Commit Graph

16794 Commits

Author SHA1 Message Date
nhmall
b573538253 fix reported segfault during configfile processing 2024-04-07 13:14:12 -04:00
Pasi Kallinen
0c29f88d0e Move showdamage to Advanced options 2024-04-07 17:19:25 +03:00
Pasi Kallinen
712a735111 Guidebook: hitpointbar is also available in curses 2024-04-07 12:24:19 +03:00
PatR
f16a5f49ed mfrozen sanity check
Add another monster sanity check case:  if a monster has the mfrozen
counter set to non-zero, make sure that mcanmove is zero.
2024-04-06 18:59:45 -07:00
PatR
97000bd64b leader of orcs that raided mine-town
Changing a newly created monster's peaceful state should call
set_malign().
2024-04-06 18:43:28 -07:00
PatR
2b6b056f0e fix github issue #1230 - sleeping orc catches gold
Issue reported by Ryton:  a sleeping orc caught a thrown gold piece.
Throwing one at some other sleeping monster woke it up.

That is actually intentional.  Sleeping monsters with the 'greedy'
attribute will wake up without becoming angry and catch thrown or
kicked gold that is aimed at hit them.  The fix here is to augment
the catch message to say so.  Non-greedy monsters wake up and treat
it as an attack, but the gold always misses.

Both cases only happen for monsters who are asleep for an indefinite
period of time.  Any monster that is asleep (or paralyzed, or busy
putting on armor) for N turns effectively doesn't notice.  If it can
be seen, the gold "harmlessly hits" (if it can't be seen, the gold
misses), and the target continues doing--or not doing--whatever it
is doing.  That's suboptimal; another case where lumping multiple
can't-move situations into a single monst->mfrozen countdown timer
causes timed sleep to be indistinguishable from timed paralysis.

Closes #1230
2024-04-06 18:39:11 -07:00
Pasi Kallinen
7ecc778173 Curses: fix pile hilite background color
The curses colorpair rework I did changed the pile hilite background
color from blue to red. Change it back to blue, and use a function
to get the color pair instead of hardcoding the value.
2024-04-05 20:15:21 +03:00
Pasi Kallinen
969c87c0a1 Unblind telepathy range and carried artifacts 2024-04-05 09:44:52 +03:00
nhmall
080c6747fd follow-up bit
minor, but inner loop assignments to glyph and mapsym
are only needed when corr_next2u is TRUE
2024-04-04 16:51:51 -04:00
PatR
2b0459e2b8 undo a dodgy 'O' menu optimization
Normally the 'O' menu covers the status display, but not always.

Toggling 'time' or 'showexp' via the "simple 'O'" menu should update
the status lines.

Toggling 'hitpointbar' already does so so.  I didn't try to figure out
why.  Presumeably it triggers a different bot() call somewhere and the
code here sees 'disp.bot' as reset to False.

I didn't check the behavior when adding or removing a status highlight
but those can change the current status display.
2024-04-04 13:35:51 -07:00
Pasi Kallinen
28ed8e7962 Unblind telepathy range
Unblind telepathy range depends on the number of telepathy granting
items worn.

Breaks saves.
2024-04-04 23:22:28 +03:00
PatR
12873e2773 cmd.c formatting bit
Move '||' from the end of the first half of a continuation line to
the start of the second half.  Wrap or condense a few wide lines.
2024-04-04 06:57:34 -07:00
PatR
ca5fd442b8 fix is_cmap_stairs() and is_cmap_lava()
A couple of predicates in sym.h didn't cover all the relevant map
symbols.

is_cmap_stairs() only affects the MS-DOS position-bar.  It appears
that it would have been overlooking the extra stairs to the mines
and to sokoban but I have no way to verify that.

is_cmap_lava() affects getpos() and #lookaround.  lava-wall wasn't
being treated as lava.
2024-04-04 06:44:23 -07:00
PatR
8558981d9d "can't #offer" phrasing
When you attempt #offer at a non-altar location, the feedback
"you are not standing on an altar" made it sound as if you wouldn't
be able to #offer if you were levitating.  Since that is possible,
change the feedback.
2024-04-04 05:28:22 -07:00
Pasi Kallinen
8762ab38ef Silent monsters in stinking clouds don't cough
... and you can hear the coughing some distance away,
even if you can't see the monster.
2024-04-04 12:32:31 +03:00
Pasi Kallinen
f0fdd3c371 Make hero polyed into fog cloud emit clouds
Also prevent cloud creation giving a message, if it was a single
cloud on hero and deals no damage.
2024-04-04 12:17:44 +03:00
Pasi Kallinen
7f1bbdfb0e Hero polyed into fog cloud will also maintain clouds 2024-04-04 11:33:09 +03:00
Pasi Kallinen
e2d3368b0e Make hero polyed into hezrou also stink 2024-04-04 11:22:20 +03:00
nhmall
1487d05c92 resolve 3 warnings during DOS cross-compile
wizcmds.c: In function 'wiz_custom':
wizcmds.c:1845:40: warning: format '%d' expects argument of type 'int', but argument 4 has type 'uint32_t' {aka 'long unsigned int'} [-Wformat=]
 1845 |         Sprintf(bufa, "%s: colorcount=%d %s", wizcustom, iflags.colorcount,
      |                                       ~^                 ~~~~~~~~~~~~~~~~~
      |                                        |                       |
      |                                        int                     uint32_t {aka long unsigned int}
      |                                       %ld
wizcmds.c: In function 'wizcustom_callback':
wizcmds.c:1895:32: warning: format '%x' expects argument of type 'unsigned int', but argument 3 has type 'uint32' {aka 'long unsigned int'} [-Wformat=]
 1895 |             Sprintf(bufc, "%011x", cgm->customcolor);
      |                            ~~~~^   ~~~~~~~~~~~~~~~~
      |                                |      |
      |                                |      uint32 {aka long unsigned int}
      |                                unsigned int
      |                            %011lx
wizcmds.c:1899:37: warning: format '%x' expects argument of type 'unsigned int', but argument 3 has type 'uint32' {aka 'long unsigned int'} [-Wformat=]
 1899 |                 Sprintf(bufu, "U+%04x", cgm->u->utf32ch);
      |                                  ~~~^   ~~~~~~~~~~~~~~~
      |                                     |         |
      |                                     |         uint32 {aka long unsigned int}
      |                                     unsigned int
      |                                  %04lx
2024-04-03 12:15:51 -04:00
Pasi Kallinen
defb5d5f80 Pets considered any noise made by hero as whistling
In 3.6.2 parts of the wakeup code were merged together, and this
caused pets consider any noise made by the hero - such as hitting
iron bars or digging - as whistling for them to come to the hero.

Change it to only consider actual whistling and ringing a bell.
2024-04-03 12:46:15 +03:00
PatR
6aaab97044 Sunsword's #invoke for blinding ray
Support aiming at self (to become blinded) and aiming up/down (to
light the hero's current map spot only, persistently rather than
temporarily).  Also, recognize cancel at the "direction?" prompt to
not leave the #invoke cooldown count set when aborted.

Aiming at self was a little trickier than expected to test because
you're blindness-resistant when wielding Sunsword.  But it doesn't
have to be wielded to be invoked.
2024-04-02 19:56:39 -07:00
Pasi Kallinen
e821274382 Excalibur is much harder to get if hero is not a knight 2024-04-02 20:41:54 +03:00
Pasi Kallinen
c4d4bafb44 Fix NO_TERMS compile, rename func
... to match others, from tty_curs_set to term_curs_set
2024-04-02 14:31:33 +03:00
Pasi Kallinen
7030b0b9fe tty: hide cursor unless waiting for user input
Use vi (cursor_invisible) and ve (cursor_normal) to hide and show
cursor, if the terminal supports those.  This way on a slower
connection the cursor doesn't jump all over the place when doing
map or menu updates.
2024-04-02 10:28:20 +03:00
PatR
de69dd750b some zap.c formatting 2024-04-01 14:18:25 -07:00
nhmall
40e3b3b64a doc update VIEWDEPRECATIONS=1 2024-04-01 15:12:28 -04:00
nhmall
d0c543748e follow-up: use VIEWDEPRECATIONS instead of KEEPDEPRECATIONS 2024-04-01 15:04:07 -04:00
nhmall
61252f5c02 allow KEEPDEPRECATIONS=1 on make command line to see what's deprecated 2024-04-01 14:59:41 -04:00
nhmall
459f5f77c1 pass NETHACK_VERSION to package subproject 2024-04-01 09:24:09 -04:00
nhw_cron
9ba045b264 This is cron-daily v1-Dec-5-2024. 000files updated: Files 2024-04-01 08:59:09 -04:00
nhmall
69ecd69871 follow-up re: vs2017 2024-03-31 21:38:57 -04:00
nhw_cron
31bab7eae6 This is cron-daily v1-Dec-5-2024. 000files updated: Files 2024-03-31 21:34:18 -04:00
nhmall
410c1b6cbd stop support & testing of nearly 7 year old vs2017 2024-03-31 21:31:34 -04:00
nhmall
0a4f9de695 follow-up: remove explicit Windows SDK reference 2024-03-31 20:43:15 -04:00
nhmall
1d4aeb4f15 add some zip file packaging to visual studio proj 2024-03-31 20:37:56 -04:00
PatR
dddfd66e7a undo recent DECgraphics optimizations
Unresolved display issues with rxvt-unicode after the optimizations
dealing with switching between DECgraphics line-drawing character set
and normal character set.

Effectively comment them out rather than revert the commits.
2024-03-31 15:49:16 -07:00
PatR
7f12c7e0e6 comment thinko 2024-03-31 15:46:10 -07:00
nhw_cron
3755738e7f This is cron-daily v1-Dec-5-2024. 000files updated: Files 2024-03-31 15:42:56 -04:00
nhmall
6f3a54367e follow-up to fix the git mv done earlier 2024-03-31 14:06:05 -04:00
nhmall
e00e423262 remove leading period from Windows template file 2024-03-31 13:53:48 -04:00
Pasi Kallinen
44575ab347 Prevent blinding ray at yourself
The code doesn't handle zapping blinding ray at yourself;
maybe it should be changed to handle it, but for now just
prevent Sunsword blinding the hero.
2024-03-31 20:24:02 +03:00
Pasi Kallinen
c71e8ec8d4 Sunsword can be invoked to create a blinding ray 2024-03-31 19:43:33 +03:00
nhmall
5ee813091a remove specific Windows 10 sdk reference 2024-03-31 12:01:05 -04:00
Pasi Kallinen
1b0ba3433c Show damage only when any damage is dealt 2024-03-31 18:51:34 +03:00
nhmall
f71b0caecd visual studio project updates 2024-03-31 10:21:08 -04:00
nhmall
8262eb2fe4 add fetch 2024-03-31 09:09:31 -04:00
nhmall
a3e9c7db2d follow-up: shorten some lines; add an assert 2024-03-31 08:28:50 -04:00
nhmall
8ccd8b8937 fix reported segfault in add_custom_nhcolor_entry()
Program terminated with signal SIGSEGV, Segmentation fault.
77      ../sysdeps/x86_64/multiarch/strlen-evex.S: No such file or directory.
(gdb) bt
    at glyphs.c:419
    at glyphs.c:173
    op=0x5a34af30a574 "DECgraphics") at options.c:3418
2024-03-31 08:06:42 -04:00
PatR
dfd5ca6cad more display of T-shirt/apron text at end-of-game
This doesn't directly affect nethack, but it should prevent HTML
dumplog for variants that include that from showing T-shirt and
apron slogan text in tooltips for the 'gameover' map.  And it makes
end-of-game attribute disclosure slightly less susceptible to being
unintentionally reverted.

Code in pull request #300 shows that it uses do_screen_description()
for tooltips and do_screen_description() uses distant_name() for
objects so that's where I added this change that will trigger the
code from commit c6992777f5.
2024-03-30 07:52:23 -07:00
nhmall
a1a1049890 follow-up for an apparent conflict in Qt5 2024-03-29 16:10:33 -04:00