Commit Graph

10939 Commits

Author SHA1 Message Date
Ray Chason
c0d1c4efb7 Use 8 bit mode if available
This was not previously done because the palette was not correctly set
up, and QEMU gave incorrect colors. The palette setup function now
falls back to the standard BIOS function if the VESA BIOS function
fails, which resolves the issue with QEMU. The mode selection logic now
favors 8 bit color if the tile set is compatible.

Using 8 bit mode means fewer writes to memory and fewer uses of the
BIOS window function.
2020-01-27 09:54:58 +02:00
PatR
c911446188 more wizard mode wishing for terrain
Try a lot harder to keep terrain/level flags in a sane state.  They're
overloaded so it's not simple.

Creating a fountain or sink incremented the corresponding counter (for
controlling ambient sounds) but removing one by wishing for something
else in its place didn't decrement.

Allow wish for "disturbed grave" to create a grave with the 'disturbed'
flag set, similar to existing "magic fountain" and 'blessedftn' flag.
(I didn't add "looted throne", "looted tree", and several other things
that use the 'looted' overload of 'rm.flags'.)

Automate block_point (tree, cloud, secret corridor, or secret door in
open doorway) and add unblock_point (use Pass_wall to move into wall
or tree or stone, or just walk onto a cloud, then make iron bars or
almost any other wishable terrain to replace the blocking feature).
2020-01-26 12:23:50 -08:00
nhmall
391e100d38 doc/Guidebook.txt update from daily cron 2020-01-26 10:03:15 -05:00
PatR
4505a8dc4c left out of "limit rate of long worm growth" 2020-01-26 05:12:55 -08:00
PatR
9b2c9e79d8 limit rate of long worm growth
Make long worms grow more slowly (although that didn't seem to make
as much a difference as expected) and limit the amount of HP they
acculate if they shrink and then re-expand.  Shrinking doesn't take
away max HP but growing used to always add to max.  Now it won't add
to max HP unless the number of segments is at that worm's peak, so
shrinking will inhibit the exhorbitant HP expansion that idle worms
have had.
2020-01-26 04:57:13 -08:00
Pasi Kallinen
aa7f098af1 Cloud wish should block vision 2020-01-26 14:33:11 +02:00
Pasi Kallinen
ae843bc10a Allow wizmode wishing for cloud terrain 2020-01-26 14:05:11 +02:00
PatR
206e9668f1 achievement tracking oversight
obj->record_achieve_special (overlay of obj->corpsenm) is no longer
used.
2020-01-26 02:58:18 -08:00
nhmall
3c968a09a3 Merge 'NetHack-3.6' updates into NetHack-3.7-Jan2020 2020-01-25 23:45:38 -05:00
nhmall
9e165b9e2a release prep bits 2020-01-25 23:42:36 -05:00
nhmall
47b18d7bde Merge 'NetHack-3.6' changes into NetHack-3.7-Jan2020 2020-01-25 22:17:42 -05:00
Bart House
fd6ecbaa17 Merge branch 'NetHack-3.6' of https://rodney.nethack.org:20040/git/NHsource into NetHack-3.6 2020-01-25 17:07:59 -08:00
Bart House
05455f7baa Fall back to executable path if we have trouble converting known path. 2020-01-25 17:07:45 -08:00
nhmall
80486912c2 Merge branch 'NetHack-3.7' into NetHack-3.7-Jan2020 2020-01-25 17:26:23 -05:00
PatR
b0b25db4f0 worm.c cleanup
Mostly removing 'register', but also clear stale wgrowtime[] values
at the time they become obsolete instead of waiting for initworm()
to replace them when eventually re-used.
2020-01-25 14:12:10 -08:00
PatR
2b5dc80278 unix 'make clean' update
Remove dat/gitinfo.txt which has been getting overlooked.
Hardly urgent, but useful if this is the last 3.5.x release.
2020-01-25 12:08:28 -08:00
nhmall
24f2e098c5 Xcode build fixes 2020-01-25 12:34:06 -05:00
nhmall
42c4600ba7 Merge build tools updates from 'NetHack-3.6' into NetHack-3.7-Jan2020 2020-01-25 12:29:31 -05:00
nhmall
f72df6c21f exec commands in MSBUILD *.proj files didn't handle spaces in directory names 2020-01-25 12:23:54 -05:00
nhmall
b443dea158 Merge branch 'NetHack-3.7' into NetHack-3.7-Jan2020 2020-01-25 09:41:21 -05:00
PatR
a453215a06 disclose achievements
When disclosing conduct at end of game (but not during except in
wizard mode), display achievements too.  They're also included in
dumplog if it's enabled.  Previously they were only output as an
extra field in xlogfile.
2020-01-24 17:00:49 -08:00
nhmall
97b74e6f7b Merge branch 'NetHack-3.7' into NetHack-3.7-Jan2020 2020-01-24 17:27:48 -05:00
PatR
0166239a22 simplify achievement tracking for special objects
This turned out to be a lot more work than I anticipated, but it is
definitely simpler (other than having #wizmakemap take achievements
away if you replace the level that contains the 'prize', which wasn't
handled before).

I cheated and made Mine's End into a no-bones level because the new
flagging scheme for luckstone, bag, and amulet can't carry over from
one game to another.  It probably should have been no-bones all along.
Sokoban didn't have this issue because it's already no-bones.

Existing save files are invalidated.
2020-01-24 13:54:23 -08:00
PatR
dba6c20e2d loading Lua scripts
When loading a Lua script, modify it with a comment containing the
file name (or DLB module name) so that error reporting doesn't just
show the first 60 bytes of the script.  Also, don't assume that it's
possible to load an entire script in one fread().  Unfortunately
that got way out of hand and the result isn't pretty.  But something
of the sort is necessary.  (Reading the script into one string first
and then applying modifications while copying it into a second one
would probably be a lot cleaner than mixing the two operations.)

If a script starts with a comment or a blank line, the insertion of
the file name comment won't disturb the line number reported in an
error message.  But if the script starts out with code on its first
line, error reports will be off by one for the line number.  Showing
the file name is more useful than keeping that number accurate.
2020-01-24 13:26:01 -08:00
PatR
b2fa6292db Lua error reporting buffer overflow
nhl_error() was clobbering the stack.  I assume that the 'source'
field in the Lua debugging structure is normally a file name, but
nethack loads an entire Lua script into one long string because it
usually comes out of the DLB container, and 'source' contained the
full string.  That would overflow the local buffer in nhl_error()
if nethack encountered a Lua problem and tried to report it. (In
my case, the problem was in a level description file modification.)

[Not something under user control unless user can modify dat/*.lua
and put the result into $HACKDIR/nhdat.]
2020-01-24 12:52:35 -08:00
PatR
424750867a wizard mode un-polymorph
When already polymorphed, polymorphing into 'human' (or character's
species) to revert to normal when at low level has the infuriating
tendency to yield "your new form isn't healthy enough to survive".
Allow specifying your own role as a way to rehumanize() instead of
going through newman() and level/sex/characteristics randomization
which that performs.
2020-01-21 18:29:23 -08:00
PatR
3e18804371 half poison gas damage from wearing a wet towel
Make wearing a wet towel confer new attribute Half_gas_damage in
addition to the usual blindness.  It reduces damage from being inside
a gas cloud region and from being hit by poison gas breath attack.
It also fully blocks breathing of potion vapors.

Might make the Plane of Fire easier although overcoming its blindness
with telepathy won't reveal elementals.  Definitely has the potential
to make blind-from-birth conduct easier which wasn't the intent and
probably isn't significant.
2020-01-21 17:03:54 -08:00
PatR
a13d6c03c9 no more headless eyewear
Noticed while working on something else:  hero kept wearing a towel
after polymorphing into a form without any head.  And when not already
wearing one, could put on a blindfold/towel/lenses while in a headless
form.
2020-01-21 15:36:33 -08:00
PatR
fa890fc7a2 wielded tin opener
For simplified weapon description (used by ^X and a few other places),
show "tin opener" instead of generic "tool" for that item since there
are cases where it is expected to be wielded.

Also, don't describe a wielded "glob of <foo>" as "food".
2020-01-21 15:11:59 -08:00
PatR
08775c2c78 add some long worm comments
and keep the remove_monster()+place_monster() followed by worm_move()
operations together.  No change in behavior.
2020-01-21 06:20:45 -08:00
nhmall
36bb4334e8 Merge fixes from 'NetHack-3.6' into NetHack-3.7-Jan2020 2020-01-20 21:33:20 -05:00
nhmall
30fc4b9e05 windows vsprintf bit 2020-01-20 20:59:41 -05:00
nhmall
775519f851 more vsnprintf 2020-01-20 19:22:18 -05:00
nhmall
d61bfc98b4 more vsnprintf 2020-01-20 18:14:19 -05:00
nhmall
b6efb765dc update README and patchlevel.h 2020-01-20 16:58:12 -05:00
nhmall
92deddd6a3 use vsnprintf instead of vsprintf in pline.c 2020-01-20 16:09:00 -05:00
PatR
f3def5c0b9 command line triggered buffer overruns
Prevent extremely long command line arguments from overflowing local
buffers in raw_printf or config_error_add.  The increased buffer
sizes they recently got to deal with long configuration file values
aren't sufficient to handle command line induced overflows.

choose_windows(core): copy and truncate the window_type argument in
case it gets passed to config_error_add().

process_options(unix): report bad values with "%.60s" so that vsprintf
will implicitly truncate when formatted by raw_printf().
2020-01-20 16:08:59 -05:00
nhmall
57e0e30d10 travis-ci bits: try to avoid failure-flagging on transient connectivity issues
Attempt to test whether Lua fetch succeeded (and pdcurses for windows
and msdos as well)

If those prerequisite fetches and untars didn't work, just exit without
marking the travis-ci build as a failure so that the development team
isn't notified about something transient that they don't need to fix
in the code.
2020-01-20 11:10:16 -05:00
nhw_cron
b444698005 This is cron-daily v1-Jan-19-2020. manpages updated: nethack.txt 2020-01-20 08:52:59 -05:00
nhmall
8061291c36 Merge branch 'NetHack-3.7' of https://rodney.nethack.org:20040/git/NHsource into NetHack-3.7 2020-01-19 23:11:31 -05:00
nhmall
5175c6ab07 doc bit; closes #287
closes #287
2020-01-19 23:09:53 -05:00
Pasi Kallinen
2ba3fa9240 Fix warning on nonexistent quest.lua text
Cavemen don't have goal_alt message - before lua, that one
fell through into goal_next message, but now it tried to
load the "common" message. Add ability to define message fallbacks,
and make goal_next the fallback for goal_alt.

Also prevent issuing quest.lua errors twice.
2020-01-19 14:09:16 +02:00
PatR
3f0b9f26c5 losing via #offer to Moloch
Recently added "you hear an invisible choir chant in Latin ..."  is
jarring.  Unfortunately, something like "in an archaic language" would
make the message too long so just take out "in Latin".

Also a few reformatting bits for pray.c.
2020-01-18 18:47:01 -08:00
nhmall
56be3361e3 update a sentence in README 2020-01-18 11:46:35 -05:00
nhmall
76dd55a7b0 fixes37.0 update 2020-01-18 11:43:12 -05:00
nhmall
b537d36275 updated files from cron-NetHack-3.7 2020-01-18 11:37:45 -05:00
nhmall
585511e89e Merge 'NetHack-3.6' changes into NetHack-3.7-Jan2020 2020-01-18 11:35:26 -05:00
PatR
d19cab4d98 implicit_uncursed, mention_walls
Move 'implicit_uncursed' and 'mention_walls' from iflags to flags to
make their current setting persist across save/restore.  Invalidates
existing save files.
2020-01-17 04:03:14 -08:00
PatR
1a89e44e19 fix #K188 - trying to move past edge of level
Trying to move into a wall or solid rock fails and doesn't do anything
(unless the 'mention_walls' option is On) and doesn't use a turn, and
trying to move off the edge of the map window also doesn't do anything
(except for 'mention_walls') but that did use a turn.  Don't.
2020-01-17 02:43:32 -08:00
nhmall
a8208b44c8 fixes update 2020-01-16 10:18:37 -05:00