.

Replace a couple of other strdup() calls in other files too.
2022-02-10 10:25:25 -08:00
Pasi Kallinen
1e90f89203 Chronicle of major events, and livelog
Log game events, such as entering a new dungeon level, breaking
a conduct, or killing a unique monster, in a new "Major events"
chronicle. The entries record the turn when the event happened.
The log can be viewed with #chronicle -command, and the entries
also show up in the end-of-game dump, if that is available.

This feature is on by default, but can be disabled by
defining NO_CHRONICLE compile-time option.

This also contains "live logging", writing the events as they
happen into a single livelog-file. This is mostly useful for
public servers. The livelog is off by default, and must be
compiled in with LIVELOG, and then turned on in sysconf.

Mostly this a version of livelogging from the Hardfought server,
with some changes.
2022-02-09 22:49:25 +02:00
PatR
2278434228 simplify issuing urgent messages
Change
 custompline(URGENT_MESSAGE, mesg, ...);
calls to new
 urgent_pline(mesg, ...);
2021-12-20 08:30:48 -08:00
PatR
6ae05df1c3 more reformatting - label placement
Indent all labels one space.  Having uniform placement makes spotting
them much easier.  (Having no indent at all would impact the change
bars of 'git diff'.  Those display the last unindented line--which
doesn't start with punctuation--occuring before each band of changes,
so usually the name of the function being changed now that we no
longer have unindented K&R-style function argument declarations.)

While in there, shorten or split various wide lines and replace a few
tabs with spaces.
2021-12-16 15:56:52 -08:00
PatR
2a7c2f25d7 nhassert() for vms
Update nhassrt_failure() to handle VMS file names.  Still builds on
OSX but not actually tested for VMS>
2021-11-26 19:04:04 -08:00
nhmall
9684b75f54 whitelist some macOS clang format-nonliteral warnings 2021-02-02 19:50:07 -05:00
nhmall
f963c5aca7 switch source tree from k&r to c99 2021-01-26 21:06:16 -05:00
Dean Luick
f63d435c6d Fix text replacement warning
Using strncpy to cut off copying a terminating NUL yields a gcc
warning.  Just use memcpy instead.
2021-01-20 22:37:37 -06:00
PatR
daf1381cc2 autodescribe vs MSGTYPE
I was baffled about why moving the cursor across a fire elemental
kept putting up --More-- until I remembered that I once used
 MSGTYPE=stop "[Ff]ire"
to test Qt's handling for that.  Turns out that I left it in my
config file.  autodescribe feedback should not be honoring that;
honoring MSGTYPE=norepeat is not as clear-cut but this disables
it too.

User sounds were also kept enabled during autodescribe but I have
no way to test them.  Like norepeat, disabling just falls into
place.

The pline.c change is unrelated.  It just eliminates a wide line
(from adding 'g.') in the source by using a shorter variable name.
2020-11-27 11:10:44 -08:00
Bart House
7e3a739ef9 Add stringization of nhassert expression. 2020-10-20 20:14:27 -07:00
Bart House
93ce6857d3 Tweaks to nhassert implementation. Change to warnings on MSC build. 2020-10-19 15:55:32 -07:00
Bart House
3842da9dbd Added nhassert to core. 2020-10-19 15:51:41 -07:00
nhmall
ac9ba38449 file header bump from "NetHack 3.6" to "NetHack 3.7" 2020-08-03 22:07:36 -04:00
nhmall
e4b18f0545 fix github issue 361 to make user_sounds useful even if MSGTYPE is hidden
fixes #361

Also, experminental introduction of vt_sounddata to enable tty to pass
a sound file index to the terminal side of things where perhaps someone
can add code to something like hterm to take the information relayed by
NetHack to trigger user_sounds locally even if playing on a server.

Compile time option TTY_SOUND_ESCCODES required to build that support in.

It should be independent of TTY_TILE_ESCCODES.
2020-07-02 15:49:45 -04:00
nhmall
36bb4334e8 Merge fixes from 'NetHack-3.6' into NetHack-3.7-Jan2020 2020-01-20 21:33:20 -05:00
nhmall
775519f851 more vsnprintf 2020-01-20 19:22:18 -05:00
nhmall
92deddd6a3 use vsnprintf instead of vsprintf in pline.c 2020-01-20 16:09:00 -05:00
nhmall
07f9e329b6 Merge changes from NetHack-3.6 into NetHack-3.7-Jan2020 2020-01-14 09:28:38 -05:00
PatR
cdc598e8bd fix pline.c potential buffer overruns
Fix 'Bugs 4, 5, and 6' which all use a similar fix but would have
conflicts over '#define BIGBUFSZ' if committed separately.

Format ("short explanation %s", string_argument), where the
explanation always has modest length but the string is potentially
up to 4*BUFSZ in length, into a 5*BUFSZ buffer.  Then truncate the
result to at most BUFSZ-1 characters so that it can be safely passed
to interface-specific putstr() or raw_print().

Applies to pline(), raw_printf(), and config_error_add().  Also done
for impossible() although there's no evidence that its buffer could
be overflowed in a controlled manner.
2020-01-14 02:52:34 -08:00