Commit Graph

84 Commits

Author SHA1 Message Date
Bart House
c3eefefc99 Modified objects initialization to support re-entry. 2018-11-23 15:22:55 -08:00
Bart House
041e55467a objnam.c globals moved to instance globals. 2018-11-23 15:22:55 -08:00
Bart House
01596f1660 Moved pickup globals to instance_globals. 2018-11-23 15:22:55 -08:00
Bart House
b384223e1b topl.c globals moved to instance_globals. 2018-11-23 15:22:54 -08:00
Bart House
ee22210a68 Moved sex_change_ok to instance_globals. 2018-11-23 15:22:54 -08:00
Bart House
0d59f1a22b Fix compiler warnings in macos build. 2018-11-23 15:22:54 -08:00
Bart House
d3c192e5a8 Moved potion.c globals to instance_globals. 2018-11-23 15:22:54 -08:00
Bart House
d37a91a6b8 Moved read.c globals to instance_globals. 2018-11-23 15:22:54 -08:00
Bart House
865c4d5a7d restore.c globals moved to instance_globals. 2018-11-23 15:22:54 -08:00
Bart House
cee4933c24 Renamed UNDEFINED to UNDEFINED_VALUE. 2018-11-23 15:22:54 -08:00
Bart House
716c2ceccf rfilter initialized to UNDEFINED. 2018-11-23 15:22:54 -08:00
Bart House
6a78b203e4 rumors.c static globals moved to instance_globals. 2018-11-23 15:22:53 -08:00
Bart House
f9a0db6c44 Renamed instance_variables to global_variables and iv to g. 2018-11-23 15:22:53 -08:00
Bart House
14bf74c862 Instance variable work. 2018-11-23 15:22:53 -08:00
Bart House
8e316df117 Instance variable work check-point. 2018-11-23 15:22:53 -08:00
Bart House
244a473a19 Fixed nocreate. 2018-11-23 15:22:52 -08:00
Bart House
7814d9097a check. 2018-11-23 15:22:52 -08:00
Bart House
5bbe3cd6bb Initial check in of icontext. 2018-11-23 15:22:51 -08:00
Bart House
6272c37035 Moved petname_used to decl.c 2018-11-23 15:22:51 -08:00
Bart House
4e774197a6 Previous encumberance state moved to decl.c. 2018-11-23 15:22:51 -08:00
Bart House
acbe4d9242 Added decl_early_init() which is called when PLAYAGAIN is supported.
decl_early_init() is called when we are starting a game.  On first
start, it validates that global state is in the expected state.
When called on subsequent starts, it initializes global state to
expected state.
2018-11-23 15:22:51 -08:00
Bart House
05c9ccc035 Revert "Modified how we initialize save file info."
This reverts commit 250ca464bc.
2018-11-23 15:22:51 -08:00
Bart House
44b002c9f3 Modified how we initialize save file info.
There should be no net change other then improving code maintenance.
2018-11-23 15:22:50 -08:00
nhmall
9eb7830819 Gnomish Mines changes involving "Orctown" level variant
Changes to be committed:
	modified:   include/decl.h
	modified:   include/dungeon.h
	modified:   include/extern.h
	modified:   include/hack.h
	modified:   src/decl.c
	modified:   src/do_name.c
	modified:   src/dog.c
	modified:   src/dokick.c
	modified:   src/makemon.c
	modified:   src/mkmaze.c
	modified:   src/mkobj.c
	modified:   src/pager.c

This commit is an attempt to address the complaints about
the orc town variation taking away lots of stuff that is
normally available in mine town. The statement in the level
description says "A tragic accident has occurred in Frontier
Town...It has been overrun by orcs."

The changes in this commit attempt to uphold that premise,
while making things a bit more interesting and perhaps
more palatable for the player.

This update does the following in keeping with the mythos:
- While many of the orcs still remain to wander about the
  level, many of the orcs took off deeper into the mines with
  some of the stuff that they plundered. You may now be
  able to hunt some of it down.

- Adds some appearance of this particular horde of marauding
  orcs working as part of a larger collective.

- This evolves the Orc Town mine town variation into a
  a feature over multiple levels of The Gnomish Mines,
  rather than just the single-level "feature" that it was
  previously.

- You may have to work longer and a bit harder for some
  things than other mine town variations, but at least with
  these changes, there is hope that some of it may be found
  elsewhere.

Game mechanics notes (maybe spoily?)

- Add mechanism to place objects into limbo (okay, really
  place them onto the migrating_objs list for transferring
  between levels etc.) and destine them
  to become part of the monster inventory of a particular
  species. In this particular usage case, it's using the
  M2_ORC flag setting to identify the recipients.

- At present, there is no mechanism in the level compiler
  for placing objects onto the migrating objects, nor
  with more sophisticated landing logic, so a somewhat
  kludgy hard-coded fixup and supporting routines were used.
  Some day the need for that might change if additional
  capabilities move to the level compiler.

This is a NetHack-3.6.2-beta01 update. Please give it a workout.

Fixes #127
2018-09-18 18:35:13 -04:00
keni
d8c49ec9d1 Add updated copyright lines, part 1. 2018-04-25 15:00:13 -04:00
Pasi Kallinen
69f7a78dba Hilite Status: Improved
Allow defining multiple stops per field. Add hitpointbar.
2017-09-26 10:04:25 +03:00
PatR
cd8f028352 sys/unix/*.c formatting and PANICTRACE fix
I started out just reformatting the function header for regularize()
but ended up doing miscellaneous other stuff, including some code
changes.  I think the CHDIR code is a bit cleaner now, but shouldn't
have any differences in behavior.

Along the way I noticed that 'nethack -dpath' or 'nethack -d path'
modifies argv[] before PANICTRACE attempted to save argv[0], so would
break having nethack invoke gdb to get a backtrace.  ('ARGV0' seems to
be unnecessary since 'hname' holds the same value, but I didn't get rid
of it....)
2017-09-13 15:33:43 -07:00
PatR
d6fa06f8e8 zeromonst
Make 'zeromonst' global instead of local to makemon.c.  Its address
isn't used as a special value like &zeroobj, but it is useful to
have available for initializing various pseudo-monsters.

modified:
  include/decl.h
  src/decl.c, makemon.c, mkobj.c, mplayer.c, teleport.c
2016-03-26 16:42:24 -07:00
PatR
62193be46a more formatting
Mostly tab replacement, plus the last of the cast spacing.
2015-11-08 01:37:55 -08:00
Pasi Kallinen
f0eca282a8 Add MSGTYPE config option
MSGTYPE allows the user to define how messages in the message
area behave. For example:

  MSGTYPE=stop "You swap places with "

would always make that message prompt for -more-.  Allowed types
are "show" (normal message), "hide" (do not show), "stop" (wait
for user), and "norep" (do not repeat message).

Adding this, because it's relatively simple, proven to work, and
it seemed to be the major thing betatesters felt was lacking when
compared to NAO.
2015-05-27 20:21:57 +03:00
Sean Hunt
1c081b1647 Remove stale version control lines. 2015-05-25 09:21:31 +09:00
Sean Hunt
97d6fade74 Reformat all C files.
I'll push a formatting guide at some point. There may still be
outstanding changes, but please feel free to resolve those as you arrive
a them.

To the best of my knowledge, there is no changes to the actual code
content, but the formatter does have the occasional bug. If you run into
an issue, please fix it!
2015-05-09 13:43:16 -04:00
karnov
2a907f894e Version number increment 2015-05-06 22:04:27 -04:00
PatR
e72246f1d1 new file: include/lint.h
modified files: include/hack.h, src/decl.c, sys/unix/Makefile.src

Groundwork for cleaning up the X11 sources, where gcc with the option
settings specified in the OSX hints file currently generates close to
400 warnings for win/X11/*.c.

lint.h is included by hack.h, and I've moved the debugpline stuff from
the latter to the former to hide it better.  (By rights it belongs in
debug.h or something of the sort, but I didn't want to go that far.)
Makefile and project dependencies need to catch up.

nhStr() hides a cast to char *, and is intended to by used on string
literals where it isn't feasible to maintain the 'const' attribute.
(A pernicious problem with X11 code, where the include situation can
become very convoluted, and many, MANY string literals are hidden
behind macros to look like keyword-type tokens.)

nhUse() can be used to force a fake usage on something which triggers
an unused parameter warning.  There are a 6 or 8 or 10 places in the
core code where that applies, but so far I have't touched any of them.
There's a tradeoff since it will result in some worthless code being
generated and executed, but is much simpler than tacking on compiler-
specific workarounds like '#pragma unused' or gcc's __attribute__ hack.
2015-05-06 00:38:16 -07:00
Pasi Kallinen
eba5bf7d5e Add litmus test
Original patch by Dylan O'Donnell
2015-04-13 18:30:53 +03:00
Pasi Kallinen
c8e781c418 Add menucolors
-Add a boolean option menucolors to toggle menu color
-Add MENUCOLOR -config file option

TODO:
-Better support for win32
-Support more windowports
-Update Guidebook
-Allow changing menucolor lines in-game
2015-04-02 20:16:25 +03:00
Pasi Kallinen
f150adf0ce Silence GCC warnings 2015-04-02 14:04:31 +03:00
Pasi Kallinen
411ee58593 Add more explicit helpless reasons
Instead of just "while helpless", the death reason will tell
more explicitly why the player was helpless.  For example:
"while frozen by a monster's gaze"
2015-03-29 22:12:19 +03:00
nhmall
74c5f489ae adjust PREFIXES_IN_USE for SYSCF 2015-03-22 11:11:41 -04:00
Pasi Kallinen
3cc3709d95 Save xlogfile time_t fields correctly 2015-03-19 17:41:14 +02:00
Sean Hunt
a3faa93403 Remove experimental Unicode support.
This reverts commit 7f0f43e6f9 and some related
subsequent commits.

This compiles, but I have not done extensive testing.

Conflicts:
	include/config.h
	include/decl.h
	include/extern.h
	include/global.h
	include/tradstdc.h
	include/wintty.h
	src/drawing.c
	src/files.c
	src/hacklib.c
	src/mapglyph.c
	src/options.c
	sys/winnt/nttty.c
	win/tty/getline.c
	win/tty/topl.c
	win/tty/wintty.c
2015-02-27 19:34:29 -05:00
Sean Hunt
0001534d04 Make REDO unconditional. 2015-02-27 19:33:52 -05:00
Sean Hunt
ac108cd365 Make GOLDOBJ unconditional. 2015-02-27 19:33:40 -05:00
Sean Hunt
ad82ca80f3 Make DUNGEON_OVERVIEW unconditional. 2015-02-27 19:33:20 -05:00
Sean Hunt
260f7ea860 Make TOURIST unconditional. 2015-02-27 19:33:12 -05:00
keni
03140969ee Bulk recovery of file CVS headers and addition of NHDT- headers. 2015-02-26 09:19:03 -05:00
Sean Hunt
a3b1cb8432 Remove the 'nul' variable. 2015-02-18 23:51:31 -05:00
nethack.rankin
6218a0eee2 overview disclosure (trunk only)
Add 'o' to "i a v g c" disclosure set, to display final dungeon
overview at end of game.  It lists all levels visited rather than just
those that #overview considers to be interesting, but it doesn't reveal
any undiscovered aspects of those levels except for the presence of bones.
(I think revealing shops and altars and such would be worthwhile, but the
data for that isn't handy at the time.)  If the game ends due to death,
the bones section of the current level will have "you, <reason you died>"
(before any real bones entries for that level).  That occurs before bones
file creation so it doesn't give away whether bones are being saved.

     end.c includes some unrelated lint cleanup.

     Guidebook.{mn,tex} updates the section for autopickup_exceptions as
well as for disclose.  It had some odd looking indentation due to various
explicit paragraph breaks.  I took "experimental" out of its description
since it was moved out of the experimental section of config.h long ago.
The revised Guidebook.tex is untested.
2012-04-09 02:56:37 +00:00
nethack.rankin
363163b0c3 thrownobj, kick[ed]obj (trunk only)
Rename ``kickobj'' to ``kickedobj'' so that the tense matches that
of ``thrownobj''.  Also, move their declarations to decl.h and their
definitions to decl.c since usage has spread from dokick.c/dothrow.c to
various files and is about to expand to another one.
2011-01-16 01:29:18 +00:00
keni
d80fcaada4 PANICTRACE (stacktrace on panic or signal) + bits
On crash signal or panic(), use a configurable method to get a stacktrace
the user can easily report to us.  Currently only for Unix/Linux and only
ifdef BETA.  Hopefully ports can add additional methods.

Bits:
- linux hints file had PREFIX definition in the wrong place
- sample sysconf file used wrong delimiter for WIZARDS
- fix grammar error in support message when using sysconf.wizards
- options.c comment typo
- capitalize "Crash test" output from #panic command
2010-01-15 19:54:37 +00:00