The GOLDOBJ fix I posted back on 1/3 caused "Ix" to access a null pointer
(obj) while generating the total line. This patch fixes the bug I added to
xprname.
Incorporate a slightly cleaned up version of <Someone>'s patch to enable a
"pettype:none" startup option that allows one to start the game without a pet.
This patch, based on code sent to us by <Someone> well over a year ago, addresses
bugs recently resurfaced. Namely, that lava does not generally do anything
to monsters or objects that land in java. Newly renamed minliquid() handles
both water and lava, and new fire_damage() is used similar to water_damage().
The change to allow digits in maps causes the comments that were
incorrectly placed inside MAP/ENDMAP blocks to be seen as valid
map lines. They were quietly skipped before by the old scanner.
Move them out.
-dlc
Reported to the list 1/5/2001 by <Someone>.
I put stop_occupation calls in all the gaze cases where they were needed.
You might still die, but you'll only get attacked once before you stop waiting.
Patch from <Someone> to the list on 10/01/2001. The changes cause riding a steed
into water to result in a dismount, and, if the steed can't survive in
water, the death of the steed, with the usual pet-death penalties.
Fix the Qt code so it compiles wth Qt 2.1 again (Install.Qt still claims
the code works on Qt 2.0 and above). One or more of the changes made this
week broke compilation on my RedHat Linux 6.2 system. Qt 2.1 is still the
most recent Qt shipped by RedHat for this version.