Commit Graph

395 Commits

Author SHA1 Message Date
PatR
8a57029503 spelling and typo fixes
Submitted for 3.7.0; all but one also apply to 3.6.3.

I rewrote the curses terminal-too-small message instead of just
fixing the spelling of "minumum".
2019-12-11 12:35:45 -08:00
nhmall
d2d40289e6 update and/or clarify some version references 2019-12-01 19:07:28 -05:00
nhmall
d2d2887cbc leave option setting as previous (it was not part of the change) 2019-11-30 15:51:58 -05:00
nhmall
42a13a1198 has_color() performance fixes
Performance profiling showed that multiple strcmpi() calls were
occurring each and every time a character was going to the map.

This update:
- honors the WC_COLOR capability
- It allows a window-port to control individual color availability should the window-port wish to do so.
- Makes checking on the individual colors for the active window-port is a straightforward table lookup at the CLR_ offset.

iflags.use_color remains a master on/off switch for use of color, regardless of the capability
compiled into the game (default TRUE).

The has_color() routine, which is now a shared routine in src/windows.c, could likely be made
into a simple macro to eliminate the function call, but this update does not go that far.

This hits a lot of port files due to the window-port interface change, mostly cookie-cutter.
2019-11-30 11:44:07 -05:00
PatR
7ca572eb60 paranoid_confirmation:eating
Add 'eating' (synonym 'continue') to the list of things that can be
set via paranoid_confirmation to require "yes" instead of "y" when
the user is prompted about something, in this case "Continue eating?".

dat/opthelp was missing a few of the paranoid_confirmation choices.
2019-11-27 16:27:13 -08:00
nhmall
f75939e27e re-enable ifdef'd out code during code sleuthing a while back 2019-11-17 19:55:50 -05:00
PatR
f5452848a5 width of curses menus
Menus with wide header or separator lines were rendered wide enough
to avoid wrapping those lines, but ones with narrow header/separators
and wide selectable entries were limited to half the display even
though lots of lines that would fit with full width were being wrapped.
Change the latter behavior.

Menus are right justified with the edge of the map when narrower than
it, left justified otherwise, and if the display is wider than the map,
they'll extend beyond its right edge.  (That hasn't actually changed;
it's just that left-justification is more likely now that menus will
be wide enough to show wide inventory lines without wrapping.)

Get rid of my ridiculous hack to force wider menu for the 'symset'
and 'roguesymset' sub-menus of 'O' since it's no longer useful.

There's still room for improvement.  If any lines need to be wrapped
despite using the full width, or perhaps are just a lot wider than
most of the entries, menu width could be narrowed to just enough for
'normal' lines to fit so that one or two really long entries don't
distort the menu.  That's a bit more complicated than I want to deal
with right now.  [If implemented, it would be relevant for tty too.]
2019-11-11 12:55:50 -08:00
nhmall
6dfbff9d4b --showpaths wasn't returning the paths if there was an error in a config file
Also,
Windows only: Introduces some environment variable substitution for paths
specified in a config file
2019-11-11 12:49:54 -05:00
Bart House
6b88a19365 Added new map_mode tiles_fit_to_screen for Windows NetHackW.exe 2019-11-03 17:59:39 -08:00
PatR
b1e0b6b17b avoid warning
and check whether pushing commits has been straightened out.
2019-10-28 16:02:16 -07:00
nhmall
a399151d01 some symbol tweaks
A few symbol-related modifications:

- fulfill a request from a blind player to allow them to
  specify a unique/recognizable character for all pets and/or
  the player in the config file for use when using a screen
  reader (S_player_override, S_pet_override). Requires sysconf
  setting ACCESSIBILITY to be set to have an effect, although
  they can still be specified in the config file.

- Config file SYMBOLS entries were not working properly on
  the rogue level. Allow ROGUESYMBOLS as well as SYMBOLS to be
  specified in the config file independently.

- When values are moved into showsyms[], the overriding SYMBOLS
  or ROGUESYMBOLS entry from the config file is used if there is
  one; if there is no overriding value for a particular symbol,
  the loaded symset value is used; if there is no symset entry
  loaded for the symbol then a default symbol is used.
2019-10-27 23:12:11 -04:00
PatR
757eca7fd9 fix github issue #238 - 'scores' option
Fixes #238

For the three fields in the 'scores' option's argument: top, around,
and own, if any was separated from preceding one by space(s) rather
than slash and lacked a count prefix, the argument parsing skipped
over it.  So "10t/3a/o" and "10t 3a 1o" worked but "10t 3a o" ignored
the 'o'.  The issue report was about 'own' but there's nothing special
about 'own' itself; just that it doesn't warrant a count prefix and is
usually last (in other words, normally preceded by one or both of the
other two) so more likely to trip over this.

[I thought there was another report about 'scores' misbehaving (from
quite a while ago) but couldn't find one.  If it exists, it might have
been about the same thing.]
2019-10-25 23:11:06 -07:00
PatR
46225955bc symset and roguesymset options
For 'O's menu, make the current symbol set be pre-selected so that
the set in use is clearly marked while contemplating changing it.
Using Return or Enter will pick it again; Escape is now needed to
deliberately not make any selection.

Also, change several symbol set initializations to use the new method
of deciding whether the default symbols are still in place.
2019-10-18 18:23:47 -07:00
PatR
6182b014ca github pull request #235 - curses symbol set init
Fixes #235

For initial options under curses, specifying 'DECgraphics' as a
boolean rather than as 'symset:DECgraphics' wasn't overriding the
new default 'symset:curses'.  Since previously DECgraphics was
rejected for curses, it's possible that no one noticed.
2019-10-17 14:38:45 -07:00
PatR
3e368b9a51 symbol set reorganization
Change the way symbol sets are loaded to make them have the same order
as they appear in the symbols file rather than being reversed.

Revise dat/symbols so that the new ordering yields a result similar
to the old ordering, more or less.  I've added a few set descriptions.
The only substantive change is marking DECgraphics as primary-only
(not available on rogue level) and adding new set DECgraphics_2 which
is commented out near the end.

Define symbol handling H_MAC since one of the sets specifies
'handling: MAC'.  All H_MAC is used for now is to avoid showing
MACgraphics as a symset when compiled without MAC_GRAPHICS_ENV (which
was used for pre-OSX Mac by the old code in sys/mac/), so it will be
hidden for everyone.

I left handling H_CURS even though curses doesn't implement anything
for it.  It could do something when rendering the map or assign a
function to 'cursesgraphics_mode_callback' for special init or both
but hasn't needed to.  Since curses is now supporting DECgraphics,
define 'decgraphics_mode_callback' for it.  No value is being
assigned so that doesn't do anything; curses seems to be setting up
the primary character set as text and secondary one as line-drawing
without the need for that hook.

With the added set descriptions, 'O's symset menu looked horrible for
curses due to the way curses decides to set the width of menus and
the resulting line wrapping which took place because of a too-narrow
menu.  I've added a chunk of code to the options handling code which
shouldn't really be there but makes the menu much easier to read.

Lastly, do some formatting cleanup in files.c.
2019-10-17 05:00:58 -07:00
PatR
d0c4d27a50 githib pull request #232 - curses symset
This time I'm putting things in as-is before making a few tweaks.

The pull request was three or four separate changes.  I used the
patch instead so they've been collected into one commit.
2019-10-16 15:52:00 -07:00
PatR
32e2d7cfc5 fix use_inverse (aka wc_inverse) for curses
Highlighting for monsters shown due to extended monster detection and
for lava shown in black and white didn't work because that keys off
of 'iflags.use_inverse' (actually a macro for 'iflags.wc_inverse') and
curses wasn't enabling that window-capability option.  To be fair, it
was probably unconditional at the time the curses interface was first
developed.  It checked for whether a monster was supposed to be drawn
with inverse highlighting but wouldn't draw it that way because the
flag was always false.  Inverse b&w lava is relatively new and curses
hadn't been taught about it.

Various other things such as pets (if hilite_pet is on) and object
piles (if hilite_pile is on) get highlighted with inverse video when
use_color is off, regardless of whether use_inverse is on or off.
That's probably a bug.
2019-10-14 02:28:27 -07:00
nhmall
72252d5dc6 follow-on bits 2019-10-01 17:47:45 -04:00
nhmall
29946b551b autopickup exception priority in pull request 226
The pull request #226 commentary follows:

One major limitation of the autopickup exception system is that you can't
define an exception from an exception, despite both menucolors and msgtypes
prioritizing rules based on the order they are defined in .nethackrc. This
is because the "always pickup" and "never pickup" exceptions are tracked in
different lists, and at runtime, when the player steps over an object, the
game checks these lists seperately, with "never pickup" taking precedence.
This means that if you want to pick up some but not all items matching a
given expression, you may need to write a long and kludgy list of regexes
to get the behavior you want.

I've edited the autopickup exception code to remove this necessity: now
the exceptions are stored in one list, and conflicts between them are
resolved based on their relative position in that list. Whether an
exception was inclusive or exclusive was already tracked individually;
I don't know why they were stored separately in the first place. This
edit makes the system both more convenient and more consistent with the
semantics of menucolors and msgtypes.

With these changes, the 33 autopickup exception rules in the wiki article
linked above may be replaced with the following 7 much simpler rules for
the exact same effect:

AUTOPICKUP_EXCEPTION=">.* corpse.*"
AUTOPICKUP_EXCEPTION="<.* newt corpse.*"
AUTOPICKUP_EXCEPTION="<.* lichen corpse.*"
AUTOPICKUP_EXCEPTION="<.* lizard corpse.*"
AUTOPICKUP_EXCEPTION="<.* floating eye corpse.*"
AUTOPICKUP_EXCEPTION="<.* wraith corpse.*
AUTOPICKUP_EXCEPTION=">.*\>.*"

closes #226
2019-09-30 10:54:03 -04:00
HMM
ca95246903 Remove redundant function "count_ape_maps" 2019-09-30 02:12:06 -04:00
HMM
1f5e619887 Delete unusued local variable 2019-09-27 15:42:50 -04:00
HMM
234e5f38f2 Clean up stray comments 2019-09-24 20:05:37 -04:00
HMM
2fb9cf7a1c Rework autopickup exceptions to override one another like menucolors 2019-09-24 18:20:49 -04:00
PatR
d8598bd6bb 'O' vs perm_invent (mostly)
Update persistent inventory window if 'implicit_uncursed', 'menucolors',
or 'guicolor' is toggled.  (curses should be changed to use menucolors
instead of guicolor to decide whether menu coloring is used.  Right now
it requires that both be On.)

Also, EDIT_GETLIN was providing junk default response when message type
or menu color looped and prompted for another entry after handling one.

Mixed in with this is a fix for easily induced buffer overflow which
has security ramifications....
2019-08-31 01:38:19 -07:00
nhmall
638d9f9363 if prototype is declared static make function static to match
Today, a compiler was encountered that considered it an error
to have the prototype declared static and the function body
not
2019-07-13 00:17:23 -04:00
PatR
928534509f UNIX|VMS compile warning
So no one on Unix or Unix-like ever builds without tty support?

options.c:694:11: warning: unused variable 'opts' [-Wunused-variable]

Noticed when producing a curses-only binary to verify that erase_char
and kill_char weren't relying on tty being present.
2019-06-27 17:42:56 -07:00
PatR
8a9c06f5c1 'sortpack' vs 'perm_invent'
The persistent inventory window wasn't being updated if you toggled
the 'sortpack' option interactively.  (The new setting was honored
once something else triggered a 'perm_invent' update.)

The logic for toggling 'fixinv' seemed backwards.  I hope this "fix"
for that hasn't actually broken it.
2019-06-24 18:54:38 -07:00
PatR
8bfe6f82f1 Re-do the formatting for help on menu control keys
and add the non-configurable keys:  space, return, and escape.
2019-06-20 02:26:48 -07:00
PatR
24d6d6b070 fuzzer tweaks
Prevent the fuzzer from randomly toggling the 'silent' option.  If
you use the default value of True then this eliminates most--but not
all--of the beeping that happens when it is running.  I'm not sure
where the remaining beeps are coming from.

Modify the random keystroke selection to implement some bias towards
direction keys that I thought had already been there, plus a higher
chance to entering digits to initiate number responses.
2019-06-17 09:31:01 -07:00
PatR
0e425d645f curses vs !HILITE_STATUS
The curses interface wouldn't build with HILITE_STATUS disabled.  I
started adapting it to handle genl_status_update() but that was taking
too much effort with each niggling detail leading to another.  This
goes the opposite direction:  forcing the old STATUS_VIA_WINDOWPORT
behavior without having that #define available.  That dragged along a
bunch of unexpected changes too.
2019-04-06 15:53:51 -07:00
PatR
72696a36a5 build fix for X11-only
I didn't noticed this because I've been building for tty+curses+X11
and either of the first two cause iflags.extmenu to exist.  Make it
unconditional; there's not much benefit from trying to suppress it
for configurations that don't need it.
2019-04-01 14:56:00 -07:00
PatR
d1dade164e tty statuslines:3
Implement the 'statuslines' option for tty.  2 and 3 line status are
similar to curses.  Tty's version doesn't include insertion of extra
spaces for enhanced readability, or ignoring 'showexp' when space is
needed for other fields, or right justifying 'score' and suppressing
it when there isn't room for the entire number.  It continues to have
abbreviated condition and encumbrance descriptions that curses lacks
which get used when the normal ones take up too much space.

'statuslines' can be set with 'O' so it is feasible to switch back
and forth between 2 and 3 lines on the fly.  But only if the display
is at least 25 lines (actually ROWNO+4) or else CLIPPING is enabled
at build time.

This fixes the bug where after resorting to abbreviated condition
values it sometimes (always?) wouldn't switch back after more room
became available.  Abbreviated encumbrance values had problems too
(lack of leading space and not changing value if encumbrance changed
to anything other than unencumbered) and this fixes that as well.
2019-03-29 04:21:18 -07:00
PatR
59ab965863 curses ^P - support msg_window:full
curses uses 'reversed' (LIFO) style when displaying previous messages.
Use the existing (previously tty-only) 'msg_window' option to also
support 'full' (FIFO).  The actual code needed as just a couple of
lines; tweaking options parsing and the documentation was more work.
2019-03-24 19:20:21 -07:00
PatR
ebae433711 highlighting status condition via 'O' bug
It took me a while to track this down:  if you use 'O' to create
hilite_status rule(s) for status condition(s) and you specify multiple
attributes in the rule creation menu, it accepts them but it was
parsing the new rule(s) incorrectly and only supported one attribute.

 if (mask & bit)
  something;
 else if (mask & other_bit)
  something_else;
 else if (mask & yet_another_bit) ...

effectively stops at the first bit matched.  (At the time that that
was written, the menu leading to it only accepted a single attribute.)
2019-03-21 18:26:31 -07:00
PatR
5efea7115a curses options and status groundwork
More groundwork for overhauling the status display for curses, plus
a few functional changes.  It was doing a full status update for
every changed field (except conditions), instead of waiting for a
flush directive after gathering multiple changes at a time.  Since
it already does gather every change, the fix to wait is trivial.

This decouples 'hitpointbar' from 'statushilites'.  When highlighting
is off, it uses inverse video only.  When on, it behaves as before:
using inverse video plus the most recent color used to highlight HP
(which can vary if that has rules to highlight changes or percentage
thresholds) but ignoring any HP attribute(s).  This also enables the
latent 'statuslines' option and changes 'windowborders' option from
being settable at startup only to changeable during play.

'statuslines' can have a value of 2 (the default) or 3 and applies to
'align_status:bottom' or 'top'; it's ignored for 'left' and 'right'.
At the moment, setting it to 3 only allows status condition overflow
to wrap from the end of line to 2 to the beginning of line 3, and if
window borders are drawn they'll clobber the last character on line 2
and first one on line 3.  There's no point in trying to fix that
because it will go away when the main status overhaul changes go in.
Condition wrapping for vertical orientation (left or right placement)
was already subject to the same phenomenon and will be superseded too.

This also changes the meaning of the 'windowborders' value so could
impact players using source from git (or possibly beta binaries for
Windows, but not for OSX where curses interface wasn't included).
Old:
 0 = unspecified, 1 = On, 2 = Off, 3 = Auto (On if display is big
     enough, Off otherwise; reevaluated after dynamic resizing);
 Unspecified got changed to 3 during curses windowing initialization.
New:
 0 = Off, 1 = On, 2 = Auto;
 0 gets changed to 2 for default value at start of options processing.
So old value of 2 is changing meaning and explicit old value of 3 is
becoming invalid.  Implicit 3 changes to default 2.  Explicit 3 could
be the subject of a fixup but there isn't much point since 2 can't
have a similar fix.  Users who are using old 2 or explicit 3 will need
to update their run-time config files.

This adds 'statuslines' to the Guidebook and moves some other recently
added documentation of curses options from among the general options
(section 9.4) to "Window Port Customization options" (section 9.5).
None of them have been added to dat/opthelp which seems to be missing
all the wincap options.

Originally I made a lot of changes (mostly moving C99 declarations to
start of their blocks) to the old '#if 0' code at end of cursstat.c,
but have tossed those, except for one subtle bug that assumed 'int'
and 'long' are the same size.
2019-03-21 14:33:39 -07:00
PatR
ccd6d1407e curses: hilite_pet, hilite_pile without color
The curses interface was ignoring video attributes (bold, inverse, &c)
when color is toggled off or if built with TEXTCOLOR disabled.  Honor
attributes regardless of whether color is displayed.

Also, toggling 'hilite_pet' On during play wouldn't do anything if the
curses-specific 'petattr' option had been left as None.  (It worked as
intended if set in starting options.)
2019-03-13 16:50:56 -07:00
PatR
1a028d1197 curses run-time options
This started out as an attempt to document the curses options in the
Guidebook, but I didn't actually get that far.  Instead, integrate
the curses options better via more consistent WC/WC2 usage.  This
prevents 'guicolor' from showing up as a boolean option for non-curses
interface in curses+other binary.

For curses itself, let 'petattr' be set/reset via 'O'.  Also, accept
'Dim' as a possible pet highlight attribute since it already handles
all the other ordinary attributes.  I'm not sure what leftline and
rightline highlighting are supposed to do.  They were missing for
ncurses (or maybe they're misspelled for PDcurses?) but adding them
didn't produce any visible effect (using TERM=xterm-256color on OSX
with default font/character set).

Not addressed:
1) general confusion about compile-time vs run-time option filtering;
2) curses pet highlighting only works if 'color' option is enabled.
2019-02-26 15:16:42 -08:00
PatR
5a432d0c97 toggling persistent inventory window
Something else noticed while testing #H8271:  toggling perm_invent on
with 'O' didn't show anything (at least with curses) until some later
action caused it to be updated.  Make updating persistent inventory be
included with full redraw and set the need_redraw flag when toggling
perm_invent.
2019-02-25 15:48:29 -08:00
Pasi Kallinen
8736141f68 Option handling return values and errors
Fix some options not stopping when encountering an error,
some didn't show up any errors, and other minor fixes.
2019-01-31 10:46:44 +02:00
nhmall
457e4b68aa merge Alex's dual rng proposal with the isaac64 rng code and adjust
This is branched from Alex's hallu-rng-stability branch,
with two build corrections (detect.c, zap.c), and merged
with  the isaac64 branch that we have ready to go.

Alex's dual rng is supported by setting up the array
of multiple isaac64 contexts.

I stuck with Alex's approach of passing the rng function
name around as the parameter (rng or rn2_on_display_rng)
for the new additional parameter needed for
set_random(), init_random(), reseed_random(),
and init_isaac64().
2019-01-28 19:43:55 -05:00
Patric Mueller
86d694c61b read rng seed from random number source device
Linux and BSD system have random number source devices that can be used
as source for a unguessable seed source.

Other platforms fall back to generate the seed with gettime().
2019-01-28 10:01:45 +01:00
PatR
ab5b400aec options.c formatting; glob as named fruit
This started out removing one tab and I got carried away.  It moves
some labels to column 2, removes some parentheses where sizeof is
used on strings rather than types, adds or revises several comments,
replaces a couple of 'while' loops which can be simplified as 'for'
loops, and updates named fruit handling.

"glob of black pudding" became "candied glob of black pudding" if used
as a fruit name, but "small glob of black pudding" was used as-is and
became indistinguishable from an actual small glob.  Unless you had
more than one; then you could try to check whether they merged into a
stack or coalesced into a bigger glob (but if neither of those changes
happened, you still couldn't tell which was the glob and which was the
named fruit).
2019-01-04 19:03:34 -08:00
PatR
da40f55a9f 'O' vs bouldersym
The 'O' handling for bouldersym was updating the display value for
boulder even if the value had been rejected, and if it still had the
default of '\0', the map would end up with <NUL> characters.  (When
examined via '//' or ';', those matched dummy monster class #0 and
led to the impossible "Alphabet soup: 'an("")'" that was suppressed
yesterday.)

Attempting to set bouldersym to ^@ or \0 would also be rejected as
duplicating a monster symbol.  That is now accepted and used to reset
the boulder symbol to default.  However, other control characters are
also accepted--not due to this patch, they already are, and from a
config file in addition to via 'O'--so bouldersym can still disrupt
the map.  But that's no different from putting control characters
into a symbol set or setting them from config file via S_foo:^C.
2018-12-30 15:30:38 -08:00
PatR
adf64764f4 minor memory leak
I ran the fuzzer with MONITOR_HEAP enabled and heaputil found a dozen
or so un-free'd allocations, all made by the same dupstr() call in
special_handling() for "symset" and "roguesymset".  (Reproducible with
a few tens of thousands of fuzzer moves, although you have to take
over from the fuzzer and make a clean exit rather than just interrupt
it or there'll be lots of other un-free'd memory.)  I haven't actually
figured out how/why it was leaking, but reorganizing the code has made
the leak go away (according to a couple of even longer fuzzer runs) so
I'm settling for that.
2018-12-29 20:41:16 -08:00
nhmall
94ac3047f0 fix OPTIONS=symset:default, roguesymset:RogueEpyx 2018-12-18 00:14:39 -05:00
PatR
d8e430b907 last? pickup_types
Although choose_classes_menu() is only used for objects, it is written
to handle monsters too.  My change to give <space> special handling
might have broken selecting ghosts if it's ever used for monsters so
fix that.
2018-12-13 23:52:35 -08:00
PatR
d18ddb2c95 more interactive !pickup_types
More on clearing pickup_types so that autopickup reverts to picking up
evertyhing:  for menustyle:Full and Partial, add a menu entry for 'all
classes' as an alternative to unselecting every class already set.

Also, Full and Partial had no way to include venom.  Now it's a choice
when in wizard mode.  There's still no way--other than switching to
Traditional or Combination--during normal play (where venom objects can
exist if they were wished for in wizard mode and then left in bones).
2018-12-13 17:33:46 -08:00
PatR
3165f7af8d spell "autopickup" consistently
The '@' command doesn't hyphenate 'auto-pickup' so 'O' and ^X shouldn't
either.
2018-12-13 16:54:52 -08:00
PatR
05c253b6d8 show autopickup in ^X feedback
Gathers all the autopickup information in one place:

Auto-pickup is { off
               | on { for 'classes' [plus thrown]
                    | all types                   } [, with exceptions] }.
2018-12-12 18:55:06 -08:00
PatR
59dcf73ad8 interactive !pickup_types
To use 'O' to clear a value from pickup_types with menustyle Traditional
or Combination, you needed to give a value starting with 'a' (for 'all').
Accept space(s) too, similar to removing an object or monster name.
2018-12-12 18:49:12 -08:00