Commit Graph

9 Commits

Author SHA1 Message Date
arromdee
f3db525ac4 chain summoning
This adds a further throttle to chain summoning.  Monsters can only summon
spellcasting nasties if the nasties are lower level than the summoner, which
makes infinite chains impossible (as long as the player figures out which
monster to kill first).
2002-07-09 07:10:21 +00:00
cohrs
26381228bc knights and covetous monsters
Implement Pat's suggestion of setting the mavenge flag when a covetous
monster flees, since they may subsequently teleport back and attack even
if mflee is set.
2002-07-04 19:13:10 +00:00
nethack.rankin
efbd396bf5 Wizard strategy
When the Wizard uses STRAT_MONSTR to get next to any monster
which is carrying the Amulet, he was actually displacing the other
monster to take its map location.  It was possible--and still is,
actually, although it takes a lot longer now--for the excessive
summoning by spell casting monsters to entirely fill up the temple
on the Sanctum level, so the Wizard would sometimes knock Moloch's
high priest right out of his temple.  And since that priest doesn't
turn hostile until you enter the temple, you might have needed to
kill a peaceful human in order to get the Amulet.

     Now when there's no elbow room in the temple, the Wizard will
stay outside instead of bumping the high priest out.
2002-04-11 02:24:15 +00:00
jwalz
e833424555 Make pre-ANSI compiler happy. 2002-03-09 01:59:47 +00:00
cohrs
6d0723aae2 non-moving goal-oriented monsters
Monsters with goals like M3_WANTSBOOK often wouldn't move if another
monster was standing on the the goal object, add code for the missing case
2002-02-13 03:26:24 +00:00
cohrs
aac7f717c2 verb agreement
add and use new APIs, Tobjnam, otense and vtense, is_plural
to determine tense/form of verbs and a few pronouns as well
2002-02-09 00:30:33 +00:00
nethack.allison
742e1e8c90 3.3.2 to 3.4.0 2002-02-04 16:11:00 +00:00
arromdee
bfbf1d6c30 monster spells
This fixes the problem with my monster spell changes which let monsters
summon monsters around you when they don't even know you're around.

The summoned monsters should appear where the monster thinks you are, if
you're invisible or displaced.

I have not prevented them from summoning monsters when you are in a temple,
nor have I prevented them from aggravating monsters several times when you're
out of sight.

Messages should be a little smarter, taking into account number of monsters
and invisibility/displacement.

--Ken A
2002-01-20 06:17:20 +00:00
jwalz
8b8e634818 *** empty log message *** 2002-01-05 21:05:53 +00:00