Fix 'Bugs 4, 5, and 6' which all use a similar fix but would have
conflicts over '#define BIGBUFSZ' if committed separately.
Format ("short explanation %s", string_argument), where the
explanation always has modest length but the string is potentially
up to 4*BUFSZ in length, into a 5*BUFSZ buffer. Then truncate the
result to at most BUFSZ-1 characters so that it can be safely passed
to interface-specific putstr() or raw_print().
Applies to pline(), raw_printf(), and config_error_add(). Also done
for impossible() although there's no evidence that its buffer could
be overflowed in a controlled manner.
Fix 'Bug 3' where too long SYMBOL=string in run-time config file could
overflow a local buffer and clobber the stack.
Valid value is only one character long after processing an 'escaped'
encoded character which can be at most 6 characters (plus terminator):
backslash M backslash and up three digits. If/when UTF8 gets added
the number of digits will increase. Use a truncated copy of the input
(substantially bigger than 6+1); ignore any excess.
Fix 'Bug 2' where too long MENUCOLOR=string in run-time config file
could overflow a local buffer and clobber the stack.
Theoretically a menu coloring regular expression could require a
bigger buffer but I don't think we need to try to support that.
255 characters minus the amount needed to specify color and/or
attributes should be ample.
pick_role() had a 5 year old copy+paste error where a pair of lines
were cloned multiple times but one of the resulting lines didn't get
the intended revision, preventing OPTIONS=align:!chaotic or !neutral
or !lawful from working as intended when letting the game choose role
randomly. The bad line should have been calling ok_align() but that
routine turned out to have a bug too.
Fixing those lead to other less obvious problems with role selection,
particularly the tty menu version for picking manually. Roles and/or
races which should have been excluded by partial specification weren't
always kept out. Also, if any filtering was specified, trying to
disable all filters (via choosing 'reset filtering' and de-selecting
everything in the menu) was a no-op. Once any filtering was in place
you had to leave at least one role or race or gender or alignment
flagged as not acceptable in order to change any of the filtering.
When that was fixed and it was possible to turn off all filtering,
there was no way to turn it back on because the menu choice to reset
the filters wasn't offered unless there was some filtering in place
(that was intentional but turned out not to be a good idea).
I checked curses and X11; they both offer less versatile selection
capability that don't seem to need the tty-specific fixes.
have string_for_opt() return the value string or empty_optstr to
provide some level of crash protection if some future added option
processing misbehaves. Callers of string_for_opt() and
string_for_env_opt() should always check for a match to empty_optstr.
Guard against potential bad arguments: first index greaer than last.
Return STRANGE_OBJECT instead of hardcoded 0 if it ever fails (which
should be impossible with good arguments).
Give 'novel' a 1 in 1000 chance of being created in place of each
random spellbook (except for hero's initial inventory and NPC
priests' monster inventory and divine reward for prayer--those all
force regular spellbooks; statue contents aren't among the
exceptions--those books can now be novels). Shop inventory (where
first book or scroll shop created is guaranteed one novel) hasn't
been touched. If there is any other special spellbook handling
somewhere, I've overlooked it.
Polymophed into a giant and moving onto a boulder's location could
yield "you easily pick it up" (without actually doing so) followed
by "you see a boulder here". It would happen if autopickup was Off,
or if the 'm' move-without-autopickup prefix was used, while either
boulder was included in pickup_types (including when that is set
for 'all') or hero had thrown that particular boulder and
pickup_thrown was On. The check for whether auto-pick should try
on an object relied on its caller verifying that autopickup was On.
pickup() does that for
pickup() -> autopick() -> autopick_testobj()
but moverock() wasn't doing that for
moverock() -> autopick_testobj()
so the logic controlling moverock's message was subverted.
I first thought that logic itself was incorrect and changed the
message. This keeps the new message even though it turned out not
to be cause of the problem.
Fixes#279
teleds() is used for more than just teleportations, the teleportation message
was also given when mounting a steed.
Trying out a new bit flags method parameter design pattern.
When browsing the map while hallucinating and looking at a pool, a
moat, or 'other' water or at molten lava, report with hallucinatory
liquids rather than the ordinary substance. Likewise when browsing
self on map or using ^X would report "sinking into lava".
Changing data.base lookup to accept leading spaces as an alternative
to the normal leading tab ended up adding an invalid integrity check.
Lines without any leading space or tab were considered to be in error
but empty lines are present so need to be accepted.