Commit Graph

9634 Commits

Author SHA1 Message Date
Pasi Kallinen
b66bcc2f5a Fix lua quest data output types
...so the texts are given exactly the same way as they were given previously.
2019-11-25 09:21:37 +02:00
nhmall
88324a38d1 Merge branch 'NetHack-3.7' of https://rodney.nethack.org:20040/git/NHsource into NetHack-3.7 2019-11-25 00:51:44 -05:00
nhmall
cab3eabfc4 lua quest texts 2019-11-25 00:50:16 -05:00
Pasi Kallinen
8b7aea7dee Merge branch 'paxed-quest-lua' into NetHack-3.7 2019-11-25 07:30:51 +02:00
nhmall
f10e4218c6 msdos now has its own sysconf as the sys/winnt/sysconf.template had incompatible entries 2019-11-25 00:17:16 -05:00
nhmall
a9425159eb fix a transcription error 2019-11-24 23:42:27 -05:00
nhw_cron
abf7a7832d This is cron-daily v1-Nov-24-2019. files updated: Files 2019-11-24 23:18:57 -05:00
nhmall
d830f3578a Merge branch 'NetHack-3.7' into paxed-quest-lua 2019-11-24 23:11:30 -05:00
PatR
9adeff5e27 3.7: fix #9397 - pronouns when hallucinating
Developed for 3.6 but deferred to 3.7.  Most of the testing was with
the earlier incarnation.

Report was that pronouns were accurate for the underlying monsters
when hallucination was describing something random, and also that the
gender prefix flag from bogusmon.txt wasn't being used.  The latter
is still the case, but pronouns are now chosen at random while under
the influence of hallucination.  One of the choices is plural and an
attempt is made to make the monster name and verb fit that usage.

|The homunculus picks up a wand of speed monster.
|The large cats zap themselves with a wand of speed monster!
|The blue dragon is suddenly moving faster.

There is no attempt to match gender for the singular cases; you might
get
|The succubus zaps himself [...]
or
|The incubus zaps herself [...]
2019-11-24 18:29:14 -08:00
PatR
8f5cca8e3d 3.7 build cleanup
Unix Makefile.utl wasn't aware of the dependency of makedefs.o on
src/mdlib.c so didn't rebuild makedefs when it should have.

Eliminate several warnings:
mdlib.c  - #if inside the arguments to macro Sprintf();
nhlua.c  - nhl_error() ends with a call to lua_error() which doesn't
           return, but neither of them were declared that way;
nhlsel.c - because of the previous, the 'else error' case of
           l_selection_ellipse() led to complaints about uninitialized
	   variables;
sp_lev.c - missing 'const'.

I did minimal testing which went ok, but revisiting a couple of levels
gave me un-freed memory allocated by restore.c line 1337.  (I haven't
looked at that at all.)
2019-11-24 17:56:01 -08:00
nhmall
2770df9c22 Merge branch 'NetHack-3.7' into paxed-quest-lua 2019-11-24 18:57:46 -05:00
nhmall
c70fa3dfba Merge branch 'master' into NetHack-3.7 2019-11-24 18:57:11 -05:00
nhmall
47a24d507e Merge branch 'NetHack-3.6' 2019-11-24 18:55:18 -05:00
nhmall
b070cb10ca Merge branch 'NetHack-3.6' 2019-11-24 18:51:59 -05:00
PatR
2288b94ae4 fix #H9462 - segfault with levitation boots
This is similar to the helm of opposite alignment case fixed some
time ago.  Deferring the setting of foo->known until an item is fully
worn (because it used to get set earlier but gave away information if
the wear operation was interrupted) didn't take into account that foo
might end up Null in various circumstances.  So Boots_on() needs to
validate uarmf before setting uarmf->known in case putting on boots
of levitation while on a sink caused them to come right back off.

I put similar validation into all foo_on() just in case (as far as
I'm aware, only Boots_on() and Helmet_on() actually need that).
2019-11-24 15:33:16 -08:00
nhmall
2a187c47c7 more warnings 2019-11-24 18:01:48 -05:00
nhmall
5d778f7418 clean up some macosx build warnings 2019-11-24 17:26:35 -05:00
nhmall
95b6e27a09 add notice 2019-11-24 14:26:46 -05:00
nhmall
2bf7731e12 remove a debugging line from msdos-cross-compile.sh 2019-11-24 13:44:53 -05:00
nhmall
541f177408 Merge branch 'paxed-quest-lua' of https://rodney.nethack.org:20040/git/NHsource into paxed-quest-lua 2019-11-24 13:38:32 -05:00
nhmall
c1dd898df6 use curl which is always available on osx rather than wget 2019-11-24 13:37:22 -05:00
nhmall
697084a72e Merge branch 'paxed-quest-lua' of https://rodney.nethack.org:20040/git/NHsource into paxed-quest-lua 2019-11-24 12:40:36 -05:00
Pasi Kallinen
350371e030 Don't remove dungeon.lua with make spotless 2019-11-24 19:39:31 +02:00
nhmall
e6f5899200 added protection in Makefile for cross-compile (although should not happen): 2019-11-24 12:39:00 -05:00
nhmall
a9f33df64a more support in cross-compile for the changes in this branch 2019-11-24 12:23:00 -05:00
nhmall
0e7d62bcf5 remove warning for unused variable 2019-11-24 12:03:11 -05:00
nhmall
c6fab3aad8 windows and msdos Makefile support of the changes in this branch 2019-11-24 12:01:33 -05:00
Pasi Kallinen
8b87013fba Move quest texts to lua 2019-11-24 17:41:39 +02:00
nhmall
ac315adaf1 Revert "attempt to avoid questpgr convert woes on cross-compile by making the int sizes fixed"
This reverts commit b8a6d82c57.
2019-11-24 00:40:00 -05:00
nhmall
b8a6d82c57 attempt to avoid questpgr convert woes on cross-compile by making the int sizes fixed 2019-11-24 00:11:26 -05:00
nhmall
cc7f1185d8 Merge branch 'NetHack-3.7' of https://rodney.nethack.org:20040/git/NHsource into NetHack-3.7 2019-11-23 18:58:34 -05:00
nhmall
8bc171ec50 more sys/msdos/Makefile?.cross updates 2019-11-23 18:57:17 -05:00
nhw_cron
c2f6c587d1 Files and doc/Guidebook.txt from cron-daily v1-Nov-21-2019 2019-11-23 17:42:24 -05:00
nhmall
55f2fa350d Merge branch 'NetHack-3.7' 2019-11-23 17:32:44 -05:00
nhmall
9ed1d8ad37 Merge branch 'NetHack-3.6' 2019-11-23 17:32:36 -05:00
Pasi Kallinen
3afbcb76f5 Minor msdos cross compile improvements 2019-11-23 23:40:25 +02:00
PatR
fe2826c856 more #H9375 - Rider bargethrough
I think the previous expression would allow moving (via swapping
places) from a pool to solid rock or closed door which was not what
was intended (but moot since there aren't any pools on the Astral
level).  This revised expression does what is intended:  can only
swap to a pool location if already located in/over (the Riders fly?
they should probably be non-breathing) another pool.
2019-11-23 09:28:08 -08:00
nhmall
db05de37fa Merge branch 'NetHack-3.7' of https://rodney.nethack.org:20040/git/NHsource into NetHack-3.7 2019-11-23 12:20:45 -05:00
nhmall
69136fbb98 more cross-compile djgpp build tweaks 2019-11-23 12:19:33 -05:00
Pasi Kallinen
acf48fa305 Fix the lua integration parts marked for review
Also, explicitly allow traps of type "random".
2019-11-23 17:42:14 +02:00
nhmall
95c1ccd716 another cross-compile script bit 2019-11-23 10:20:18 -05:00
nhmall
ad6ef85177 Merge branch 'NetHack-3.7' of https://rodney.nethack.org:20040/git/NHsource into NetHack-3.7 2019-11-23 10:15:05 -05:00
nhmall
308ebea68e add some msdos files to .gitignore, produce zip 2019-11-23 10:13:10 -05:00
nhmall
89b315be47 Makefile?.cross bits 2019-11-23 08:49:55 -05:00
nhmall
856c0a23c3 Merge branch 'NetHack-3.7' of https://rodney.nethack.org:20040/git/NHsource into NetHack-3.7 2019-11-23 01:32:43 -05:00
nhmall
11678e72f2 fix an error with msdos cross-compiler NetHack packaging 2019-11-23 01:30:54 -05:00
nhmall
7de2a0d515 Merge branch 'NetHack-3.7' part 2 2019-11-22 23:41:21 -05:00
nhmall
fe5c7b4292 Merge branch 'NetHack-3.7' 2019-11-22 23:38:02 -05:00
nhmall
0024ea5ce4 Merge branch 'NetHack-3.6' 2019-11-22 23:37:48 -05:00
nhmall
1e0c03b3f6 incremental improvements to cross-compiling support in NetHack 3.7
Some support of new code #defines to faciliate cross-compiling:

    OPTIONS_AT_RUNTIME    If this is defined, code to support obtaining
                          the compile time options and features is
                          included. If you define this, you'll also have
                          to compile sys/mdlib.c and link the resulting
                          object file into your game binary/executable.

    CROSSCOMPILE          Flags that this is a cross-compiled NetHack build,
                          where there are two stages:
                          1. makedefs and some other utilities are compiled
                          on the host platform and executed there to generate
                          some output files and header files needed by the
                          game.
                          2. the NetHack game files are compiled by a
                          cross-compiler to generate binary/executables for
                          a different platform than the one the build is
                          being run on. The executables produced for the
                          target platform may not be able to execute on the
                          build platform, except perhaps via a software
                          emulator.

                          The 2-stage process (1. host, 2.target) can be done
                          on the same platform to test the cross-compile
                          process. In that case, the host and target platforms
                          would be the same.

    CROSSCOMPILE_HOST     Separates/identifies code paths that should only be
                          be included in the compile on the host side, for
                          utilities that will be run on the host as part of
                          stage 1 to produce output files needed to build the
                          game. Examples are the code for makedefs, tile
                          conversion utilities, uudecode, dlb, etc.

    CROSSCOMPILE_TARGET   Separates/identifies code paths that should be
                          included on the build for the target platform
                          during stage 2, the cross-compiler stage. That
                          includes most of the pieces of the game itself
                          but the code is only flagged as such if it must
                          not execute on the host.

If you don't define any of those, things should build as before.
One follow-on change that is likely required is setting the new dependency
makedefs has on src/mdlib.c in Makefiles etc.

More information about the changes:

    makedefs

    - splinter off some of makedefs functionality into a separate file
      called src/mdlib.c.
        - src/mdlib.c, while included during the compile of makedefs.c
          for producing the makedefs utility, can also be compiled
          as a stand-alone object file for inclusion in the link step
          of your NetHack game build. The src/mdlib.c code can then
          deliver the same functionality that it provided to makedefs
          right to your NetHack game code at run-time.
          For example, do_runtime_info() will provide the caller with
          the features and options that were built into the game.
          Previously, that information was produced at build time on the
          host and stored in a dat file. Under a cross-compile situation,
          those values are highly suspect and might not even reflect the
          correct options and setting for the cross-compiled target
          platform's binary/executable. The compile of those values and
          the functionality to obtain them needs to move to the target
          cross-compiler stage of the build (stage 2).
        - date information on the target-side binary is produced from
          the cross-compiler preprocessor pre-defined macros __DATE__
          and __TIME__, as they reflect the actual compile time of the
          cross-compiled target and not host-side execution of a utility
          to produce them. The cross-compiler itself, through those
          pre-defined preprocessor macros, provides them to the target
          platform binary/executable. They reflect the actual build
          time of the target binary/executable (not values produced
          at the time the makefiles utility was built and the
          appropriate option selected to store them in a text file.)
        - most Makefiles should not require adding the new file
          src/mdlib.c because util/makedefs.c has a preprocessor
          include "../src/mdlib.c" to draw in its contents. As previously
          stated though, the Makefile dependency may be required:
		makedefs.o: ../util/makedefs.c ../src/mdlib.c
                                               ^^^^^^^^^^^^^^^
2019-11-22 22:35:48 -05:00