Commit Graph

280 Commits

Author SHA1 Message Date
nhmall
ba5356603a yn()
A number of C compiler suites have a math.h library that includes a yn()
function name that conflicts with NetHack's yn() macro:
"The y0(), y1(), and yn() functions are Bessel functions of the second kind,
for orders 0, 1, and n, respectively. The argument x must be positive. The
argument n should be greater than or equal to zero. If n is less than zero,
there will be a negative exponent in the result."

At one point, isaac64.h included math.h, although that has since been removed.

Some libraries used in NetHack (Qt for one) do include math.h and that required
build work-arounds to avoid the conflict.

Rename the NetHack macro from yn() to y_n() and avoid the math.h conflict
altogether, eliminating the need for that particular work-around.
2023-01-12 16:04:40 -05:00
nhmall
02a48aa8cf split g into multiple structures
The consolidation of global variables from scattered source
files into decl.c and declared in decl.h was begun in 3.7.0.
Their placement in common files was done for centralized
initialization and potential re-initialization during a
"play again" scenario.

It wasn't really necessary for all of them to be housed in a
single huge structure to meet the "play again" requirement,
and the single huge structure has been a little unwieldy when
it comes to maintenance.

Following this commit, instead of one single extremely large structure
named 'g' to house all of the relocated global variables, they
are distributed into several ga through gz.

To make things easy for the developer, each variable is placed
into the struct corresponding to the starting letter of the variable.
That way, no lookup is required in order to know which struct houses
a particular variable, it is a simple match to the starting letter
for all the centralized global variables.

A global variable named 'amulets', would be found in ga.
    ga.amulets
     ^ ^
A global varable named 'move', would be found in gm.
    gm.moves
     ^ ^
A global variable named 'val_for_n_or_more' would be found in gv.
    gv.val_for_n_or_more
     ^ ^
A global variable named 'youmonst' would be found in gy.
    gy.youmonst
     ^ ^
2022-11-29 21:53:21 -05:00
Michael Meyer
db4785b27f Don't leak ID of magic tools in charging prompt
The getobj prompt for charging was presenting any chargeable tool in the
hero's inventory as a suggested charging target, even tools which were
unidentified and undistinguishable from their mundane counterparts
(e.g. bag of tricks, magic harp, horn of plenty...).  This leaked
information about the identity of these items and made it possible to
determine whether a generic 'harp' was magic or not.

When suggesting chargeable tools, include only those which are actually
known to be chargeable (unidentified or unseen chargeable tools can
still be selected, they just won't be suggested targets).  Basically the
same as what's done for a potion of oil in the apply prompt.
2022-11-19 00:41:52 -08:00
nhmall
99a93fe50b some C99 changes
Instead of using index() macro defined to strchr, use C99 strchr.
Instead of using rindex() macro defined to strrchr, use C99 strrchr.

If you want to try building on a platform that doesn't offer those
two functions, these are available:
    define NOT_C99       /* to make some non-C99 code available */
    define NEED_INDEX    /* to define a macro for index()  */
    define NEED_RINDX    /* to define a macro for rindex() */
2022-10-29 10:54:25 -04:00
PatR
1c24f9f143 refine genocide prompting
More PR #882; give a different message for empty input than "such
creatures do not exist".

The new message mentions 'none' (with single quotes) as a potential
choice so recognize "'none'" as well as "none" to decline.
2022-10-25 03:44:07 -07:00
PatR
769e154546 couple of reformatting bits
Some formatting stuff left out of recent commits.  No change in
behavior.
2022-10-08 15:56:12 -07:00
PatR
064ee2021b more genocide prompts
Make the prompt for single genocide be more precise
 from:  What monster do you want to genocide?
 _to_:  What type of monster do you want to genocide?
and the re-prompt for it be slightly more verbose
 from:  What... [type the name of a monster]
 _to_:  What... [enter the name of a type of monster]

Also, make the already verbose re-prompt for class genocide even
more verbose
 from: What class... [type the symbol representing a class]
 _to_: What class... [type the symbol or name representing a class]

Possibly should have changed 'type' to 'enter' on the last one to
keep them consistent but I left that as-is.
2022-09-28 15:19:41 -07:00
Michael Meyer
365d728be7 Show genocide prompt help iff 'cmdassist' enabled
The "[type the name]" prompt seems appropriate for handling via
cmdassist, so experienced players who don't need the help can hide it.
I also added a corresponding help note for the class genocide prompt.
2022-09-28 14:47:56 -07:00
Michael Meyer
fc7a2a9869 Don't screen out empty input in class genocide
So that a blank line wouldn't use up one of the player's "tries" for
class genocide, the game would continue to prompt until the input was
non-blank (or the user hit <esc>), with a tight loop around the getlin
call that only exited when it got some non-empty input.  This apparently
risked leaving the game endlessly looping under some worst-case-scenario
hangup conditions.  It was also inconsistent with normal genocide, which
doesn't have special handling of blank lines.  Make the class genocide
prompt behave like the normal genocide prompt by removing the "blank
input" loop (and consequently treating a blank line the same way as any
other attempt to write a name).
2022-09-28 14:47:56 -07:00
nhmall
c548fff9e4 some spelling corrections
The pull request included some changes that were neither accidental nor
unintentional, so only a subset of the changes from pull request #869
submitted by klorpa were manually applied.

behaviour  -> behavior
speach     -> speech
knowlege   -> knowledge
incrments  -> increments
stethscope -> stethoscope
staiway    -> stairway
arifact    -> artifact
extracing  -> extracting

The uses of "iff" were left alone.

Close #869
2022-09-08 10:54:11 -04:00
PatR
b07fe59b3c attack/damage by trapper and lurker above
Change trappers and lurkers above to remove digestion damage.  They
fold themselves around rather than swallow the victim.  There were
are lot of places that assumed that an engulfer which is an animal
would swallow and digest the victim.  In hindsight, it might have
been simpler to take the M1_ANIMAL flag off of trappers and lurkers
above.

This adds a new digests() predicate for creatures with AT_ENGL+AD_DGST
(purple worm) and also enfolds() for AT_ENGL+AD_WRAP (both 't'-class
critters).

There are several minor fixes mixed in with this.  I didn't record
them as I went along but the two I remember are
1) if poly'd into a holder and holding on to a monster, the '<' and
   '>' commands refursed to work; release the held creature first
   and then treat those commands as normal;
2) throwing a non-weapon while engulfed by an ochre jelly reported
   "the <item> vanishes into the ochre jelly's /currents/".

This needs a lot more testing.  I found and fixed multiple minor
details before my own testing burned out.
2022-08-15 04:14:36 -07:00
Pasi Kallinen
9be2e581b7 Macros for checking is object artifact 2022-08-12 19:37:34 +03:00
PatR
a9fec4e0ae github issue #828 - confuse monster effect when \
hero is invisible without being able to see invisible

Issue reported by EndHack:  you could see your hands glow red when
reading a scroll of confuse monster or casting the spell of confuse
monster even if you were unable to see yourself.

Switch to the blind feedback (tingling instead of glowing red) if
invisible without see invisible.

Also, have uncursed scroll or low skilled spell confer 1..2 turns
of glowing hands instead of always just 1.  (Blessed/highly skilled
stays at 2..9 turns.)

Fixes #828
2022-07-28 13:42:35 -07:00
PatR
231bd75b7f github issue #819 - magic harp vs shopkeeper
Issue reported by youkan700:  for shopkeepers, taming via magic harp
behaved differently than taming via scroll or spell.

Make magic harp's taming be the same as [non-cursed] scroll of taming
and spell of charm monster:  angry shopkeepers will be pacified (even
though they can't be tamed).

Also, add something I've been sitting on for ages:  when taming magic
hits an already tame monster, give that monster a chance to become
tamer.  Not significant for monsters that eat (unless being starved
for some reason) but matters for ones who don't eat.  For tameness N
(which has a maximum of 20), if N is less than 10, have any taming
yield a 10-N out of 10 chance to increase the tameness by 1.  So the
closer a pet is to becoming feral, the more likely for it to improve
tameness a little.

Closes #819
2022-07-16 05:08:26 -07:00
Pasi Kallinen
486ed29077 Blessed potion of polymorph asks user for monster to poly into
... unless there's some other form that would override the choice,
such as a worn dragon armor, lycanthropy, or vampirism.

The polymorph will be in effect for 10-24 turns.
2022-07-14 14:04:27 +03:00
PatR
6249fa7e54 rephrase some livelog messages
From entrez:  rephrase the terse livelog messages so that they form
complete sentences.
2022-07-08 18:24:36 -07:00
nhmall
3004cf2d34 be more consistent with coordinates 2022-07-02 09:10:03 -04:00
PatR
7c732e64a0 simplify unpunish()
unpunish() duplicated much of delobj() in order to use dealloc_obj().
Switch to delobj().  That required a fix to feel_location() when it
was called by savebones() after vision is turned disabled.
2022-06-11 00:11:48 -07:00
nhmall
be76727265 granular verbose message suppression mechanics
Switch to using a macro invocation Verbos(n, s) in place of the
flags.verbose checks.

Provide the mechanics for individual suppression of any of the
existing messages that were considered verbose.

Mechanics only - this code update does not provide any means of
setting the suppression bits.

iflags.verbose = 0
is still a master suppression of all the verbose messages.

iflags.verbose = 1
turns on the verbose messages only for those whose suppression
bit is 0 (not set).
2022-06-09 13:53:20 -04:00
vultur-cadens
53f782dcd6 Livelog declined wishes and (non-cursed) genocides 2022-06-02 06:57:53 -07:00
nhmall
9e6ac144b4 switch to using a flag parameter on newcham() 2022-05-28 19:35:48 -04:00
PatR
ef9d874c22 more PR #771 - blast vs spell
Add the patch from entrez to describe the tower of flame effect from
a scroll of fire as "the blast" rather than "your spell" if it reveals
a secret door.
2022-05-28 14:09:31 -07:00
PatR
9c2a5cbcb8 fix github issue #731 - accessing freed memory \
after charging causes a ring to explode

Reported by gebulmer:  if charging exploded a ring, the ring's memory
got freed but the stale pointer was passed to cap_spe() which accessed
it again.  Fix by setting the object pointer to Null after using up
the ring.  This was a post-3.6 bug.

Fixes #731
2022-04-13 13:34:14 -07:00
PatR
56c2e63492 "just picked up" tweaks
For menustyles traditional and combination, allow 'IP' to request
inventory listing of just picked up items even if not carrying any
items flagged as just picked up.  The not carrying any such items
feedback was already present but couldn't be triggered.

For menustyles partial and full, the special menu entry for 'P'
when only one item applies shows the item instead of the category
"Items you just picked up".  [That sort of thing probably ought to
be done for every menu entry rather than just for 'P'.]  Rephrase
it from
| P - <item>
to
| P - Just picked up: <item>
in case it is player's first time seeing that category be listed.

Clear the just picked up flag for any item that is dipped or read.
Lots of other actions besides drop or put-into-container probably
ought to do that too.  [Maybe even just picking an item with getobj()
could be sufficient so that it wouldn't have to be replicated all
over the place.]
2022-03-22 11:33:17 -07:00
nhkeni
fc5e991b06 Add typedef mmflags_t to assure enough bits for all MM_* flags. 2022-03-17 17:14:12 -04:00
nhkeni
a64a666f78 Various type and cast bits. 2022-03-16 18:18:52 -04:00
nhkeni
e51026aee1 LIMIT_TO_RANGE_INT macro and various casts. 2022-03-16 17:59:23 -04:00
copperwater
a61a97856b Externify trycall() and replace many docall() calls with it
trycall() is a short docall() wrapper that is a no-op if the item is
already identified or the player has called the object type already. For
some reason, many calls to docall() did those same exact checks
beforehand.

This commit eliminates that redundancy by converting those calls into
trycall(), which is now made extern rather than local to do.c. No
behavior should be changed by this commit; I've checked that none of the
affected places could take a different code path now that the
oc_name_known and oc_uname checks are removed.
2022-03-14 09:48:19 -04:00
Pasi Kallinen
e83917bbf3 Unhide monster hiding under chain when unpunished 2022-03-01 16:14:07 +02:00
Pasi Kallinen
8e91320d2f Use u_at macro 2022-02-23 20:28:55 +02:00
Pasi Kallinen
26ea5824c1 Reading a magic marker shows the specific red ink color 2022-02-19 13:11:24 +02:00
PatR
a1feac496e cursed list vs worn light again
Fix a couple of mistakes in commit
 e8341dc9d7
pointed out by vultur-cadens.  While in read.c, reformat some of the
new livelog stuff.
2022-02-09 16:38:26 -08:00
Pasi Kallinen
1e90f89203 Chronicle of major events, and livelog
Log game events, such as entering a new dungeon level, breaking
a conduct, or killing a unique monster, in a new "Major events"
chronicle. The entries record the turn when the event happened.
The log can be viewed with #chronicle -command, and the entries
also show up in the end-of-game dump, if that is available.

This feature is on by default, but can be disabled by
defining NO_CHRONICLE compile-time option.

This also contains "live logging", writing the events as they
happen into a single livelog-file. This is mostly useful for
public servers. The livelog is off by default, and must be
compiled in with LIVELOG, and then turned on in sysconf.

Mostly this a version of livelogging from the Hardfought server,
with some changes.
2022-02-09 22:49:25 +02:00
PatR
50d8463b71 <Mon> suddenly appears! vs ^G
For ^G, throttle the monster creation feedback.  Don't say "suddenly"
and don't exclaim the message, just say "<Mon> appears."  Also, use
Norep() so creating lots of similar monsters at once only gives a few
messages (just one unless varied by "next to you" vs "nearby" vs no
qualifier for farther away).  And for mimics created as objects or
furniture, report the sudden appearance of new object or furniture.
2022-02-07 15:55:04 -08:00
PatR
e8341dc9d7 fix github issue #666 - cursed light vs worn light
Another gold dragon scales/mail issue, reported bu vultur-cadens:
reading a cursed scroll of light extinguishes carried light sources
except for wielded Sunsword and worn gold dragon scales/mail; there
was a special message for Sunsword (preventing the hero from being in
darkness) but no such message for gold dragon scales/mail.  Replace
the special message with a more generic one applicable to both cases.

Also, implement the suggestion that cursed light degrade the amount
of light being emitted (which varies by bless/curse state) for those
two cases.  Sunsword has a 75% chance to resist, gold dragon scales
25% chance.  And add the inverse:  blessed scroll of light might
increase the amount of light by improving their bless/curse state.
The resistance check applies here too and isn't inverted; Sunsword
is still fairly likely to resist.

Uncursed scroll of light, spell of light regardless of skill, zapped
or broken wand of light have so such effect.

Closes #666
2022-02-04 16:20:03 -08:00
nhmall
c26bae521b static keyword on prototype, but function missing it
error 28 in line 4090 of "invent.c": redeclaration of var <adjust_ok> with new storage-class
error 28 in line 4100 of "invent.c": redeclaration of var <adjust_gold_ok> with new storage-class
error 28 in line 610 of "mdlib.c": redeclaration of var <count_and_validate_winopts> with new storage-class
error 28 in line 3846 of "options.c": redeclaration of var <pfxfn_cond_> with new storage-class
error 28 in line 3886 of "options.c": redeclaration of var <pfxfn_font> with new storage-class
error 28 in line 5307 of "options.c": redeclaration of var <determine_ambiguities> with new storage-class
error 28 in line 5343 of "options.c": redeclaration of var <length_without_val> with new storage-class
error 28 in line 6853 of "options.c": redeclaration of var <illegal_menu_cmd_key> with new storage-class
error 28 in line 7708 of "options.c": redeclaration of var <count_apes> with new storage-class
error 28 in line 2686 of "pickup.c": redeclaration of var <stash_ok> with new storage-class
error 28 in line 1008 of "read.c": redeclaration of var <can_center_cloud> with new storage-class
error 28 in line 31 of "rnd.c": redeclaration of var <whichrng> with new storage-class
2022-02-02 15:33:49 -05:00
SHIRAKATA Kentaro
cf810630de add missing const
If you want to declare a pointer which the address pointed to is constant,
you should declare it as like `static const char *const var = "...";`.

This commit supplies missing `const` and prevents some programming
error in the future.
2022-01-29 11:13:01 -08:00
Michael Meyer
f5e3bc3d96 Remove gendered mons indices from roles, races
There are no longer distinct gendered versions of monsters, so femalenum
is unused (i.e. set to NON_PM) for all roles and races. Take a pass at
removing all uses of/references to femalenum, and rename 'malenum' to
'mnum' since it no longer has any particular association with
gender or sex.
2022-01-14 13:51:26 -08:00
nhmall
e4e65c4b8b whitelist several non-literal format strings
djgpp cross-compiler was griping about several.

This also removes these lines from sys/unix/hints/include/compiler.370.
    CFLAGS+=-Wno-format-nonliteral
    CCXXFLAGS+=-Wno-format-nonliteral

-Wformat-nonliteral should not be incompatible with the printf
argument-checking capabilities on literal format strings and there
shouldn't be any new warnings created.

-- &< --

artifact.c: In function 'artifact_hit':
artifact.c:1309:23: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 1309 |                       mon_nam(mdef));
      |                       ^~~~~~~
artifact.c:1328:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 1328 |                 pline(behead_msg[rn2(SIZE(behead_msg))], wepdesc, "you");
      |                 ^~~~~

ball.c: In function 'drop_ball':
ball.c:896:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  896 |                 pline(pullmsg, "pit");
      |                 ^~~~~
ball.c:899:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  899 |                 pline(pullmsg, "web");
      |                 ^~~~~
ball.c:904:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  904 |                 pline(pullmsg, hliquid("lava"));
      |                 ^~~~~
ball.c:908:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  908 |                 pline(pullmsg, "bear trap");
      |                 ^~~~~

dig.c: In function 'liquid_flow':
dig.c:747:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  747 |         pline(fillmsg, hliquid(typ == LAVAPOOL ? "lava" : "water"));
      |         ^~~~~

fountain.c: In function 'floating_above':
fountain.c:28:5: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
   28 |     You(umsg, what);
      |     ^~~

invent.c: In function 'hold_another_object':
invent.c:1018:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 1018 |                 pline(drop_fmt, drop_arg);
      |                 ^~~~~
invent.c:1073:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 1073 |         pline(drop_fmt, drop_arg);
      |         ^~~~~
invent.c: In function 'silly_thing':
invent.c:1811:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 1811 |         pline(silly_thing_to, word);
      |         ^~~~~

lock.c: In function 'pick_lock':
lock.c:375:19: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  375 |             pline(no_longer, "hold the", what);
      |                   ^~~~~~~~~
lock.c:379:19: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  379 |             pline(no_longer, "reach the", "lock");
      |                   ^~~~~~~~~
lock.c: In function 'pick_lock':
lock.c:375:19: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  375 |             pline(no_longer, "hold the", what);
      |                   ^~~~~~~~~
lock.c:379:19: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  379 |             pline(no_longer, "reach the", "lock");
      |                   ^~~~~~~~~
mcastu.c: In function 'cast_cleric_spell':
mcastu.c:670:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  670 |             pline(fmt, Monnam(mtmp), what);
      |             ^~~~~

mhitu.c: In function 'hitmsg':
mhitu.c:68:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
   68 |             pline(pfmt, Monst_name);
      |             ^~~~~

mkobj.c: In function 'insane_object':
mkobj.c:2848:20: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2848 |         impossible(altfmt, mesg, fmt_ptr((genericptr_t) obj), where_name(obj),
      |                    ^~~~~~
mkobj.c:2852:20: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2852 |                    objnm);
      |                    ^~~~~

mon.c: In function 'mon_givit':
mon.c:1469:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 1469 |         pline(msg, Monnam(mtmp));
      |         ^~~~~
mon.c: In function 'mondead':
mon.c:2485:33: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2485 |                                 | SUPPRESS_INVISIBLE), FALSE));
      |                                 ^

muse.c: In function 'mon_reflects':
muse.c:2438:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2438 |             pline(str, s_suffix(mon_nam(mon)), "shield");
      |             ^~~~~
muse.c:2445:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2445 |             pline(str, s_suffix(mon_nam(mon)), "weapon");
      |             ^~~~~
muse.c:2450:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2450 |             pline(str, s_suffix(mon_nam(mon)), "amulet");
      |             ^~~~~
muse.c:2458:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2458 |             pline(str, s_suffix(mon_nam(mon)), "armor");
      |             ^~~~~
muse.c:2464:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2464 |             pline(str, s_suffix(mon_nam(mon)), "scales");
      |             ^~~~~
muse.c: In function 'ureflects':
muse.c:2476:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2476 |             pline(fmt, str, "shield");
      |             ^~~~~
muse.c:2483:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2483 |             pline(fmt, str, "weapon");
      |             ^~~~~
muse.c:2487:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2487 |             pline(fmt, str, "medallion");
      |             ^~~~~
muse.c:2493:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2493 |             pline(fmt, str, uskin ? "luster" : "armor");
      |             ^~~~~
muse.c:2497:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2497 |             pline(fmt, str, "scales");
      |             ^~~~~

polyself.c: In function 'polyman':
polyself.c:201:5: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  201 |     urgent_pline(fmt, arg);
      |     ^~~~~~~~~~~~

potion.c: In function 'make_hallucinated':
potion.c:423:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  423 |             pline(message, verb);
      |             ^~~~~
potion.c: In function 'peffect_gain_level':
potion.c:1033:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 1033 |                 You(riseup, ceiling(u.ux, u.uy));
      |                 ^~~
potion.c:1044:21: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 1044 |                     You(riseup, ceiling(u.ux, u.uy));
      |                     ^~~

priest.c: In function 'intemple':
priest.c:487:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  487 |                 You(msg1, msg2);
      |                 ^~~

read.c: In function 'doread':
read.c:522:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  522 |         pline(silly_thing_to, "read");
      |         ^~~~~

shk.c: In function 'shk_names_obj':
shk.c:2576:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2576 |         pline(fmtbuf, obj_name, (obj->quan > 1L) ? "them" : "it", amt,
      |               ^~~~~~
shk.c:2579:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2579 |         You(fmt, obj_name, amt, plur(amt), arg);
      |         ^~~
shk.c: In function 'shk_chat':
shk.c:4506:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 4506 |             pline(Izchak_speaks[rn2(SIZE(Izchak_speaks))], shkname(shkp));
      |             ^~~~~
shk.c: In function 'check_unpaid_usage':
shk.c:4633:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 4633 |         verbalize(fmt, arg1, arg2, tmp, currency(tmp));
      |         ^~~~~~~~~

sounds.c: In function 'dosounds':
sounds.c:66:21: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
   66 |                     pline(throne_msg[2], uhis());
      |                     ^~~~~
sounds.c:259:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  259 |                 You_hear(msg, halu_gname(EPRI(mtmp)->shralign));
      |                 ^~~~~~~~

timeout.c: In function 'choke_dialogue':
timeout.c:269:26: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  269 |                          body_part(NECK));
      |                          ^~~~~~~~~
timeout.c:274:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  274 |                 urgent_pline(str, hcolor(NH_BLUE));
      |                 ^~~~~~~~~~~~
timeout.c: In function 'levitation_dialogue':
timeout.c:339:26: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  339 |                          danger ? surface(u.ux, u.uy) : "air");
      |                          ^~~~~~
timeout.c: In function 'slime_dialogue':
timeout.c:379:34: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  379 |                     urgent_pline(buf, hcolor(NH_GREEN));
      |                                  ^~~
timeout.c:381:30: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
  381 |                 urgent_pline(buf, an(Hallucination ? rndmonnam(NULL)
      |                              ^~~

uhitm.c: In function 'hmon_hitmon':
uhitm.c:1398:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 1398 |         pline(fmt, whom);
      |         ^~~~~
uhitm.c:1421:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 1421 |         pline(fmt, whom);
      |         ^~~~~
uhitm.c: In function 'stumble_onto_mimic':
uhitm.c:5301:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 5301 |         pline(fmt, what);
      |         ^~~~~

../win/tty/wintty.c: In function 'tty_clear_nhwindow':
../win/tty/wintty.c:1649:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 1649 |         panic(winpanicstr, window);
      |               ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_display_nhwindow':
../win/tty/wintty.c:2339:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2339 |         panic(winpanicstr, window);
      |               ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_dismiss_nhwindow':
../win/tty/wintty.c:2432:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2432 |         panic(winpanicstr, window);
      |               ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_destroy_nhwindow':
../win/tty/wintty.c:2477:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2477 |         panic(winpanicstr, window);
      |               ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_curs':
../win/tty/wintty.c:2503:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2503 |         panic(winpanicstr, window);
      |               ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_putsym':
../win/tty/wintty.c:2599:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2599 |         panic(winpanicstr, window);
      |               ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_add_menu':
../win/tty/wintty.c:2967:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 2967 |         panic(winpanicstr, window);
      |               ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_end_menu':
../win/tty/wintty.c:3032:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 3032 |         panic(winpanicstr, window);
      |               ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_select_menu':
../win/tty/wintty.c:3140:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
 3140 |         panic(winpanicstr, window);
      |               ^~~~~~~~~~~
2022-01-09 14:18:10 -05:00
Pasi Kallinen
68b822e4dc Add "user canceled" as extended command return value
Instead of returning ECMD_OK, the commands now return ECMD_CANCEL
when user declined to pick a direction or an object to act on.

Note that this can be ORed with ECMD_TIME, if the command still
took a turn.

For now this has no gameplay meaning.
2022-01-08 20:04:57 +02:00
Pasi Kallinen
48bca11d67 Accessibility: give message for created monsters
Always give a message when creating a detected monster
during gameplay (as opposed to during level creation).
To prevent the message, use the MM_NOMSG flag for makemon.

Most places already handled their own messaging, but there
were some, such as bag of tricks, create monster magic
and random monsters created during gameplay that didn't.
2022-01-06 14:06:49 +02:00
Pasi Kallinen
8db18275a6 Define engulfing_u, making clearer code 2021-12-31 21:12:21 +02:00
Pasi Kallinen
d53cd28d46 Make extended commands return defined flags
Instead of returning 0 or 1, we'll now use ECMD_OK or ECMD_TURN.
These have the same meaning as the hardcoded numbers; ECMD_TURN
means the command uses a turn.

In future, could add eg. a flag denoting "user cancelled command"
or "command failed", and should clear eg. the cmdq.

Mostly this was simply replacing return values with the defines
in the extended commands, so hopefully I didn't break anything.
2021-12-30 19:16:33 +02:00
PatR
2278434228 simplify issuing urgent messages
Change
 custompline(URGENT_MESSAGE, mesg, ...);
calls to new
 urgent_pline(mesg, ...);
2021-12-20 08:30:48 -08:00
PatR
420d121f93 'urgent' messages
Follow up on some old groundwork.  For tty, if the core has designated
a message as 'urgent', override any message suppression taking place
because of ESC typed at the --More-- prompt.  Right now, "You die"
messages, feedback about having something stolen, feedback for
"amorous demon" interaction (mainly in case of armor removal), and
exploding a bag of holding are treated as urgent.

The "You die" case is already handled by a hack in top-line handling;
I left that in place so the conversion of 3 or 4 pline("You die.*")
to custompline(URGENT_MESSAGE, "You die.*") was redundant.  There
are probably various non-You_die messages which precede done() which
should be marked urgent too.

Other interfaces might want to do something similar.  And we ought to
implement MSGTYPE=force or MSGTYPE=urgent to allow players to indicate
other messages that they want have to override suppression.  But I'm
not intending to work on either of those.  I mainly wanted to force
the magic bag explosion message to be shown since a sequence of "You
put <foo> into <bag>." messages is a likely candidate for --More--ESC.
2021-12-17 17:46:49 -08:00
PatR
e88126cf6f format issues
Fix a couple of things that prototyping pline() with FORMAT_F(1,2)
pointed out.  The mkobj.c one looks familiar; I thought it had
already been fixed.  Maybe it matches a pull request that hasn't
been incorporated yet.
2021-11-26 21:52:38 -08:00
PatR
a0e58fe323 fix confused remove curse bug
Reported directly to devteam, player observed that objects on the
floor had their bless/curse state change when reading a blessed
scroll of remove curse while confused.  Message feedback mentioned
a silver saber being dropped.  I didn't attempt to view the ttyrec
playbacks; what I'm sure happened was that the saber was secondary
weapon for dual wielding and had been uncursed; the confused remove
curse effect cursed it, which in turn caused it to be dropped.  The
saber's 'next object' pointer became the [previous] top of the pile
at that spot and further object traversal intended to process the
rest of hero's inventory ended up processing floor objects there
instead.

This bug has been present for over 20 years (since 3.3.0 came out
in late 1999, when dual wielding was introduced and cursing of the
secondary weapon forced it to be dropped since making it become
welded was deemed to be too complicated) and never been reported.
Most likely players keep secondary weapons blessed so the scroll
effect doesn't touch them and simple object traversal sticks with
inventory.  Or items at the spot have unknown BUC state so having
them be affected wouldn't be particularly noticeable.
2021-10-06 13:46:27 -07:00
Pasi Kallinen
b23ff20c6a Gas clouds expand around terrain rather than being rhomboid
The gas will expand from its chosen center point via breadth-first
search instead of hardcoding a diagonal shape. The search is performed
with a randomized list of directions, and has 50% chance of not spreading
to a space it otherwise would have spread to. This has the effect of fuzzing
the cloud edges in open areas, helping the clouds on, for instance,
the Plane of Fire not be big rhombuses.

Also some other code refactoring related to stinking clouds in read.c

This comes from xNetHack by copperwater <aosdict@gmail.com>
2021-09-19 13:57:47 +03:00
PatR
5a09a01a13 gold dragon and scales
Add two new monsters and two new objects:
 gold dragon
 baby gold dragon
 gold dragon scale mail
 set of gold dragon scales

A couple of variants seem to have added these already, but this came
off my ancient list of monsters to add and was done from scratch.
It's a clone of silver dragon, but instead of having reflection and
breathing cold, a gold dragon emits light and breathes fire; because
of the latter it can be seen with infravision like a red dragon.
Adult gold dragons are lawful as in the AD&D Monster Manual rather
than chaotic as the wiki pages show for the variant versions.

Worn gold dragon scales operate similar to wielded Sunsword:  when
blessed, radius is 3 (same as a lamp), if uncursed, radius is 2, and
if cursed, radius is 1 (but functions as 2 when worn by the hero,
otherwise there would be no tangible effect).  Gold dragon scale mail
gets an extra +1, making blessed gold DSM have a bigger radius than
lamps.  Embedded scales have radius 1 regardless of BUC state; light
for that case comes from the gold dragon monster form the hero is in.
When not worn, gold scales and scale-mail don't emit any light.

The tiles use a mix of yellow (for gold) and red.  The two object
tiles seem reasonable variations of the corresponding silver dragon
ones.  The two monster tiles definitely need work since the silver
ones were mostly cyan and changing that to red did not produce very
good result; subsequent attempt at a mixture was haphazard at best.
2021-07-23 10:41:57 -07:00
Michael Meyer
d8dc16e393 Add 'readable' Hawaiian shirt designs
Functionally similar to reading a T-shirt or apron, but rather than
actual text printed on the shirt being displayed, the design of the
Hawaiian shirt is described: for example, "hula dancers on an orange
background" or "tropical fish on an abstract background".  Much like
T-shirts have their text included in the game-end inventory list ('a
blessed +2 T-shirt with text "foo"'), Hawaiian shirts now have a brief
description of their design appended to their item name under the same
circumstances.

Because 'reading' a Hawaiian shirt doesn't actually involve reading
text, using the 'r' command in this way doesn't break illiterate
conduct.
2021-07-16 18:05:21 +02:00